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841
Here is how it looks in close-up
This is with that 045 opacity mask.

842
Of course. I'll be sharing all files when it will be finished.

I've attached 2 versions of scanlines mask

45% opacity - that's what I'm using
100% opacity - so you can adjust opacity for yourself

----

As for the CTR curvature mask it is not ready yet - it is front view of CRT shape rotated in perspective for now, so I have to transform it to 2D mask.

EDIT: I've changed attatched scanline mask files for improved version - please re-download it

843
Themes / Re: my take on the ATTRACT MODE logo
« on: May 27, 2015, 03:02:11 AM »
Hey - give me JUST the girl and I'll make a short opening movie in return :D

But all kidding aside - the girl is a copyrighted image, so I would rather not use it in free software distribution.
As for the logo - of course I will provide the final version in .png or vector format if we decide to use it.

844
Themes / Re: my take on the ATTRACT MODE logo
« on: May 26, 2015, 03:30:02 PM »
I couldn't resist. :D

best-arcade-poster-ever!

845
Themes / Re: my take on the ATTRACT MODE logo
« on: May 26, 2015, 03:18:45 PM »
Here you go!

I've got some "shapes" in the background for you.

846
With omegaman's blessing - I'm working on his excellent theme to improve it graphically.
See the posted w-i-p image for areas of improvement and how much is already done on each subject.
All graphics are also scaled up for 1080p. (actually working files are 4x larger, but scaled down)

I'm estimating that (hopefully) in 1-2 weeks it will be completely finished - with all graphics exported to objects and coded.


847
I'm on OS X, so unfortunately notepad++ is no good for me.

I've started separated topic about editors with syntax highlighting, and posted your link.
http://forum.attractmode.org/index.php?topic=213.0

848
It seems that I can't read the code without syntax highlighting :)

So if that is your case - and you want code editor with syntax highlighting for .nut files - use links below.
And if you know any editor that highlights .nut syntax - post your links using this scheme:

++++++++++++++++++++++
start of how to format info
++++++++++++++++++++++

operating-system
=============

#name-of-software

editor:
link-to-download-editor

plugins/extension:
link-to-plugin-extension (if needed)

info:
additional-info-about-how-to-make-it-work (if needed)

++++++++++++++++++++++
end of how to format info
++++++++++++++++++++++





Windows
----------
#notepad++ (info from liquid8d)

editor:
http://notepad-plus-plus.org/download/

plugin/extension:
http://forum.liberty-unleashed.co.uk/index.php?topic=442.0


OS X
------
#Brackers

editor:
http://brackets.io

plugin/extension:
Language switcher extension for Brackets https://github.com/p4bl1t0/brackets-languageswitcher/archive/master.zip

info:
- install extension as above
- from top menu select File Language
- select language from list (there is no squirrel syntax, but for me Groovy works quite ok - and that is most important for me - properly marking comments)


#Sublime Text 3 (not free)

editor:
http://brackets.io

plugin/extension:


info:
Just download all files from link abowe, open your sublime text and go to "preferences > browse packages ", then open 'user' folder and drop all downloaded files there. Restart your sublime text and that's all - autocomplete and squirrel syntax highlighting should work.

849
Is this about using .xml or just importing .xml?
Is there any advantage in .xml vs .nut? except importing other themes?

I'm planning to make .nut syntax highlighting for brackets, because non-highlighted code editing is horrible. But with that sorted out .nut structure is ok for me.

850
General / Re: Seeing Desktop on RPI2 when launching & ending games
« on: May 26, 2015, 10:11:04 AM »
It's only a workaround. I hope that can be resolved anyway - since my RPi is my next target with emulation (or iPad 1 that is also gathering dust).

851
Well... I don't need that feature at all. But maybe someone does.

I've changed it a little and use it only to find out what's the rom name (.zip name) - for troubleshooting and rom maintenance.

And yes, centered at the bottom is ok - I'll reposition it anyway since my new cab image doesn't match the old one exactly. So you can leave txt position as it is now.

852
General / Re: Seeing Desktop on OS X when launching & ending games
« on: May 26, 2015, 07:30:12 AM »
Frankly - I don't see the difference between FULL SCREEN and FILL SCREEN
Both looks like full screen to me.

Fill screen supposed to be like - maximize window to fill the screen, but with the min/max/close buttons and menubar visible - right?
If so - it does't work that way. Fill screen gives mi full screen window (with all the controls hidden).

Anyway - I just want full screen mode (with only AM visible and everything else hidden), because I don't want AM to look like "just another app".

853
I've upscaled all graphics to 1080p and started to clean it up.
So far I've retouched front panel to get more generic look and get rid of that mirrored texts.

I've noticed that you've started another thread "updated version".
I think we should continue in that thread.

Maybe you could post most recent layout.nut file here (after you'll made that changes re: text info box) - and then we'll continue in that new thread. ok?

854
Themes / Re: my take on the ATTRACT MODE logo
« on: May 25, 2015, 11:27:58 AM »
I'm glad that you think it looks positively retro.
It's hard to nail retro feel without looking dated - but that was the goal.

855
Themes / ATTRACT MODE logo
« on: May 24, 2015, 05:12:23 PM »
EDIT:

TL;DR

AM logo final version at the end of this post http://forum.attractmode.org/index.php?topic=208.msg1576#msg1576
you can check out my AM video intro in this post http://forum.attractmode.org/index.php?topic=252.0

=========

I was wondering - maybe AM logo could use a little refreshment?
What do you think?

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