What I would like to see is to have buttons with proper states, with active, pressed, etc, let's say a favorite/star button and moving between them. Is that possible in attract even? I know that the way attract handles inputs restricts many things.
I get your point, I think it should be feasible, but I'm not sure where this could be useful in Arcadeflow... maybe on the on-screen keyboard? Or generally for every item you can select, like the pop-up context menu?
Yep, you've got what I meant. But ultimately, I would love to have something on the edge to move between systems, vertically, not via popup menu. Even just some dots.
Just tested the newest version, that snap transformation feature is amazing, just the animation when it returns back is too slow for me.
Also, video/snap previews are bugged in history panel, they play fine for some and for some they're corrupted ort stop right after starting, they all play fine in grid. [ might be my sys though, upgraded mesa recently, gonna check ]