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Messages - progets

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General / Re: Linux Dosbox Scraping
« on: October 15, 2022, 11:54:13 PM »
You should give "Non-blocking Mode Wait" the least amount of seconds that solves your issue otherwise you're just adding more wait time for the game to load.

If you're happy with your setup that's great. If not here are couple of other post I found.

General / Re: Dosbox scraping
« on: October 13, 2022, 11:33:49 PM »
I don't use DosBox but here are a few ideas.

1. Keep the original romname inside the .bat but rename the .bat file to the full name. This will scrape on the full game name and pass the short game name to DoxBox.
2. Use quotes in your DosBox emulator configuration file. Something like "[romfilename]" in the arg field. This will help AttractMode but I'm not sure about DosBox.
3. Like I said, I don't use DosBox but I did use DOS for years. The original DOS was limited to 8+3 characters in file names. Consider this in your troubleshooting.
4. Scrape/download your artwork from somewhere else and rename if needed. might be an option. They let you download 200 MB a day for free without a paid membership.
5. Make sure you're using the latest version of DosBox.
6. Use shortcuts (.lnk files) that point to the .bat files. This will allow your .bat files to match you romname files but scrape based on the shortcut (.lnk) files.

Good luck. Let us know what you come up with.


General / Re: AM 2.6.2 high cpu usage on windows 11
« on: September 29, 2022, 11:24:37 PM »
1. Try using the "Basic" AttractMode layout/theme to troubleshoot and see if your problem goes away. If it does, there and issue with the layout/theme.

2. Check your AttractMode video decoder setting to see if you're using hardware or software decoding. Try each setting to see if it fixes your issue.
Configure-->General-->Video Decoder

3. Check your OS video/display adapter driver, it has a chipset even though it's "on board". Make sure it's correct for your computer and the latest version available from the manufacturer. Depending on how your OS was installed you could be using a Microsoft standard/basic driver that works fine for most things but not everything.

General / Re: Wich version of MAME roms pack for AM?
« on: August 26, 2022, 12:51:03 AM »
It depends on your hardware.

If a full newer PC, then the latest version (0.246).

If a Raspberry Pi maybe, MAME 2000 (0.37b5) or MAME 2003 (0.78).

The important thing is that you get the ROM version for the MAME version you are using. Otherwise some games won't work.

General / Re: How to list a collection of game
« on: August 10, 2022, 12:05:45 AM »
You can create a "Display" called Zelda. Then manually create/modify your Zelda.txt romlist by cutting and pasting the lines out of your systems romlist files that contain Zelda games.

Or you can use the master romlist concept

Your post has been split because you replied to a seven year old topic.

First you need to make sure your romlists contain the details you want to show.

Second you need to make sure your layout.nut will show the details of the romlist.

General / Re: Romlist error on AM, fixed with xml
« on: August 05, 2022, 12:43:00 AM »
You gave a "smiley face" on this post so I thought you understood it and found your answer to this post.

This post show's what you are asking. If you don't understand it ask questions. This is a command line method to get your results.

You might also be able to list your file under the "import_extras" field of the emulator.cfg to get these settings. I haven't tried it but it's common for other systems. This would be a way to get your results through the graphical interface.

Code: [Select]
import_extras       Path\To\Your\File.xml

P.S. Your xml list does show number of players but not years. You might consider a better source for your xml files.

General / Re: error
« on: August 03, 2022, 11:47:54 PM »

General / Re: error
« on: August 03, 2022, 03:24:09 PM »
Your "system" field of the emulator.cfg must match the name that they use.

In this case.
system               Super Nintendo (SNES)

General / Re: Switch emulator
« on: July 25, 2022, 11:54:50 PM »
Yes. You can create a "SNES" emulator for snes9x and a "SNES2" emulator for RA. Then you can just change the SNES games that you want to use RA by editing the romlist.txt "Emulator" field from "SNES" to "SNES2". Of course this is just an example and you can call the emulators anything you want (i.e. SNES_snes9x, SNES_RA, etc.).

If you use the GUI as I mentioned above, this will be the only change in any file.

General / Re: Switch emulator
« on: July 25, 2022, 07:10:21 PM »
Not sure what you mean by "example of a system config file". The "attract.cfg" or the "emulator.cfg" files don't contain any information about the second/alternate emulator.

Emulators / Re: Mame or mess
« on: July 24, 2022, 03:10:43 AM »
MAME is arcade games. MESS is everything that isn't an arcade game, all your consoles and computer games.

MAME and MESS were combined years back. If you are running any build of MAME built in the past five years it also contains MESS.

When using MAME for arcade games they call the games roms.

When using MESS within MAME they call all the non-arcade systems software lists.

General / Re: Switch emulator
« on: July 24, 2022, 02:53:34 AM »
Yes. Configure both emulators in AM. Set one to be the default "Emulator" for your system. Make sure you have a key/button defined for "Edit Game" in the "Controls" settings of AM. Highlight any game you want to use the alternate emulator and press the key/button set for "Edit Game" and choose the alternate emulator configuration. This will need to be done for each game that needs the alternate emulator.

You can also manually edit the romlist.txt for your system and type in the alternate emulator for the games that need it by changing the name in the "Emulator" field to your alternate emulator.

Themes / Re: NEVATO theme how to set to 4:3 on a 16:9 monitor?
« on: July 04, 2022, 12:21:48 PM »
Change lines 76 and 77 of the layout.nut

Code: [Select]
//fe.layout.width = 1920;
//fe.layout.height = 1080;

Code: [Select]
fe.layout.width = 800;
fe.layout.height = 600;
or what ever you want the resolution to be

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