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Messages - progets

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General / Re: How to compile AM with mmal in raspberry pi OS
« on: October 19, 2022, 01:23:22 AM »
I 'll tell you I only ran Raspbian on the Pi for AM, I'm not sure what OS you're using. I'll also mention that the "make -j4" switch often produced errors for no reason I could see, it was hit or miss. When I ran "make" without the "-j4" switch it was successful every time. "make -j4" was much faster but also failed a lot, which is useless. This is why the Pi FAQ didn't even mention the "-j4" switch (not to mention that the earlier Pis were only single core).

General / Re: How to compile AM with mmal in raspberry pi OS
« on: October 18, 2022, 10:13:15 PM »
I haven't compiled AM on the Pi for a long time. The steps worked when I wrote the FAQ and I updated them at least twice then since, once was due to a change in ffmpeg and another due to a change in the AM code. Years ago this was a hot topic but these days people want things fast and easy so most people just download premade images, which IMO aren't the best.

It was fun to figure out back then to help some friends build cheap cabinets but I have always used a full PC in mine so I haven't kept up with it over the years. Try sending a message to Floob, he was really into the Pi back then and I think he still is, he made this post earlier in the year

If you do find an answer, let me know so I can update the FAQ for others.

General / Re: Linux Dosbox Scraping
« on: October 15, 2022, 11:54:13 PM »
You should give "Non-blocking Mode Wait" the least amount of seconds that solves your issue otherwise you're just adding more wait time for the game to load.

If you're happy with your setup that's great. If not here are couple of other post I found.

General / Re: Dosbox scraping
« on: October 13, 2022, 11:33:49 PM »
I don't use DosBox but here are a few ideas.

1. Keep the original romname inside the .bat but rename the .bat file to the full name. This will scrape on the full game name and pass the short game name to DoxBox.
2. Use quotes in your DosBox emulator configuration file. Something like "[romfilename]" in the arg field. This will help AttractMode but I'm not sure about DosBox.
3. Like I said, I don't use DosBox but I did use DOS for years. The original DOS was limited to 8+3 characters in file names. Consider this in your troubleshooting.
4. Scrape/download your artwork from somewhere else and rename if needed. might be an option. They let you download 200 MB a day for free without a paid membership.
5. Make sure you're using the latest version of DosBox.
6. Use shortcuts (.lnk files) that point to the .bat files. This will allow your .bat files to match you romname files but scrape based on the shortcut (.lnk) files.

Good luck. Let us know what you come up with.


General / Re: AM 2.6.2 high cpu usage on windows 11
« on: September 29, 2022, 11:24:37 PM »
1. Try using the "Basic" AttractMode layout/theme to troubleshoot and see if your problem goes away. If it does, there and issue with the layout/theme.

2. Check your AttractMode video decoder setting to see if you're using hardware or software decoding. Try each setting to see if it fixes your issue.
Configure-->General-->Video Decoder

3. Check your OS video/display adapter driver, it has a chipset even though it's "on board". Make sure it's correct for your computer and the latest version available from the manufacturer. Depending on how your OS was installed you could be using a Microsoft standard/basic driver that works fine for most things but not everything.

General / Re: Wich version of MAME roms pack for AM?
« on: August 26, 2022, 12:51:03 AM »
It depends on your hardware.

If a full newer PC, then the latest version (0.246).

If a Raspberry Pi maybe, MAME 2000 (0.37b5) or MAME 2003 (0.78).

The important thing is that you get the ROM version for the MAME version you are using. Otherwise some games won't work.

General / Re: How to list a collection of game
« on: August 10, 2022, 12:05:45 AM »
You can create a "Display" called Zelda. Then manually create/modify your Zelda.txt romlist by cutting and pasting the lines out of your systems romlist files that contain Zelda games.

Or you can use the master romlist concept

Your post has been split because you replied to a seven year old topic.

First you need to make sure your romlists contain the details you want to show.

Second you need to make sure your layout.nut will show the details of the romlist.

General / Re: Romlist error on AM, fixed with xml
« on: August 05, 2022, 12:43:00 AM »
You gave a "smiley face" on this post so I thought you understood it and found your answer to this post.

This post show's what you are asking. If you don't understand it ask questions. This is a command line method to get your results.

You might also be able to list your file under the "import_extras" field of the emulator.cfg to get these settings. I haven't tried it but it's common for other systems. This would be a way to get your results through the graphical interface.

Code: [Select]
import_extras       Path\To\Your\File.xml

P.S. Your xml list does show number of players but not years. You might consider a better source for your xml files.

General / Re: error
« on: August 03, 2022, 11:47:54 PM »

General / Re: error
« on: August 03, 2022, 03:24:09 PM »
Your "system" field of the emulator.cfg must match the name that they use.

In this case.
system               Super Nintendo (SNES)

General / Re: Switch emulator
« on: July 25, 2022, 11:54:50 PM »
Yes. You can create a "SNES" emulator for snes9x and a "SNES2" emulator for RA. Then you can just change the SNES games that you want to use RA by editing the romlist.txt "Emulator" field from "SNES" to "SNES2". Of course this is just an example and you can call the emulators anything you want (i.e. SNES_snes9x, SNES_RA, etc.).

If you use the GUI as I mentioned above, this will be the only change in any file.

General / Re: Switch emulator
« on: July 25, 2022, 07:10:21 PM »
Not sure what you mean by "example of a system config file". The "attract.cfg" or the "emulator.cfg" files don't contain any information about the second/alternate emulator.

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