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Messages - jedione

Pages: 1 2 [3] 4 5 ... 74
31
Scripting / starting to make new list style with inertia demo...
« on: April 28, 2022, 06:45:54 AM »
just started to make kind of new animated list...for a theme...thought i would show.
https://youtu.be/8TXRJfyyvX4

32
Scripting / Re: Module Inertia "wheel"
« on: April 28, 2022, 06:32:50 AM »
this is my vs. of of a-cho ALL Net P-ras MULTI ver.3

its almost done...

33
Scripting / Re: Module Inertia "wheel"
« on: April 26, 2022, 08:05:11 AM »
anything is really possible ,,

https://www.youtube.com/watch?v=BkDDodEkJ3k

https://youtu.be/fYYnf13_paY

sky is the limit....if u have an idea,  or a PS mock up...i couls help u put the wheel together... ;)

34
Themes / Re: NEC Layout
« on: April 18, 2022, 02:09:20 PM »
good job and thanks for the edit...bro..yaron put out good stuff..  but i also find that any theme made buy anyone besides myself need a lil tweak to make it my own...thanks.....man

35
Themes / Re: Default Grid Theme
« on: April 11, 2022, 07:32:23 AM »
hay whats up hollywood...

you can do this,  just go modify the layout code...


   function on_signal( sig )
   {
      switch ( sig )   
      {
      case "up":
         if ( vert_flow && ( sel_x > 0 ))
         {
            sel_x--;
            update_frame();
         }
         else if ( !vert_flow && ( sel_y > 0 ) )
         {
            sel_y--;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "prev_page" );
         }
         return true;

      case "down":
         if ( vert_flow && ( sel_x < cols - 1 ) )
         {
            sel_x++;
            update_frame();
         }
         else if ( !vert_flow && ( sel_y < rows - 1 ) )
         {
            sel_y++;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "next_page" );
         }
         return true;

      case "left":
         if ( vert_flow && ( sel_y > 0 ) )
         {
            sel_y--;
            update_frame();
         }
         else if ( !vert_flow && ( sel_x > 0 ) )
         {
            sel_x--;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "prev_page" );
         }
         return true;

      case "right":
         if ( vert_flow && ( sel_y < rows - 1 ))
         {
            sel_y++;
            update_frame();
         }
         else if ( !vert_flow && ( sel_x < cols - 1 ) )
         {
            sel_x++;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "next_page" );
         }
         return true;

omit  = //

36
Scripting / Re: Change the background when changing systems
« on: April 08, 2022, 06:56:31 AM »
you can just use magic tokens,

local background = fe.add_image( "artwork/[DisplayName]", 0, 0, 1920 ,1080 );

"artwork" is refrencing a folder in your layout with images that are named the same as your display ie: nes.png

read the Layouts.txt file in the main folder, lots of good stuff...

37
Themes / Re: ArcadeSD theme
« on: March 25, 2022, 06:10:01 AM »
chances are will puting together a bran new vs, this weekend..  with full updated layout..

38
such a good theme.....

39
Scripting / Re: Module Inertia "wheel"
« on: March 25, 2022, 05:52:17 AM »
if you would like an example of both working to gether in a layout, shoot me a pm ...  and i can send you somthing..  that will give you a leg up ..on this.

here is example ...of both..  https://www.youtube.com/watch?v=DeGetWWEw4o&t=1s

40
Scripting / Re: Module Inertia "wheel"
« on: March 25, 2022, 05:50:27 AM »
the key to having them both work together,  inertia & wheel is to have both as their most current vs,
the mid - earlier vs did not work together....this is the most commen problem.

https://drive.google.com/file/d/1twYbxzbnNql-l3a7b4unOKM-SAurcAoD/view?usp=sharing

41
General / Re: You doubt? Favorites and controls?
« on: March 15, 2022, 06:02:56 AM »
tab>configure>controls    add/remove favorite 

then use

tab>configure>controls   next filter
or
tab>configure>controls   filters menu

to view them...

42
General / Re: I wanted to know why this game (otomedius)does not open in AM
« on: February 16, 2022, 05:34:43 PM »
could just make a link to the game exe and run like this 
Code: [Select]
# Generated by Attract-Mode Plus v2.6.1
#
executable           $PROGDIR\addons\Bubble Bobble 4 Friends\BUBBLE_BOBBLE_4_FRIENDS.exe
args                 [name] -skip_gameinfo
rompath              $PROGDIR\addons\Bubble Bobble 4 Friends
romext               .exe;.lnk

43
General / Re: Instant snap
« on: February 10, 2022, 08:17:31 PM »
JonahUK,  thanks for that...did not know

44
General / Re: Only Arcade games
« on: February 10, 2022, 08:15:33 PM »
that works for to..thanks

45
Themes / Re: Elegante theme showcase [example video and screenshots] [WIP]
« on: February 10, 2022, 08:06:01 PM »
common man ....their is a beta out their, for the worthy perps,  stop talking out you ass he has said his peice, bro.....

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