Author Topic: Arcadeflow theme v 12.2 [Release] Updated 7 January 2022  (Read 269665 times)

tekn0

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1305 on: September 08, 2021, 03:17:49 PM »
I tried playing with the padding ratios in the layout.nut file, but I was unable to create something like I made in this photoshop mockup.

Would it be possible to do some slight modifications to the layout.nut to create something like the image attached? All of these cabinet screenshots are the exact same size, some might look slightly off because of my terrible Photoshop work. Thank you so much for any assistance! :)

I have added a bunch of cabinet images in a zip for testing if that is helpful: https://file.io/Qnt5ipG2WU9w




« Last Edit: September 08, 2021, 03:42:01 PM by tekn0 »

zpaolo11x

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1306 on: September 08, 2021, 11:24:33 PM »
I tried playing with the padding ratios in the layout.nut file, but I was unable to create something like I made in this photoshop mockup.

I see what's the point here: Arcadeflow is built for flexibility so in order to accomodate different aspect ratios for games screens or box art, each "tile" has a square area that can be used to draw the actual screenshot/box-art. Depending on the aspect ratio, which is limited to a range from 1:2 to 2:1 (wider aspects are cropped) the actual "corners" of the artwork follow a squircle curve, so when different aspects are mixed together on screen, they all look with a similar area. This means though that very "tall" aspects, like 9:16 in your case, will have a large padding on the left and right and at the moment this can't be fixed because the tile real estate is, as I said, square.
I can see if changing the aspect ratio of the tile might mitigate the issue, but that's a deep change and will probably take some time, unless I do some dirty trick like altering the tile spacing. So let me think a bit about it and I'll get back with a solution (hopefully :D )

tekn0

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1307 on: September 09, 2021, 09:23:33 AM »
Thank you for helping me understand! That would be amazing if you had any suggestions or even a quick fix! A dirty trick is just fine! :) I really think this could be the ultimate theme for a vertical cabinet build with this layout!



zpaolo11x

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1308 on: September 09, 2021, 10:44:59 PM »

I have added a bunch of cabinet images in a zip for testing if that is helpful: https://file.io/Qnt5ipG2WU9w

Can you please re-upload the archive?

Nevermind, I just downloaded some overlays and I'm using them to test. It's still buggy in the positioning of the selector, but it's shaping up quite well...
« Last Edit: September 10, 2021, 01:00:47 AM by zpaolo11x »

zpaolo11x

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1309 on: September 10, 2021, 01:47:19 AM »
Thank you for helping me understand! That would be amazing if you had any suggestions or even a quick fix! A dirty trick is just fine! :) I really think this could be the ultimate theme for a vertical cabinet build with this layout!

I think it's done: I tweaked the margins so that on a 9:16 screen you'll see 9 snapshots without other tiles being cut at the edges of the screen, you can still activate video thumbs with morphing AR if you want, or you just disable them.

Everything is ready to release but since I've changed many things in this version, and most of all it will require AttractMode+ to run, it might take a while to release... I can pack a beta release for you if you want to check it out

tekn0

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1310 on: September 10, 2021, 12:34:31 PM »
This is amazing and looks fantastic! Thank you so much. :) I would love a beta release. That way I can help test it as well. Please let me know if there's anything I can do to help.

Also, I'm sorry about that file.io link going down so fast. I thought it would last at least a week or two.
« Last Edit: September 10, 2021, 02:20:16 PM by tekn0 »

zpaolo11x

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1311 on: September 10, 2021, 11:49:58 PM »
This is amazing and looks fantastic! Thank you so much. :) I would love a beta release. That way I can help test it as well. Please let me know if there's anything I can do to help.

Here it is, you can download the beta from here: http://www.mixandmatch.it/AF/layouts/Arcadeflow_109BETA.zip it is pre-configured in a way that should work fine with vertical arcade artwork (9:16 correction enabled, moderate tile zooming, boxart mode), let me know if you have issues. This beta requires either attract mode nightly build for Windows or attractplus executable to work, I mean, it works also with 2.6.1 but with some issues in shadows.

tekn0

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1312 on: September 11, 2021, 07:57:47 AM »
I am so excited to try this. Thank you! I will have to grab a nightly build of attract mode for testing. I am unable to find a windows compiled binary for AttractPlus on oomeks GitHub https://github.com/oomek/attractplus. Unless there is a thread on here somewhere with it posted for download?

Again, I really appreciate your help and support in adding these features. I can't wait to report back after testing. :)






tekn0

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1313 on: September 11, 2021, 02:20:14 PM »
Here it is, you can download the beta from here: http://www.mixandmatch.it/AF/layouts/Arcadeflow_109BETA.zip it is pre-configured in a way that should work fine with vertical arcade artwork (9:16 correction enabled, moderate tile zooming, boxart mode), let me know if you have issues. This beta requires either attract mode nightly build for Windows or attractplus executable to work, I mean, it works also with 2.6.1 but with some issues in shadows.

Just an update, everything is working perfectly on my Windows 10 system! Using the newest attract more daily build from the forum and your 109BETA. Everything is smooth and looks great!. Fantastic work. Thank you again. :)

zpaolo11x

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1314 on: September 11, 2021, 11:30:00 PM »
Just an update, everything is working perfectly on my Windows 10 system! Using the newest attract more daily build from the forum and your 109BETA. Everything is smooth and looks great!. Fantastic work. Thank you again. :)

Glad that everything is working fine :) Can you share a screenshot to see how it looks with a complete system?

tekn0

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1315 on: September 12, 2021, 08:21:57 AM »
Absolutely! Here is an image of it up and running on the 32-inch TV I've been testing with. Once I get the rest of the images renamed to match my ROM list, I can post some more! I generated a romlist with around 300 or so games that have cabinets. In hopes to streamline the set up.

This is it running from attract mode daily, and your beta. :)

« Last Edit: September 12, 2021, 09:19:35 AM by tekn0 »

zpaolo11x

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1316 on: September 12, 2021, 10:18:08 AM »
This is it running from attract mode daily, and your beta. :)

Looks neat :) I was thinking while coding the fix... at the moment the blurred background comes from the "cabinet" artwork, so probably it will be dark and not very colorful in this case, maybe it would be even better if the background was the actual snapshot of the game blurred, while the thumbnail artwork is the 9:16 cabinet.

tekn0

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1317 on: September 12, 2021, 06:41:38 PM »
That is a cool idea as well! Although in this case, I actually turned the background from Pop to Dark on purpose. My eyes are sensitive to light sometimes, so I like to keep things dark when possible. The vertical cabinet idea is fantastic, but it is basically a whole screen turned vertically in your face depending on how close you are. That can get a bit bright over time. So keeping your theme on dark mode helps as a nice pallet cleanser for the eyes.

tekn0

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1318 on: September 22, 2021, 07:57:47 AM »
When you had mentioned that your theme requires the latest version of attract mode, or attract mode plus. Does that have anything to do with asynchronous loading?

On my mid-range emulation system, scrolling through three columns seems to be a bit slow. Changing things to full-screen mode in attract mode general options sped things up slightly. But it's still very noticeable. I was just wondering if there are any workarounds that you might be able to suggest? Everything looks fantastic and is perfect otherwise. Thank you for any further assistance!
« Last Edit: September 22, 2021, 11:13:55 AM by tekn0 »

zpaolo11x

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Re: Arcadeflow theme v 10.8 [Release] Updated 12 August 2021
« Reply #1319 on: September 22, 2021, 08:35:19 AM »
When you had mentioned that your theme requires the latest version of attract mode, or attract mold plus. Does that have anything to do with asynchronous loading?

No, asynchronous loading is buggy in AM and not yet implemented in AM+, the need for AM daily or AM+ is related to surface effects.

The issue you get can be caused by the large size of thumbnails, what is the resolution and average file size of the images you are using as "boxart" in the layout? Another issue could be if your GPU is not powerful enough for rendering the complex structure of Arcadeflow: on my late 2013 MBP AF doesn't run at 60 fps in fullscreen because of that.