Recent Posts

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Themes / Re: [download v1.0] FLAT BLUE theme released
« Last post by dynastyed on Today at 09:47:52 AM »
this is a great job thanks,
I ve got a dual core I'm just wondering if any knows how i could change resolution manually to low res in the .nut file.
Thanks.
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Themes / Re: Elegante theme showcase [example video and screenshots] [WIP]
« Last post by Jaski on Today at 07:00:15 AM »
Hello,

Any news about this project ? I love the visual.

If you always need some help I'm french too and can help to translate in a good french too.

Thanks a lot for your collaboration.
Now im finishing the pending functions (ingame controls, bezels and debug code and bugs).
When i get a stable and ready-to-beta version, i will count with all of you to do the final version of the translations.

Thanks a lot for your interest on the theme. I will work hard to have a stable and enjoyable beta very very soon.
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Themes / Re: AM High Score HD (Hi-Res) Theme 2.0 (Finial Build)
« Last post by LegalDrokz on Today at 01:42:21 AM »
I like this theme a lot, very nice usage of effects in both the system selections screen as well as the game select screen. I've downloaded the (latest?) layout from your dropbox in the OP. There are a couple of things I would really like to know how you have achieved it:

1) the black text outline on the gametitles. I have similar functionality in the theme I'm working on but it is based on a shader. I dont see any shaders in your code, how did you create the effect?

2) the pulsing outline on the game titlles. I'm guessing it uses the same technique as the outline code but adds an animation somewhere?

 PS. are you on discord as well?
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Announcements / Re: Version 2.6.1 bugfix release
« Last post by jedione on Yesterday at 07:54:44 AM »
guess it is safe to say their will be no moor updates from raygun? 
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General / Screensaver auto advance time (basic movie)
« Last post by steve88 on May 12, 2021, 08:59:10 AM »
Hello everyone! I would like to ensure that in screen saver mode, after a few seconds the video is replaced with the following. This is because videos often last up to 1 minute, and since there are so many games I would like them to flow faster. Do you think it is possible? If so, how? Thank you all!
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General / Re: How i filter MAME in SNK neogeo64??
« Last post by akafox on May 12, 2021, 08:41:50 AM »
Just do you know. The Hyper Neo-Geo 64 is marked at not working in the current version of mame. There is no known emulator (that I know of anyway) that will emulate these games.

Roms list:
ARCADE32 0.231 (Apr 28 2021).

This is the current list of ROMs.

Current folder : <\Source\hng64.cpp>.

Sorted by <Description> ascending order, 7 game(s) found.

bbust2
buriki
fatfurwa
roadedge
sams64
sams64_2
xrally
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Themes / Re: Elegante theme showcase [example video and screenshots] [WIP]
« Last post by yontala on May 12, 2021, 06:32:00 AM »
Hello,

Any news about this project ? I love the visual.

If you always need some help I'm french too and can help to translate in a good french too.

8
General / How i filter MAME in SNK neogeo64??
« Last post by gamesmame on May 11, 2021, 02:38:09 PM »
How i use the filter for use  SNK HYPER NEOGEO 64 games????

i try this but dont work  :P apears only 2 games!!!
Code: [Select]
display SNK Hyper Neo Geo 64
layout               At-The-Arcade Multi-Cab
romlist              MAME
in_cycle             yes
in_menu              yes
global_filter       
rule                 CloneOf not_equals .*
filter               All
rule                Manufacturer equals Hyper Neo Geo 64
rule Title contains 64

the system have these games:

Seven games were released, all developed and published by SNK.

Title   Genre
Beast Busters: Second Nightmare   Rail Shooter   September 11, 1998
Buriki One   Fighting   May 21, 1999
Fatal Fury: Wild Ambition   Fighting   January 28, 1999
Road's Edge   Racing   September 10, 1997
Samurai Shodown 64   Fighting   December 19, 1997
Samurai Shodown 64: Warriors Rage   Fighting   October 16, 1998
Xtreme Rally   Racing   May 13, 1998
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General / ultrastik360 plugin
« Last post by lomoverde on May 11, 2021, 02:02:30 PM »
Im sorry if Its here and i cant see it for looking ,but is there a guide for getting the U360 working with the ultrastik360 plugin?
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Yes i know. But is it possible to code it so that the Video comes from the selected Rom, like in the other Themes? 

I had a question about the "PCCA" Theme. When i use a Romlist that have Roms from "Capcom Classics" from the Arcade Emulator and the Videos only in the Arcade Folder
Is it not possible like in the other Themes "At-The-Arcade Multi-Cab" that the videos are displayed anyway?
I saw in the func.nut is only the Path for "Main Menu/Video/" can i fix this with some Lines? I see no reference in the Other Multi-Cab Them to the orginal Snap

PCCA emulates hyperspin's file structure as well, it will look for a system's media in that system's media folder.
So Mame will be .../Media/MAME/Themes or .../Media/MAME/Video

You can read more here:
https://github.com/pcca-matrix/PCCA-Layout
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