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Messages - akafox

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Just so you all know that driver in mame is marked as not working (still) in MAME as of MAME 0.231 (says that when you try to load it). So you have to use a different emulator anyway.

Here is the driver info:

Was added and marked as not working as of 0.180

General / Re: Can AM scrap snaps from Emumovies
« on: June 03, 2021, 09:11:48 AM »
Emumovies has it's own FTP setup to scrape from. You must pay for that. It does however have a program/app they will allow you to scrape outside of AM for static artwork (i.e. no movies.)

The short answer is no it can not scrape from Emu Movies even if you have the FTP service. You have to download everything manually using their program/app and setup artwork for AM that way (although with the FTP service you can download the video snaps and at higher quality as well).

Emulators / Re: 5200
« on: May 30, 2021, 07:52:57 PM »
I am going to assume you are talking about a raspberry pi and a pre-made image. Problem with a pre-made image is it can be changed or altered so we have no idea how to fix it..

but check to make sure you have your bios for the 5200 in the correct place and you have the emulator (atari800 I think it is) set to load 5200 games instead of the computer. If it is retropie..then also make sure the emulator is set correctly in the emulator menu (normally accessed by pressing a button after a launch of a game from the emulator and check the default emulator.

That's all I can suggest to you with so little information.

General / Re: How i filter MAME in SNK neogeo64??
« on: May 17, 2021, 12:17:22 PM »
set your filter to look for hng64 in the AltRomname column. At least that is what the listxml spits out when I build my list. That will filter them for you.

General / Re: How i filter MAME in SNK neogeo64??
« on: May 12, 2021, 08:41:50 AM »
Just so you know. The Hyper Neo-Geo 64 is marked at not working in the current version of mame. There is no known emulator (that I know of anyway) that will emulate these games.

Roms list:
ARCADE32 0.231 (Apr 28 2021).

This is the current list of ROMs.

Current folder : <\Source\hng64.cpp>.

Sorted by <Description> ascending order, 7 game(s) found.


General / Re: PS1 and Arcade Romlists / Scraping
« on: May 03, 2021, 09:30:07 AM »
Well welcome to our world! :D xD

That is just part of it. The gamesdb is not perfect. Nor will it ever will be sadly...You will always find games that are in the database but will not scrape. That being said you can:

1. Took at the gbd and rename your rom/.cute to match exactly like it is listed on the database.
2. Manually download and find all the things you need/want.

and number two on that list is normally what happens.

As for your PSX cue/bins is there a reason you need/want to use bizhawk as opposed to other psx emulators? (do you do a lot of speed running?)

if so we can get you set up...if not well we can try another emulator and fix you up there as well.

I have to ask about your file you have your games in separate folders to house all the bin files each comes with or al the all dumped in in folder and you look for just the cue files? (as of this moment.)

You can combine all of your bins into one bin/cue file per game (thus two files per game). Or you can use an emulator that supports chd format (thus a single file per game).

I have to point out sometimes the GDB will just stop allowing you to scrape if you try to do to many at once. I had that problem. I had to wait until the next day to finish..or it could have just been a network problem...)

either way let us know and we can help you.

General / Re: Attract Mode crashes when generate collection/Rom list
« on: April 26, 2021, 07:04:30 PM »
I have to agree with hermine.potter on  this one.

Sometimes a game name will freak out AM and the list building .e.g. extra space the the begging or end of a rom name..or a character that AM doesn't like ^%#@!&- and sometimes to find the "incorrectly" named roms you have to work in batches. I have done that a few times myself

do all the "A roms" then the "B roms" ect.

General / Re: Help with Duckstation...
« on: April 15, 2021, 07:55:09 PM »
Oh wait maybe i am wrong here...

so the emulator's (duckstation) stays on the screen when you quit the game...(thus over attract mode)?

(I thought you were saying attract mode was over the emulator while it was going.  *crawls under a rock and dies from embarrassment...!*)

there are two exe to use from the github called

try the 'no gui' version of the emulator for attract mode and see if that solves your problem.
(I don't run windows and WINE doesn't like duckstation...but for the linux version of duckstation I use the nogui version I think that is why there are two programs/ is to just use...and the other is to use with a front end like attract mode

Emulators / MOVED: Help with Duckstation...
« on: April 15, 2021, 07:37:36 PM »
moved to the main forum as you might find better help there in this problem..

(not sure it is an emulator issue by it self)

General / Re: Help with Duckstation...
« on: April 15, 2021, 07:36:33 PM »
moved to the main forum from the emulators section not sure it is an emulator issue by it self

(and you might find better help there in this problem..)

Emulators / Re: Best Compression for Specific Emulators
« on: April 10, 2021, 11:46:06 AM »
Just to note here...

For those of you who are afraid of the command line/terminal the Gui program from qmc2 still works. While i do not recommend that you use thee emulator part (though I doubt it will steal all your chickens if you is just and older version of mame that has not been updated) as i said the gui works fine and yes it uses the newest version of chdmame (the version you tell it to use. So grab the newest one from mame dev).

In windows it should work "out of the box" in liunx use wine

Emulators / Re: Best Compression for Specific Emulators
« on: April 10, 2021, 11:40:30 AM »
I did convert my psx (one) games from pbp to chd and saved 150(?) GB so now they fit nicely onto a 512 GB SSD for my pi with room to breathe. I do know that versions of chdman has made tighter and tighter (better?) compression with each version.

On to the PS2 though, I don't have a full set (I can't even image the amount of space that would take!..actually 3-4TB would be my estimation.) I compressed Dark Cloud from a 1.8G iso file to a 938Gb cso format file then to a 759GB chd format file. So a whole Gigabyte from raw iso to chd format? That is a good chunk of spaced saved but not all games will compress down that far I would think... (Bloody Roar 3 in bin/cue is 671MB to cso format it is 517MB to chd it is 488Mb so only a 183MB difference..maybe i should compare another raw iso not a bin/cue?)

 From what I understand the cso format that is used for ps2 compression is lossless much like chd..I could be wrong? PCSX2 supports chd now I hear...but with drives getting bigger and cheaper..will it matter if things are compressed? Than again the Raspberry Pi 8 might run PS2 on day?...and 4Terabyte Micro SD cards are not cheap! :P

Interesting to think that we thought 650GB was huge it just seems..quaint after 25 years  ::)

General / Re: Linux segfault on launch of attractmode
« on: April 01, 2021, 06:22:54 AM »
well truth be told I had to reinstall my entire hard I took another try. No open chicken coop again...this time I get:

Attract-Mode v2.6.1 (Linux, SFML 2.5.1 +FontConfig +SWF +7z)
avcodec 58.54.100 / avformat 58.29.100 / swscale 5.5.100 / avutil 56.31.100 / swresample 3.5.100

Config: /home/user/.attract/attract.cfg
 - Constructed 1 filters in 0 ms (1 comparisons)
Failed to get output info for.primary monitor position <- at least an error this time!
Segmentation fault (core dumped)

However...I solved the problem...instead of using the github repository I just downloaded the tarball from the downloads page compiled it like normal and everything worked! *shrugs* heck if I know..

I do find it odd though...maybe I can do a log file or something and pinpoint the problem? I would hate for a new update to come out and it fail like this...
in the post you mentioned at least they got and "can't find font" error. I was getting nothing the first time around..then the screen error message the second time.
So what is the difference between the tarball and the current github?, I guess is my question....

at least I got this chicken coop open..heh...

Emulators / stand alone enulators or libretro cores?
« on: March 31, 2021, 09:12:01 AM »
I have used multiple emulators for all my retro gaming for many years. Then I found retroarch. I hated it....

I was stuck in my old ways and understanding...but I gave retroarch a chance and well it's what I use now..well almost...

See some retroarch cores just don't work as well as some stand alone emulators...however I had almost forgotten stand alone emulators exist still. So I am a little behind heh...

I would like to build a list of current stand alone emulators. I say current..old emulators like fusion still work..but not been updated in some time. As time moves on they tend not to work with newer OSes and computers...(when you make the list please note the OS, the system emulated and the name of the emulator. When adding the URL please link to the home page or github page. No links to multi emulator sites please!

I'll start this ball rolling...

dreamcast                                         Redream                                Lin/Win/Mac/Rpi
Nintendo Entertainment System          Mesen                                    Lin/Win/Mac/Rpi
Super Nintendo Entertainment System MesenS                                  Lin/Win/Mac/Rpi
(Muliti-System)                                  Mednafen                    Lin/Win/Mac
arcade/multisystem                            MAME                      Lin/Win/Mac
Arcade                                              FinalBurn Neo   Lin/Win/Mac/Rpi
BBC Micro computer                           B-EM               Lin/Win/Mac/Rpi
Classic MAC                                       MiniVmac   Lin/Win/Mac/Rpi

once we get it all together I'll make a clean readable table..maybe... :P

General / Linux segfault on launch of attractmode
« on: March 31, 2021, 08:33:41 AM »
Okay...give me some hints if you can here...

I just compiled attract mode on a new install of ubuntu mate 20.04. Source came from github, No errors that i can see on compile.

According to apt all dependencies are installed and up to date (which is why I could finish compiling..but just for completeness sake...)

when starting AM with ./atrract (from the source folder) and after a make install I get:

Attract-Mode v2.6.1 (Linux, SFML 2.5.1 +FontConfig +SWF +7z)
avcodec 58.54.100 / avformat 58.29.100 / swscale 5.5.100 / avutil 56.31.100 / swresample 3.5.100

Config file not found: /home/user/.attract/attract.cfg
 - Constructed 1 filters in 0 ms (1 comparisons)
Segmentation fault (core dumped)

Normally on first start if will ask for language make the needed folders have be pick a language and i am off and going...but it makes nothing.

Confused...any help or ideas would be great. :D

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