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Messages - Namachieli

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General / Re: Building a FAQ - Linux, MAME, AttractMode
« on: January 01, 2016, 09:45:20 PM »
I'm not using RetroArch but I would be interested to hear how your build goes and what you feel it brings to your set up that you can't do otherwise.

I'm not sure i understand what you mean by "can't do otherwise".

General / romlists - Sourcing extra fields
« on: January 01, 2016, 01:03:46 PM »
I've spent some time looking around and can't seem to find either a romlist for systems that already have extra fields defined, or where I can even source the info.

I already have Year;Manufacturer;Category as I used Hyperspin Imports, but I'm trying to find 'Players'

Anyone able to point me in the right direction?

Systems im interested in are

MAME, NES, SNES, GB, GBC, GBA, N64, Genesis, GameGear, PS1, PS2, GameCube, Wii.


Adding these lists to my github

Themes / Re: New Theme - Game Station Theme [Phase 2 WIP]
« on: December 31, 2015, 10:05:43 PM »
This is looking really good. Cant wait!

Emulators / PCSX2 Ubuntu 14.04 - archive 7z
« on: December 30, 2015, 03:27:16 PM »
So I've got PCSX2 working great standalone, but unfortunately it doesn't have any builtin archive support.

From what I can tell neither does AM.

I figure at this point I'm looking at writing a script in bash to handle everything. I'm thinking something like;

AM points to script as the executable and passes some arguments like rom path, system name, stuff like that.
The script grabs the archive from input arg, extracts it, and launches PCSX2 with required arguments.

I'm putting this out there to see if anyone has already done this as to save me some time.  :)

Emulators / Re: Retroarch Command Line (Ubuntu 15.10)
« on: December 30, 2015, 03:20:15 PM »
The following works from the command line, but not from within Attractmode:

So I ran into some similar issues getting retro arch working too.

not sure if this helps, but here is a copy of my AM config. I use system specific configs in retroArch, and load the config as part of the args. The config references the core to load.


# Generated by Attract-Mode 1.6.0
executable           /usr/bin/retroarch
args                 -c /emu/retroarch/mupen64plus.cfg "[rompath][name][romext]"
rompath              /emu/roms/Nintendo 64
romext               .n64;.z64;.v64;.7z

Themes / Re: New Theme - Game Station Theme [Phase 2 WIP]
« on: December 30, 2015, 03:00:30 PM »
You are correct again.

The only reason is because i still had the line for font commented out from one of my tests.

Uncommenting it restores the font.

Thanks again for this awesome layout. I look forward to Phase 2!

Themes / Re: New Theme - Game Station Theme [Phase 2 WIP]
« on: December 30, 2015, 01:04:42 PM »
Heh, looks like I got my post in before the ninja Edit :)

Themes / Re: New Theme - Game Station Theme [Phase 2 WIP]
« on: December 30, 2015, 12:36:26 PM »
So it looks like the font is fine here (see the text "C 34/249" for roboto and coolvetica) as it clearly changes for the 'not working' images.

What I did notice is when running attract from command line for more debugging, i got this:


Code: [Select]
ls: cannot access /home/emulator/.attract/modules/animate: No such file or directory

After investigating I found the animate module (and others) and saw that these weren't included in the 1.6.0 deb (not sure they should be, just saying).

so hats off to you Kent79, you did just fine and this layout is great! :)

For the next person with this issue, take these steps;

Install git (if you haven't)
Code: [Select]
apt-get install git

Make sure the modules directory exists and create it if it doesnt.
Code: [Select]
ls -l ~/.attract
mkdir ~/.attract/modules

Clone liquid8d's repo to .attract dicussed in this thread -
Code: [Select]
cd ~/.attract
git clone
Code: [Select]
Cloning into 'attract-extra'...
remote: Counting objects: 1044, done.
remote: Total 1044 (delta 0), reused 0 (delta 0), pack-reused 1044
Receiving objects: 100% (1044/1044), 27.24 MiB | 6.29 MiB/s, done.
Resolving deltas: 100% (458/458), done.
Checking connectivity... done.

Copy the contents of ~/.attract/attract-extra/modules/ to ~/.attract/modules/
Code: [Select]
cp -R ~/.attract/attract-extra/modules/* ~/.attract/modules/

you can clean up the clone of attract-extra if you want, but it doesn't hurt to leave it there for reference.

Code: [Select]
rm -R ~/.attract/attract-extra

If you look at the roboto Working picture, you can see that things are now working. My rom lists are missing metadata, so thats why it looks incomplete.

roboto not working
coolvetica not working
roboto on another layout menu (works fine)
roboto WORKING

General / Re: ARM compiles?
« on: December 30, 2015, 11:24:33 AM »
Cool, thanks for the info Tipoto.

I've been using Mednafen/libretro so if I have issues ill try pcsx.

Multi-disc is no issue :)

Themes / Re: New Theme - Game Station Theme [Phase 2 WIP]
« on: December 29, 2015, 08:08:42 PM »
So i tried out the v1 and it looks good, but the text that would appear in the lower part of the screen is just blank.

I have the included font installed (Ubuntu 14.04) and I even tried changing the font to a know good (working on other layouts.)


Themes / Re: New Theme - Game Station Theme [Phase 2 WIP]
« on: December 29, 2015, 07:26:38 PM »
Love the V2 footage. Can't wait!

General / Re: ARM compiles?
« on: December 29, 2015, 07:19:05 PM »
Quote from: tipoto
Here is a video I've done about 2 months ago to show how it runs on the rpi2.

Can you go into a little more detail on how well PS1 emulation is working? Specifically for FF7 but also some other titles.

I'm about to buy a few RPi2 for multiple boxes and if these can easily do PS1 I would love to know!

General / Re: Building a FAQ - Linux, MAME, AttractMode
« on: December 29, 2015, 05:03:27 PM »
I've been documenting my buildout so I could build a guide, is that something that would be useful still?

Mine will be Ubuntu/RetroArch/DS3 via Bluetooth

I'm gearing my individual setup to be usable by multiple boxes efficiently (persistent saving across machines).

Themes / Re: New Theme - Game Station Theme
« on: December 26, 2015, 06:48:41 PM »
This looks really cool. I will be checking it out. Thanks!

General / Re: Autohotkey to trigger exit key in AM?
« on: December 22, 2015, 10:59:14 AM »
I think I understand it now

Glad to hear. If you get it working properly, post it in this thread incase someone else needs to do something similar. :)

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