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Topics - calle81

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Themes / Refried Theme
« on: December 23, 2018, 12:52:40 AM »
Hi dudes,

I converted Retro Humanoids theme for Launchbox to Attract Mode.!qIEiFaLQ!G-NUb-9TOmkeE7blOt11AA

You can see in the border folders of each theme which systems are supported by that specific theme.
Your systems Display Name must match the naming of the borders.
Copy the modules to the modules folder in Attract Mode and the layouts to the layouts folder.
Use HP2-Refried-Menu for your Displays Menu and Sub Menus.

The Refried system videos are available on the Launchbox forum.

Enjoy :)

This new feature is pretty awesome. I use multiple layout*.nut files in my HyperPie theme and with this new feature we will be able to set a specific nut per display.

Also make note of this new feature which allow you to configure layout options per display and not only per theme. Perfect for universal themes like the HyperPie theme.

General / Odroid XU4
« on: May 15, 2018, 01:47:09 PM »
Hi, I'm thinking of picking up an Odroid XU4. Anyone managed to compile an up to date version of AM for it yet?

General / Mac and Ubuntu builds?
« on: January 19, 2018, 04:36:17 AM »
Hi, anyone got up to date Mac and Ubuntu builds that they can share?

Themes / HyperPie2 Theme [V2 Released]
« on: January 08, 2018, 10:24:00 AM »
HyperPie2 Themes V2

Updated again with drop shadow and glow behind snap options.!KF0C0SiR!WOmTzlAYqIUrkNtTeU6l8FAJQ1uBnqY7fgQj22klSWI
Here's a pack of modules needed for this theme. Drop the folder in the zip file straight into the attract folder:!2McxhCpC!_vVPWFp-LjHH7Q-XZx1V66UkrGEEbYgLmdo779qxJ4A


Now with "ambiance" as background option thanks to zpaolo11x. Make sure you get version 2.4.1 from the Attract Mode website as well. Delete the old HP2 theme folders before extracting these folders into attract\layouts

This version also allows per display layout options meaning all layout options can be set differently for different displays. Like you probably don't want cart art for arcade based systems and so on.

There's also a background option named per display which will show a background matching the selected system in most cases.

The best way to customize your layouts is to assign a button to "Layout Options" in the AM settings. This is a new feature for AM 2.4 and pressing that button will take you directly to the layout options which now can be set independently of other displays.

Oh, and btw you can select which HP2 layout you want in the layout options now so you can replace the "toggle layout" button with "layout options" instead. The selected view is stored in the file so make sure to keep a backup of that file when you have setup AM the way you want it.

Ambiance demo:


You set the hp2-main-menu layout to the "displays menu", hp2-sub-menu to all sub menus if you have sub menus configured, hp2-arcade-menu to all arcade systems that don't have cart art and finally hp2-systems-menu to everything else. Read the startup tutorial carefully and don't forget to set a button to "Toggle layout" to switch between the different views.

You can set your screen ratio to either 16:9 or 4:3 in the display options for each theme and you can also select between PC or RPi for better timed animations depending on what hardware you run on.

This zip doesn't include  the game descriptions. You can get them here!3MkWwbTJ!emOUuFeGLy9NosR7qk-j16JzkSOGE4Zp3xv60sIYlsQ. Drop these in your romlist folder.

Let me know if you run into any issues.

Scripting / Game info text [Overview] causes pi to struggle
« on: September 12, 2017, 03:12:11 PM »

Adding game info text like below causes performance issues on a pi when scrolling through a wheel. I was hoping that adding a transition state would solve the problem but it seems transitions and text don't work together. If you have any ideas pleas let me know.

local gtext = fe.add_text("[Overview]", flx*0.73, fly*0.25, flw*0.25, flh*0.45 );
gtext.set_rgb( 255, 255, 255 );
gtext.align = Align.Left;
gtext.charsize = 20;
gtext.rotation = 0;
gtext.word_wrap = true;
gtext.font = "MyriadPro-Bold.otf"
gtext.trigger = Transition.EndNavigation;

Themes / Need help with snap delay function
« on: September 11, 2017, 06:01:59 AM »
Hi, I need help finishing this snap delay function. Thanks for offering to help Kent79 :) I attached the nut file. It wont make much sense loaded in AM without Hurstys tiles and a bunch of other stuff. The code is at the bottom of the file. End goal is to have 1 or sec delay before the snap starts playing.

//Snap playback with delay
local snap_active = false;
local delay = 0;
local max_delay = 0;
snap.playing = snap_active;

max_delay=(max_delay>999 ? 100 : max_delay);

::fe.add_ticks_callback( this, "tick_fn" );

function tick_fn( ttime )
      if ( delay > max_delay )
         if (snap_active == false){
         local snap = fe.add_artwork ( "snap", flx*0.183, fly*0.0376, flw*0.635, flh*0.56 );
//         snap.trigger = Transition.EndNavigation;
         snap.preserve_aspect_ratio = true;      
         snap_active = true;
         snap.playing = snap_active;


Themes / Theme the filters menu
« on: September 10, 2017, 09:28:57 AM »

I've seen themed filter menus in some theme. Are there any nice nut files to look at to learn how this can be accomplished?

Scripting / Preserve aspect ration in wheel using conveyor
« on: August 15, 2017, 12:09:50 PM »

How can I mod this layout to preserver the aspect ratio of the wheel images? Its' very hard to get correct aspect using flw*x, flh*x

if ( my_config["enable_list_type"] == "Horizontal Low" )
fe.load_module( "conveyor" );
local wheel_x = [ -flx*0.45, -flx*0.3, -flx*0.2, -flx*0.04, flx*0.12 flx*0.28, flx*0.44, flx*0.6, flx*0.76 flx*0.92, flx*1.08, flx*1.24 ];
local wheel_y = [ fly*0.76, fly*0.76, fly*0.76, fly*0.76, fly*0.76, fly*0.76, fly*0.73, fly*0.76, fly*0.76, fly*0.76, fly*0.76, fly*0.76, ];
local wheel_w = [ flw*0.12, flw*0.12, flw*0.12, flw*0.12, flw*0.12, flw*0.12, flw*0.12, flw*0.12, flw*0.12, flw*0.12, flw*0.12, flw*0.12, ];
local wheel_a = [  255,  255,  255,  255,  255,  255, 255,  255,  255,  255,  255,  255, ];
local wheel_h = [  flh*0.2,  flh*0.2,  flh*0.2,  flh*0.2,  flh*0.2,  flh*0.2, flh*0.2,  flh*0.2,  flh*0.2,  flh*0.2,  flh*0.2,  flh*0.2, ];
local wheel_r = [  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ];
local num_arts = 12;

class WheelEntry extends ConveyorSlot
      base.constructor( ::fe.add_artwork( my_config["orbit_art"] ) );

   function on_progress( progress, var )
     local p = progress / 0.1;
      local slot = p.tointeger();
      p -= slot;

      if ( slot < 0 ) slot=0;
      if ( slot >=10 ) slot=10;

      m_obj.x = wheel_x[slot] + p * ( wheel_x[slot+1] - wheel_x[slot] );
      m_obj.y = wheel_y[slot] + p * ( wheel_y[slot+1] - wheel_y[slot] );
      m_obj.width = wheel_w[slot] + p * ( wheel_w[slot+1] - wheel_w[slot] );
      m_obj.height = wheel_h[slot] + p * ( wheel_h[slot+1] - wheel_h[slot] );
      m_obj.rotation = wheel_r[slot] + p * ( wheel_r[slot+1] - wheel_r[slot] );
      m_obj.alpha = wheel_a[slot] + p * ( wheel_a[slot+1] - wheel_a[slot] );

local wheel_entries = [];
for ( local i=0; i<num_arts/2; i++ )
   wheel_entries.push( WheelEntry() );

local remaining = num_arts - wheel_entries.len();

// we do it this way so that the last wheelentry created is the Center one showing the current
// selection (putting it at the top of the draw order)
for ( local i=0; i<remaining; i++ )
   wheel_entries.insert( num_arts/2, WheelEntry() );

conveyor <- Conveyor();
conveyor.set_slots( wheel_entries );
conveyor.transition_ms = 50;
try { conveyor.transition_ms = my_config["transition_ms"].tointeger(); } catch ( e ) { }

Themes / HyperPie Cinematix
« on: May 04, 2017, 03:50:34 PM »

Here is the HyperPie Cinematix theme which is used for the main menu in our RetroPie image project.!GU1AVJDa!yur7DC8krXEUhaSgKzhQkQ

You can get all the video snaps for the different systems from the Emumovies FTP (requires membership)

The video themes are made by members of the HyperPie project and some used with permission from James baker and Critical Cid.

The art is located in these folders on the Emumovies FTP:

/Upload Here/Project HyperPie Updates
/Official/Project HyperPie

The theme is really simple and made to play 720P 30 FPS videos without stuttering. There's a bunch of layout options for you to tinker with.

I don't have a capture card so here is a link to someone showcasing HyperPie:

Here are some of the snaps I made:

We have also converted over 2000 game specific HyperSpin themes to 720P 30 FPS to be used with this theme on the Pi.

And finally we have also converted almost all of the HQ snaps from 60 FPS to 30 FPS so that they run well in Attract Mode for the Pi. All this stuff is on the Emumovies FTP.

[attachment deleted by admin]

Themes / Project HyperPie - RetroPie Image Coming Soon!
« on: January 25, 2017, 11:58:33 AM »
If you have a pi its time to get excited ;) Over 100 different systems and collections with custom layouts. It's built around Hyperspin naming conventions so just drop your roms in and you are ready to go with all media included. It's a few weeks from release.

Scripting / delay before playing snap
« on: January 09, 2017, 07:17:51 AM »
Hi, I'm doing themes with full screen video for the pi and I wonder if its possible to add a delay before the snap is played? Its a bit annoying right now when it starts playing immediately when you stop scrolling the wheel. 0.5-1 second delay would be ideal I think. Any help with a code snippet would be greatly appreciated. Thanks :)

Themes / Sub menu
« on: January 03, 2017, 12:44:17 AM »
Would it possible to create a sub menu for the main menu? So that we can sort between Arcade Systems, Consoles, Computers, Collections etc? Maybe call a different nut file within the same layout which has its own wheel.

Themes / Fade out the wheel?
« on: November 15, 2016, 03:15:32 PM »

I'm messing around with the Robospin wheel and wonder if it is possible to make the wheel fade out after x amount of seconds? I'm trying to make a video based display selection theme (full screen) and the wheel is in the way :)

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