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Messages - Dallinj

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Themes / Re: Arcadeflow theme v 4.1 [Release] Updated 11 April 2019
« on: April 17, 2019, 05:12:11 PM »
I know this theme is essentially mame-exclusive with regards to how it displays and handles data, but I was wondering if there was any way to force the aspect ratio of the game snaps to be horizontal.

You are right, Arcadeflow is heavily tied to using Mame or arcades, and especially to use screenshots as artwork. The idea behind this theme was exactly to build some nice graphics for machine that don't have proper "box art" (flyers are nice but sometimes a bit messy and difficult to find).

Building an entirely new "Consoleflow" theme would be interesting: consoles have some advantages like proper box art (should just tweak the drop shadows to be dynamically generated and not "faked" like they are now :D ), screens are always horizontal, probably no need to use "logo" artwork in the grid layout etc. I'll think of it but I'm not so much into console emulation :D

To answer your question more directly, I can fix something on the fly to force Arcadeflow to always display horizontal aspect ratio tiles in the grid, but the theme will force the artwork to fit in an horizontal 4:3 box, so some stretching of box art might occur. What is the aspect of SNES boxes?

[EDIT] Have you tried previous versions of Arcadeflow? Up to 3.7 (I think) it used actual snap resolution to detect horizontal or vertical games and should work with box art too...

Thanks for the response! The aspect ratio is just about 4:3, but I'll give an earlier version a try just to see what it does. You might not even need a consoleflow, because nes boxart looks pretty awesome as is  ;)

[EDIT] I tried and earlier version (3.7) and it's closer displaying fully, but the vertical gray box still remains

[EDIT 2] After trying some tweaking to the layout.nut, I realized the easy solution was right in front of me. Changing the actual game info is what fixed it. All SNES (and I assume other consoles as well) default to not having a rotation set, but setting the rotation to 0 made them look just like they should!

Themes / Re: Arcadeflow theme v 4.1 [Release] Updated 11 April 2019
« on: April 16, 2019, 04:36:46 PM »
I know this theme is essentially mame-exclusive with regards to how it displays and handles data, but I was wondering if there was any way to force the aspect ratio of the game snaps to be horizontal. I'm trying to display snes games, but the boxart (which is all horizontal) is being squished into a vertical frames because there is no data telling the layout the orientation of the game. Any suggestions?

Themes / Re: [download] NEVATO theme
« on: November 02, 2018, 05:56:07 PM »

It's the second blip multiplier in in the fe.add_text functions in the "//LCD display text under cab screen" section (line 513 to 572 in the layout.nut). In this example, it is the value 6208. Try setting it to 6108 to move the text "PLAYED:" a little up. I had to do this myself to position it correctly on my 16:10 screen.

The same applies to all similar lines for [FilterName], [Name], and so on in the LCD section.

Okay, thanks! I couldn't find it for the life of me!

General / Re: Manually Add Games to Filters?
« on: October 30, 2018, 12:50:26 PM »
If you want to manually create simple text files for your filtering, you'll want to use the "tagging" feature in AttractMode. With this you could create a single text file that contains all the games for a given name/type.

This worked perfectly! Thanks so much!

Themes / Re: [download] NEVATO theme
« on: October 29, 2018, 07:17:04 PM »
Also, I might be missing something obvious, but I can't find the way to shift the LCD text upwards. No XY coordinates in the .nut file that I can see. Any help?

General / Manually Add Games to Filters?
« on: October 29, 2018, 05:57:57 PM »
Is it at all possible to manually add certain games to specific filters? I'm trying to create things like shmup, fighters, classics, 4-player, and other things. Can I create a custom .ini file or something? I'd want to do this with all my consoles (mame, nes, etc) so manual would be easiest for me (albeit slightly time consuming).

Themes / Re: [download] NEVATO theme
« on: October 25, 2018, 08:29:41 AM »
Is there any way to center fanart/flyers in the background? 99% of my flyers are completely blocked by the cabinet.

General / Re: Every Time I Open the attract.exe, It Has Been Reset.
« on: August 21, 2018, 01:34:28 PM »
And now it's working fine. The cade works in mysterious ways...

General / Re: maybe some insight: just an observation
« on: August 21, 2018, 01:00:28 PM »
True but ppl use RetroArch because of the shaders.

I use it because it's really convenient to link (just about) every executable to one program, and not have to worry about configuring controls for every emulator separately. Retroarch just works. (The shaders are nice tho  ;))

General / Every Time I Open the attract.exe, It Has Been Reset.
« on: August 21, 2018, 12:45:48 PM »
When I open Attractmode through the attract.exe, it asks me for a language (every time) and I have to regenerate every display. I've tried fresh installing attract-mode, but nothing was changed. Still asks for language on every startup. Any help?

General / Opening and closing MAME has issues, help?
« on: August 19, 2018, 09:28:46 AM »
I'm using MAME2003, and for the most part is seems to work well, aside from the opening and closing. When I open MAME, it shows a blue loading ring (the mouse) for a half second before actually starting the game, and I can't seem to get rid of it.

Upon closing I see a black screen for a second, before a windowed version of the game I was running appears on the top left corner of the screen for another second, before finally returning to AM. Any help?

General / Re: RETROARCH
« on: August 09, 2018, 02:32:18 PM »
I have ti half agree there. It is a pain to make new configs. However Retroarch configs are different on the pi then a PC. That being said Retroarch for a PC doesn't make a lot of sense..your files can be anywhere. On the pi you use the retropie run scripts..(which I hold more appreciation for now) but the paths are (most of the time) the same.

As retroarch is popular on the pi it is not the only "emulator that works on the pi.

Retroarch may work on a PC but there are far more stand alone options (and some better options) so what would it solve?

That is just my penny though....

Bit of a late reply, but I just wanna say that this helped me out SO MUCH. So thank you! You've saved me from a ton of headaches!

General / Retroarch and Attractmode. How?
« on: August 09, 2018, 02:02:53 PM »
I've tried using a Raspi as my emulation system, but got frustrated with it's limitations so I've switch to a PC build. As I've tried to get various emulators working, I ran into a ton of issues that I'm not equipped to solve, and figured that using Retroarch would be a much simpler solution. How would I go about using AttractMode as a front end for Retroarch. I've seen a couple different topics on it, but none really gave a solution. Any help?

Edit: I think I've figured it out. I used this forum post and was able to get NES working. I will test everything to make sure it works, but it seems like my problems were solved. Just had to do quite a bit of digging.

Themes / Re: [download] NEVATO theme
« on: July 31, 2018, 09:14:30 PM »
Not sure if Verion is around much, but does anyone know how to disable/shorten the marquee fade-in effect? When you move through games, the marquee takes half a second to "fade-in", and, although it looks really slick, it adds an extra layer of delay that I'd rather avoid.

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