Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - rsn8887

Pages: 1 2 [3] 4
31
Themes / Re: Layouts based on Xbox xtras
« on: December 12, 2015, 03:28:52 PM »
I separated the layouts into separate archives and threads and posted the newest version in three new threads here:
CoinOps layout: http://forum.attractmode.org/index.php?topic=484.0
Finalburn layout: http://forum.attractmode.org/index.php?topic=483.0
Xtras layout: http://forum.attractmode.org/index.php?topic=482.0

32
Themes / CoinOps theme based on CoinOps emulator for XBox classic
« on: December 12, 2015, 03:24:34 PM »
I am attaching here always the latest version of the CoinOps theme based on the CoinOps emulator on XBox Classic.

33
Themes / Finalburn theme based on Finalburn Legends
« on: December 12, 2015, 03:22:36 PM »
I am attaching here always the latest version of my Finalburn theme based on Finalburn Legends from XBox classic. It is intended for arcade games (Mame or Final Burn Alpha).

34
Themes / Xtras theme based on Gilou emulator skins
« on: December 12, 2015, 03:01:33 PM »
I am attaching here always the latest version of my "xtras" theme based on Gilou9999's skins for Madmab edition emulators on Xbox Classic.

It now supports system banners. If you name your system for each emulator according to the "thegamesdb" convention, then the layout will display the corresponding banner automatically in the top right corner.

The files in the "banners" folder shows all the system names. To add banners, simply put your banners in the use "systemname_banner1.png" as filename.

[attachment deleted by admin]

35
General / Running Final Burn Alpha from Attract Mode?
« on: December 11, 2015, 10:22:07 PM »
Hello,
I am trying to run Final Burn Alpha 02937 from Attract Mode 1.6.2, and I cannot get it to switch to the game display. I briefly see the Final Burn loading progress indicator come up, but then just a frozen Attract Mode screen.

I cannot even switch to the Final Burn screen using alt Tab. It is just not there, but it shows up in task manager and I can hear the game sound, so Attract Mode seems to be launching it. There's just no image.

When I start Final Burn from the command line using cmd.exe it works just fine.

This is on Windows 10. I tried both 32bit and 64bit versions of Finalburn, and I tried the various blitters in Final Burn and the various options under Attract Mode general, but it just won't work.

Has anyone gotten Final Burn 0.29.37 to work with Attract Mode 1.6.2?

EDIT: I got it to work. I switched the resolution to 1024*768 instead of my native 1280*1024. How lame that it doesn't work at my native resolution when I launch it from Attract Mode, but it works when I launch it via cmd.exe.

EDIT2: Coming from an XBox Classic with Madmab edition emulators, I am really disappointed what a buggy chaos the fullscreen options in all the emulators for PC are. Most don't support pre-scaling (resulting in a blurry display) and many crash as soon as you start experimenting with the fullscreen options, they switch needlessly from window to fullscreen mode all the time, many have aspect ratio options that never give the correct ratio, or it takes me forever to find blitter settings that look at least ok. Some support OpenGL but not DirectX, some only support a certain version of DirectX, but not OpenGL. I almost want to quit this project.

On top of that many emulators switch between full screen and windowed if you try to configure them and of course, they can not be configured when in fullscreen mode. And they can only be configured with a mouse. What a complete mess! Of course, NONE of the emulators have overscan modes to simulate the overscan of the old CRTs. All of this works perfect on the old Xbox, and most of these problems have been solved on the old Sony PSP and even on modern Android devices (the emulators there are 100 times more user-friendly than anything I have seen on PC in the last few weeks). It shows me once again how the emulators on consoles and mobile devices have now completely overtaken anything available on PC.

Attract Mode is wonderful, though.

36
Themes / Re: [WIP] Emulation Station theme
« on: December 10, 2015, 05:10:02 PM »
@Kent79: That looks perfect! Please upload it if you don't mind I would love to try it out on my computer :)

37
Announcements / Re: Version 1.6.2 Released.
« on: December 07, 2015, 04:00:57 PM »
Awesome! Thank you!

38
It worked! The scraper found a lot of metadata for my nes and snes roms and the history.dat plugin also works for my mane roms! Sweet!

39
Emulators / Clean loading of Final Burn Alpha into Fullscreen mode?
« on: December 04, 2015, 08:18:21 PM »
Finalburn Alpha is taking a long time to load (5 seconds) but most importantly, it switches back and forth between full-screen and windowed at least two times as it loads. Is there any way to make it load smoothly and quickly from Attract Mode directly into fullscreen mode, without all this switching?

40
Themes / Re: Layouts based on Xbox xtras
« on: December 04, 2015, 07:20:18 PM »
Updated version attached. Fixed aspect ratio to 4:3, etc.


41
Emulators / Re: Pre-compiled windows mame binaries (updated)
« on: December 04, 2015, 03:26:42 PM »
Yes, could you post 32-bit binaries of 0.168 for windows, too? Thanks!

42
Announcements / Re: Version 1.6 Released!
« on: December 04, 2015, 03:14:29 PM »
I tried to modify fe.layout.width and height, but it doesn't affect the aspect ratio, which I guess is normal...

To fix the aspect ratio of your layout on any screen:
- set your layout size to the screensize
- draw everything on a surface of the size you want, set keep_aspect_ratio of the surface to true.

In the following example, the aspect ratio is determined by surfaceWidth and surfaceHeight, and I set those using the height of the display as a reference.

//top of your layout:
fe.layout.width=ScreenWidth;
fe.layout.height=ScreenHeight;

local screenAspect=(1.0*ScreenWidth)/ScreenHeight;

local layoutAspect=4.0/3.0;
local surfaceWidth=layoutAspect*ScreenHeight;
local surfaceHeight=ScreenHeight;

local fs=fe.add_surface(surfaceWidth,surfaceHeight)
fs.preserve_aspect_ratio=true;
fs.set_pos(0,0,ScreenWidth,ScreenHeight);

//now draw all your stuff using fs.xxx instead of fe.xxx

43
Scripting / Re: Change emulator command based on rom extension?
« on: December 04, 2015, 03:00:19 PM »
I think I found a similar solution in the manual. It should be a simple enough command to run on the commandline:
attract --build-romlist fs-uae-whd fs-uae-hdf

this should build a combined romlist. This would be a cool feature to make accessible from the frontend. I will still have two emulators, but using above I can auto-generate the romlists very easily.

The original readme says:
ROMLISTS: Romlists are saved in the "romlist" subdirectory of your Attract-Mode config directory. Each list is a semi-colon delimited text file that can be edited by most common spreadsheet programs (be sure to load it as "Text CSV"). The file has one game entry per line, with the very first line of the file specifying what each column represents.

In addition to the romlist generation function available in config mode, Attract-Mode can generate a romlist for multiple emulators from the command line using the following command:

    attract --build-romlist <emulator names...>
You can also import romlists from MameWah/Wahcade! (.lst), Attract-Mode (.txt) and HyperSpin (.xml) using the following command:

    attract --import-romlist <file> [emulator name]
The --build-romlist and --import-romlist options can be chained together in all sorts of strange and wonderful ways to generate combined Attract-Mode romlists. So:

attract --import-romlist mame.lst --import-romlist nintendo.lst nestopia

will combine the entries from the mame.lst and nintendo.lst files (located in the current directory) into a single Attract-Mode romlist. The "mame" emulator will be used for the mame.lst games, while the "nestopia" emulator will be used for the nintendo.lst games.

If you wish to specify the name of the created romlist at the command line, you can do so with the --output <name> option. Beware that this will overwrite any existing Attract-Mode romlist with the specified name.

44
Themes / Re: [WIP] CoinOPS theme
« on: December 03, 2015, 09:30:02 AM »
Cool!

That is funny, I just made one too! The link is in this post I just uploaded it yesterday:

http://forum.attractmode.org/index.php?topic=453.msg3147#msg3147

There's also a Finalburn Legends skin I made. I actually like it more than the CoinOps one, but I am using both to differentiate between the two emulators (FB Alpha and Mame).

45
Themes / Re: Layouts based on Xbox xtras
« on: December 02, 2015, 11:11:46 PM »
I am attaching my three layouts as a zip file.

Pages: 1 2 [3] 4