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Messages - mondaiji

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16
After more testing over the weekend I went back to try Win7 on my 15kHz and 31kHz candy cabinet with CRT EmuDriver 2.0 beta.

The artifacts I was seeing in games in FightCade with super resolutions has gone with this driver. I'm not sure if this is due to modifying YresMin_XML = 192" to use the Arcade resolution in FightCade/FBA. However leaving the YresMin value as default and using the 640x480 resolution worked flawlessly.

In essence the answer to the thread question is a yes, it just depends on the driver you are using.

17
General / Re: attractmode Loads Into White Screen
« on: May 24, 2016, 05:04:02 PM »
After a load of testing it appears to be an issue with something I have installed on WinXP and definitely not attractmode.

Closes thread.

Thanks for reading and for the help.

18
General / Re: How to edit high scores?
« on: May 24, 2016, 05:02:50 PM »
Hi,
I think this post is more suited to a MAME forum.

If you read the hiscore.dat file it says the below.

You can also read this post. http://forum.arcadecontrols.com/index.php?topic=51625.0
I haven't tried it, so sorry I can't give you any more tips.

;This file can be edited with a text editor, but keep the same format:
; all fields are separated by a colon (:)
; <gamename>:
; <cpu>:<address>:<length>:<value to wait for
; in the first byte/word>:<value to wait for in the last byte/word>
; [repeat the above as many times as necessary]

19
General / Re: attractmode Loads Into White Screen
« on: May 22, 2016, 01:37:54 AM »
Unfortunetly  CRT Emudriver is for Windows 7/8/10 64-bits.

No XP support.

Does attractmode use directx?

20
Unfortunetly  CRT Emudriver is for Windows 7/8/10 64-bits.

No XP support.

21
What version of GroovyMAME are you running?

Perhaps compatibility changed with the latest version of GroovyMAME and older releases of CRT EmuDriver..

22
General / Re: attractmode Loads Into White Screen
« on: May 19, 2016, 09:32:02 PM »
I may have found the answer which is first to try CRT EmuDriver v2.
http://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=295

23
I will try CRT EmuDriver v2 and let you know how I go
http://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=295

24
Hi WP34,

I'm in the same situation as you and I've done a load of testing on a 15kHz cabinet with WinXP and Win7. I disagree with what some people have mentioned so here is what I have found.

For me, WinXP on a 15kHz cabinet with CRTEmu_Driver provided the best display (arcade resolutions) with the less hassle in worrying about super resolutions using FightCade/FBA. This isn't an issue with GroovyMAME however.

I had a working installation of attractmode using rocketlauncher with v1.6 if I recall correctly although when I upgraded I have experienced a few issues. I have to revisit v1.6 to see if it's my setup or attractmode.

If you experience performance issues I assume the issue may be your hardware or some kind of driver. attractmode is light weight and performs well.

I've also had the issue with the font display however I forget what version this was. I always had to use the 32-bit attracemode version. I can't recall if my previous working install was using XP-32 or XP-64.

I'm also having some more issues with v2 where groovymame takes about 30 to 60 seconds to return back to attractmode.

It's either a problem with CRTEmuDriver or attractmode. I would be interested in hearing more about your testing.

25
General / attractmode Loads Into White Screen
« on: May 19, 2016, 06:53:25 PM »
I've just rebuilt a PC to use with my 15kHz candy cabinet.

I've installed v2.0 and when I load attractmode all I can see is a white screen. (Note the intro video is off). To get around this I press TAB and add or delete a new display and everything returns to normal.

Has anyone seen this before with v2.0?

I'm running Windows XP 64 SP2.

26
General / Re: Additional Info in Romlists for Consoles
« on: November 09, 2015, 12:52:59 AM »
Yeah that's right. However everything with MAME works fine because of the available .ini files. This thread post is targeted at consoles.

I've started using another method which won't work as well if I keep generating new rom lists. I just use VLOOKUP in excel and map everything accordingly.

I'm going to try some different tags in import_extra to see what I can discover.

27
General / Re: Additional Info in Romlists for Consoles
« on: November 08, 2015, 08:08:20 PM »
Hi omegaman, it may be just my poor explanation as well.

Your correct. In the HyperSpin.XML file it contains Year, Manufacturer, Players, and Category.

And your are also correct that I could just use the HyperSpin.XML files for my \attract\romlists\romlist.txt using the import command.

The reason I am not doing that is I am using a newer version of the No-Intro set than the HyperSpin.xml and I am including some hacked ROMs. This is the reason why I want my \attract\romlists\romlist.txt to be generated by AttractMode from the ROM directory on my system. That's why I am focused on using the "import_extras" to populate all that missing info I don't get from generating a ROM list from my directory.

Hope that clears it up.

28
General / Re: Feature Request - Game Loading Screensaver
« on: November 08, 2015, 03:34:50 PM »
That's a great idea for a screensaver.

Would having a screensaver that would just cycled through a bunch of attract mode videos achieve the same goal?

29
General / Re: Additional Info in Romlists for Consoles
« on: November 08, 2015, 12:24:23 PM »
Thanks @omegaman. However that doesn't work for my purpose as expected. When I import the HyperSpin XML, if there is an entry in my existing romlist.txt that isn't in the HyperSpin.xml file it removes that rom entry in the romlist.txt file. I only tested on SNES so perhaps I'll combine the Super NES and Super Famicom XML's, but at this stage my goal is to leave my romlist.txt file in tact and just append information to it. "Removing any duplicate entries" is the issue below.

Code: [Select]
*** Importing Collection/Rom List
[Import Super Nintendo Entertainment System.xml] - Imported 851 entries.
 - Removing any duplicate entries...
 + Writing 851 entries to: N:\Arcade\AttractMode\romlists/Super Nintendo Enterta
inment System.txt

The process I have at the moment is.
  • Open up hyperspin.xml file in Excel.
  • Delete everything except the Title column and the column with additional information I need.
  • Save that file as a tab delimiter file.
  • Open and do a find and replace on the tab with a " = "
  • Save file.
  • Add filename.ini as "import_extras" in \attractmode\emulators\emulator.cfg

This works well but I only have the below two headers. Only two headers missing now. Manufacturer and Year.
[Category]
[NPlayers]

How do you create a "import_extras" ini file for "Year" and "Manufacturer"? What are those headers or the structure of the layout attract expects? I'll try going through the source code on GIT, perhaps that will give some clues.

30
General / Re: Additional Info in Romlists for Consoles
« on: November 08, 2015, 12:08:10 AM »
I'm open to try suggestions.

If you use the XML parser how do you merge that list with the romlist\console.txt file without duplicates? Keeping in mind the XML is different to the headers in the attract semicolon delimiter file, and I'm unsure if the HyperSpin XML contains the complete set of ROMs.

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