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81
Scripting / Re: LEDSpicer Emitter Plugin & LEDSpicer Tutorial
« Last post by Krondorf on January 20, 2025, 09:10:15 PM »
Having trouble getting my ServoStiks to work..

I have compiled and installed and it shows it is running when you type:
"ledspicerd -v"

I have also copied ledspicerd.service to /etc/systemd/system and the service starts up fine on each boot.

"21-ledspicer.rules" file has been copied to /etc/udev/rules.d/

"ledspicer.conf" file has been copied to /usr/local/etc where the program looks for the config file by default.

The LEDSpicer plugin has been put into Attract Plus plugins folder and has been picked up by Attract Plus fine.

But still can't get it to work. I've put the below into the ledspicer.conf file for the ServoStiks. the guide recommends to put in the following:

<restrictors>
    <!-- ServoStik -->
       <!-- Player 1 with ServoStik -->
       <restrictor name="ServoStik" boardId="1" player="1" joystick="1" />
    </restrictors>

tried to trigger them manually with rotator 1 1 4 rotator 1 1 8 and rotator reset --4 etc but nothing happens...

Any ideas please ?? :)

Edit: Sorted through github
82
General / maybe a fresh set of eyes - booting Retroarch cores in AM+
« Last post by glimmertwins on January 20, 2025, 02:51:45 PM »
I'm going crazy trying to get retroarch set up with AM+.  I feel like I am super close but there is something that eludes me and I've been looking at this long enough that I think it might be useful to have another set of eyes to tell me where I'm being stupid.

Current situation - I have AM+ working well for MAME and NES games on my Mac.  I added retroarch to try to use it's snes9x core for SNES games(after spending a week trying to get snes9x for mac running from the command line and realizing it doesnt support that on Mac......). 

So far so good - I was able to run SNES games from the Retroarch UI without incident.  Then I started to have problems with running it via the emulator settings in AM.  I went back to basics and made sure I could construct an appropriate command in Terminal and after a little playing around I was successfully able to boot games through retroarch from the command line.  Once I navigated to the executable directory in terminal ($HOME/Desktop/emulators/retroarch.app/Contents/MacOS/), this is what worked:

Code: [Select]
./Retroarch -v -L $HOME/Library/"Application Support"/RetroArch/cores/snes9x_libretro.dylib "$HOME/Desktop/ROMcollections/TOP100SNESGAMES/Alien 3 (USA).sfc"
I'm feeling pretty good at this point because I know the emulator config files in AM are just using this as a template to build the same command.  I then pop this into my SNES.cfg file:

Code: [Select]
executable           $HOME/Desktop/emulators/retroarch.app/Contents/MacOS/RetroArch
args                    -v -L $HOME/Library/"Application Support"/RetroArch/cores/snes9x_libretro.dylib "[RomFileName]"
rompath              $HOME/Desktop/ROMcollections/TOP100SNESGAMES
romext               .sfc;.smc;.fig;.zip;.rar;.7z
system               Super Nintendo (SNES)

At this point I'm having no success - something starts to launch and immediately closes out - can't tell if it's retroarch or terminal but something is opening & closing very quickly.  Other things I have tried - I see a romlist that has been generated for SNES and I've also been able to favorite some of the SNES roms in the menu so I have both an SNES.txt and SNES.tag file in the hidden location $HOME/.attract/romlists/.  Is there a way to capture via logs what is happening here through AM+?  I think maybe its trying to run retroarch and some setting is causing it to close but it's odd that AM is just building a command through a known working command. 

Any ideas to help me troubleshoot?  Thank you for your support!!!
83
Themes / Re: Nostalgic Build, theme per system AM+
« Last post by zestful on January 20, 2025, 03:54:57 AM »
SNK Neo Geo theme for Attract Mode +

https://www.youtube.com/watch?v=gMbkKN67nUg


I've went for a Rachid Loft style with this one, he's one of my favourite retro artists.  I think it's turned out very nice.



84
Themes / Re: Classic Anime & Tokusatsu (C.A.T.) JukeBox v2 update 25
« Last post by kent79 on January 19, 2025, 09:52:30 PM »
Update to v2 update 25

- minor UI update
85
Themes / Re: Classic Anime & Tokusatsu (C.A.T.) JukeBox v2 update 24
« Last post by kent79 on January 17, 2025, 02:43:09 PM »
Update to v2 update 24

-add numeric keypad input popup message while on theme startup
86
Themes / Re: Theme Pandora Box Atract 2.1 (Update-Menu system)
« Last post by momir76 on January 17, 2025, 06:31:22 AM »
How to make gamelist formated with 4 digits like on real Pandora box, with game numbers 0001,0002,0003...
87
Themes / Re: Nostalgic Build, theme per system AM+
« Last post by zestful on January 17, 2025, 05:03:06 AM »
Amiga CD32 theme added

Features:
-CD tray opens / closes with disc insert animation
-See through windows showing disc animation
-Recreation of CD load button lights
-Top selling games on filter menu
-Alternative desk style (forgot to show on video)
-Related systems on filter menu (forgot to show on video)

Sorry for the lack of updates recently I was in a car accident and ended up with a spinal fracture, so hadn't been able to do much build stuff.   

Also fixed a wee bug I noticed while recording where if a filter was applied the correct top selling game wouldn't load.

https://www.youtube.com/watch?v=tF6x1x-SZ6Y


Desk theme 1


Tray open animation, disk animates in


Desk theme 2


Filter overlay (button X), includes theme switching options, top selling games and related systems.
88
Scripting / [ListEntry] Format
« Last post by momir76 on January 16, 2025, 01:58:11 AM »
I want to format ListEntry with 4 digits like this 0001, 0002, 0003

I have code:

Code: [Select]
local list1 = ShuffleNumber(12, "text", "[ListEntry]");


list1.slots[0].set_pos(flx*0.055, fly*0.225, flw*0.250, flh*0.044);
list1.slots[0].set_rgb (R,G,B);
list1.slots[0].font ="zekton";
list1.slots[0].charsize = font_size;
list1.slots[0].alpha = alpf;
list1.slots[0].align = Align.Left;
list1.slots[0].zorder = -1;

list1.slots[1].set_pos(flx*0.055, fly*0.262, flw*0.250, flh*0.080);
list1.slots[1].set_rgb (R,G,B);
list1.slots[1].font ="zekton";
list1.slots[1].charsize = font_size;
list1.slots[1].alpha = alpf;
list1.slots[1].align = Align.Left;
...
for all 12 slots

if i add this, not showing game numbers

Code: [Select]
if (("[ListEntry]").len() > 0 && ("[ListEntry]").len() < 2)
{
  local list1 = ShuffleNumber(12, "text", "000[ListEntry]");
}
89
Themes / Re: Announcing HyperNut theme
« Last post by justintime on January 14, 2025, 07:46:29 PM »
Updated to version 1.4 which adds support for shaped curved CRT for the preview snaps.
90
General / HyperPie Cinematix issue
« Last post by Boz1978 on January 12, 2025, 08:54:10 AM »
Hi there, i'm using the original Hyperpie on my pi3b setup. I've noticed some strange behaviour that could either be a bug or a user error on my part. From the main system menu which uses the Hyperpie Cinematix theme i select a system, then when i exit back to the main menu a random wheel logo art is displayed in the background for a short time until it gradually fades out. The size of this undesired artwork is about four times the size of the actual wheel art and it doesn't match the current system/logo being displayed. When i change the wheel position from left to right the random artwork doesn't display. Could this be an issue with the Cinematix layout.nut or something else? Thanks.
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