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Messages - jedione

Pages: 1 2 [3] 4 5 ... 74
31
Themes / Re: CoinOps - can I stretch menu to fill 16:9 monitor?
« on: June 09, 2022, 09:13:47 AM »
 ;)

32
Themes / Re: CoinOps - can I stretch menu to fill 16:9 monitor?
« on: June 08, 2022, 03:05:26 PM »


Re: CoinOps - can I stretch menu to fill 16:9 monitor?    yes you can......

just change positioning of all the assetes in the layout.nut in the theme.... :)

if you cant fig out let me know

its realy easy to do ....if you have time send it to me "pm' and ill change them and send back...enjoy

33
Themes / Re: All.Net P-ras MULTI ver.3
« on: June 03, 2022, 07:50:40 AM »
just a video update,   :o

#1 one button preview push.
#2 free play mode and credits mode so you can put this on your arcade cabinet and use real money to load the games.
#3 some speed and alpha changes,
#4 dynamic manufacture scrolling marquee,
#5 added start up video.

video = https://youtu.be/iE6pOgO0jCI

34
Themes / The EYE theme...possible release?
« on: May 22, 2022, 06:21:13 AM »
The eye was a theme that was started way back in 2016,  but never finished or released,
so i decided to start to make it my self,   just started few days ago...  seem to be moving right along,
here is the link to the original thread http://forum.attractmode.org/index.php?topic=590.0

video preview = https://youtu.be/ObC-M57MHHM

in this vs, im using an glsl shader for the vid,  and have implemented a shutter eye, as in the original concept,,story board
all animation code is using inerstia code, vs the old animation module....

still need to add some options.. and polish it up..also will be adding a list style option...vs the wheel....



36
General / Re: Videos set up
« on: May 02, 2022, 06:14:27 AM »
in your emulators folder,  in the .cfg   you can put somthing like

artwork    video           am/files/videos

then in your theme to show them..

local video = fe.add_artwork( "video" ,700, 300, 400, 400);

just remember the names of all videos need to be the same as the romslist..  ;)

37
Scripting / starting to make new list style with inertia demo...
« on: April 28, 2022, 06:45:54 AM »
just started to make kind of new animated list...for a theme...thought i would show.
https://youtu.be/8TXRJfyyvX4

38
Scripting / Re: Module Inertia "wheel"
« on: April 28, 2022, 06:32:50 AM »
this is my vs. of of a-cho ALL Net P-ras MULTI ver.3

its almost done...

39
Scripting / Re: Module Inertia "wheel"
« on: April 26, 2022, 08:05:11 AM »
anything is really possible ,,

https://www.youtube.com/watch?v=BkDDodEkJ3k

https://youtu.be/fYYnf13_paY

sky is the limit....if u have an idea,  or a PS mock up...i couls help u put the wheel together... ;)

40
Themes / Re: NEC Layout
« on: April 18, 2022, 02:09:20 PM »
good job and thanks for the edit...bro..yaron put out good stuff..  but i also find that any theme made buy anyone besides myself need a lil tweak to make it my own...thanks.....man

41
Themes / Re: Default Grid Theme
« on: April 11, 2022, 07:32:23 AM »
hay whats up hollywood...

you can do this,  just go modify the layout code...


   function on_signal( sig )
   {
      switch ( sig )   
      {
      case "up":
         if ( vert_flow && ( sel_x > 0 ))
         {
            sel_x--;
            update_frame();
         }
         else if ( !vert_flow && ( sel_y > 0 ) )
         {
            sel_y--;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "prev_page" );
         }
         return true;

      case "down":
         if ( vert_flow && ( sel_x < cols - 1 ) )
         {
            sel_x++;
            update_frame();
         }
         else if ( !vert_flow && ( sel_y < rows - 1 ) )
         {
            sel_y++;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "next_page" );
         }
         return true;

      case "left":
         if ( vert_flow && ( sel_y > 0 ) )
         {
            sel_y--;
            update_frame();
         }
         else if ( !vert_flow && ( sel_x > 0 ) )
         {
            sel_x--;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "prev_page" );
         }
         return true;

      case "right":
         if ( vert_flow && ( sel_y < rows - 1 ))
         {
            sel_y++;
            update_frame();
         }
         else if ( !vert_flow && ( sel_x < cols - 1 ) )
         {
            sel_x++;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "next_page" );
         }
         return true;

omit  = //

42
Scripting / Re: Change the background when changing systems
« on: April 08, 2022, 06:56:31 AM »
you can just use magic tokens,

local background = fe.add_image( "artwork/[DisplayName]", 0, 0, 1920 ,1080 );

"artwork" is refrencing a folder in your layout with images that are named the same as your display ie: nes.png

read the Layouts.txt file in the main folder, lots of good stuff...

43
Themes / Re: ArcadeSD theme
« on: March 25, 2022, 06:10:01 AM »
chances are will puting together a bran new vs, this weekend..  with full updated layout..

44
such a good theme.....

45
Scripting / Re: Module Inertia "wheel"
« on: March 25, 2022, 05:52:17 AM »
if you would like an example of both working to gether in a layout, shoot me a pm ...  and i can send you somthing..  that will give you a leg up ..on this.

here is example ...of both..  https://www.youtube.com/watch?v=DeGetWWEw4o&t=1s

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