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Messages - zpaolo11x

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Themes / Re: Arcadeflow theme v 14.0 [Release] Updated 19 July 2022
« on: July 24, 2022, 07:58:24 PM »

I'll set it to 0. I'll see if AF leaks.

I'll delete the dB file too. To generate the dB file again I have juste to generate the rom list in AF?

Db files are regenerated at launch if they are missing .

Themes / Re: Arcadeflow theme v 14.0 [Release] Updated 19 July 2022
« on: July 24, 2022, 02:05:42 PM »
- Arcadeflow ask me to set at 0 'image_cache_mbytes '. Do you know why?

Well, image cache in Attract Mode has some issues, for layouts that use a lot of graphics and loads them often, keeping it enabled gives a lot of errors like disappearing fonts and images, so it's better to disable it by setting that parameter to 0.

- The list is empty and I don't know why! I tried with game boy roms (861 roms):

There's an "Error opening romlist: Game Boy" in your log, even before loading AF, so it seems there's something wrong in your setup. Maybe you can share the romlist .txt file so I can take a look. Also you can try deleting .db1 and .db2 files in the romlist folder to restart the AF database creation.

Themes / Re: Arcadeflow theme v 14.0 [Release] Updated 19 July 2022
« on: July 24, 2022, 10:51:42 AM »
I try to download it but I found only the source code, PLEASE HELP ME

You can download 14.0 from here: download the "Source code (zip)", unpack it in its own folder and place it into Layouts folder.

Themes / Re: Arcade flow theme question
« on: July 21, 2022, 05:12:12 AM »
How to configure the theme to display the cartbridge/CD of the roms?

It is possible to display the game's manual?

At the moment game manuals are not supported by Arcadeflow. As far as the game artwork is concerned, AF supports screenshots (or title shots) and box art (configured as flyer in the emulator .cfg file). If you want to show game media instead of box art you can map that as flyer in the emulator .cfg file, but that won't work very well because AF expects the artwork to be non-transparent and basically rectangular.

General / Re: New update of AM
« on: July 20, 2022, 10:23:06 AM »
I love to use AM, it's the best for me. Do you know if the development will continue and when we'll be the next update?

While the development of AM is almost stagnant, there's a lot going on in the Attract Mode Plus project, the repository is here:

Themes / Re: Arcadeflow theme v 14.0 [Release] Updated 19 July 2022
« on: July 19, 2022, 02:38:32 AM »
Arcadeflow 14.0 is out!

Apart from some minor improvements and bug fixes, this version introduces a huge performance boost for lower spec systems. By suspending surfaces redraw when not needed, this version made my N5105 with integrated GPU run at 60 fps at 1080p (instead of 720p as before). You'll need the latest build of Attract Mode Plus to enjoy the improved performance.


General / Re: Compiling under MacOS: Anyone Successful?
« on: July 12, 2022, 11:36:23 PM »
Yes, this is how I understand it: For X64 applications on M1, all required libraries need to be available in their x64 version as well. That‘s why x64 dmg packages are so crucial on M1 systems - they are self sufficient. Separate dylibs are a messy venture.

A user forked attractplus and made a version for Apple Silicon, maybe you can try it and report if it works :O

Themes / Re: Arcadeflow theme v 13.9 [Release] Updated 11 July 2022
« on: July 11, 2022, 07:37:07 AM »
Arcadeflow 13.9 is out!

And it should work with master romlists setup now, so enjoy!

- Added support for new AM+ display loading
- Category collection not shown if there's only one display
- Added an option to make AF compatible with master romlist setups
- Reorganized options menu main page
- Fixed issue when snaps are not defined

Scripting / Re: How to add the game setting option menu
« on: July 07, 2022, 05:42:31 AM »
How to add the game setting option menu, just like the game setting of Batocera, when you press the setting menu, the game setting pops up, which contains the game setting. You can set the corresponding options by selecting items, and save the game setting as an ini or cfg file

I'm not familiar with Batocera but AFAIK is based on EmulationStation and Retroarch, and the game options settings are the RA core or other specific settings. This is something that is not supported in AM: AM is emulator agnostic and has no code dedicated to emulator options. On ES based builds you can set RA options either in EmulationStation UI or in RA UI, in the case of Attract Mode to set game options or core options you have to use RA UI.

Themes / Re: Arcadeflow theme v 13.8 [Release] Updated 28 June 2022
« on: June 30, 2022, 01:27:40 PM »
Is there a place to download old versions? Github page only shows 13.2 as the lowest and your website links are dead.

First things first, there was a bug in the Arcadeflow website, now you can go here and download old versions from the old repository.

Then I'm looking into your attract.cfg, the first thing you need to change is:
Code: [Select]
startup_mode         displays_menu
Arcadeflow should not be used with display menu startup mode, you should change this value to "default". You can run the displays menu at start changing options in Arcadeflow.

You also have this set:
Code: [Select]
menu_layout          Arcade Flow 5.7but for the same reason stated above, you should not set AF as menu layout, just leave this field empty.

Maybe this changes are enough to fix the issue... another thing I notice from your attract.cfg is that you have a lot of "collection" romlist like "last played", "console" etc. With the new database system AF is a bit picky for collection romlists: let's say you have a collection romlist that has games from multiple emulators. Everything will work fine only if there are also single romlist for each emulator. So if you have a "console" collection romlist with all games from SNES and Genesis, and you have SNES.cfg and Genesis.cfg, AF will be happy only if you have also the romlists SNES.txt and Genesis.txt. I know it's complicated, but working around this is even more complicated :D

Consider that AF already categorizes systems (console, computer ecc) automatically, and you can even enable "all games collections" in AF options menu. These are auto-updating collections for all games, latest played, favourite and system categories. The difference between AM collections and AF collections is that AF collections are "live": if you add a tag to a game in the SNES display, you'll see the same game starred in the "All Console Games" collection, or in the "Last Played" collection etc.

Themes / Re: Arcadeflow theme v 13.8 [Release] Updated 28 June 2022
« on: June 30, 2022, 12:39:53 PM »
No error messages, just "attract mode not responding". All the .db1/.db2 files are present in the romlist dir so I don't think it generates them.
Even when I change only 1 romlist layout in attract.cfg it still hangs when opening that romlist
The console says:

*** Initializing display: 'Sega SG-1000'
 - Loaded master romlist 'Sega SG-1000' in 17 ms (43 entries kept, 0 discarded)
 - Constructed 2 filters in 0 ms (86 comparisons)

And that's it. I have been waiting for 10 minutes and nothing - still in hung state.

Hmmm at this point I should take a look at your attract.cfg and the pref_layoutoptions file from Arcadeflow folder…

Themes / Re: Arcadeflow theme v 13.8 [Release] Updated 28 June 2022
« on: June 30, 2022, 08:41:58 AM »
I have over 200 romlists in attract mode - they are configured to use Arcade Flow 6.0
I am trying to switch them to latest version by replacing "Arcade Flow 6.0" with "Arcadeflow-13.8" in attract.cfg, however when I do it the romlist hangs the attract mode when I try to open it.

That's what I do for tests, simply replace the name of the layout in all the entries in attract.cfg. Maybe it hangs because of some issue with the database once you enable the new version? you get error messages? Or maybe it seems to be hanging but is in fact just taking a lot of time to generate dbs? Try changing the layout name of just a couple of displays.

Themes / Re: Arcadeflow theme v 13.8 [Release] Updated 28 June 2022
« on: June 30, 2022, 01:02:41 AM »
Snap artwork is there, but maybe it's filename encoding issue? That romlist has some hieroglyphs in game names.

This almost drove me crazy at a certain point, but the issue is somewhere in the interaction between AM and AF. The offending item is the Elephants Never Forget rom, where the "title" entry is
Code: [Select]
"Elephants Never Forget!" Memory Game The " in the game title messes the AM romlist, not sure if and how it worked on old AF versions.

The only workaround I could find is remove at least one " from the romlist entry. Sorry for not having a better solution. I was the issue was in the rom name with ' but it doesn't seem to be the case. General rule is  you should never put " in a romlist txt file.

Themes / Re: Arcadeflow theme v 13.8 [Release] Updated 28 June 2022
« on: June 29, 2022, 10:00:38 PM »
Snap artwork is there, but maybe it's filename encoding issue? That romlist has some hieroglyphs in game names.

Yes, the issue is with a game named
Code: [Select]
'Elephants Never Forget!' Memory Game whose title is
Code: [Select]
"Elephants Never Forget!" Memory Game. Let me see how I can fix it, because I don't want you to change the rom name, so I need to find a way to parse it correctly...

Themes / Re: Arcadeflow theme v 13.8 [Release] Updated 28 June 2022
« on: June 29, 2022, 08:14:12 AM »
I have opened "Adobe Flash" romlist which had Arcadeflow 5.7 assigned for it initially, and loaded it up fine, then I switched it to Arcadeflow-13.8 in attract mode displays options and got this crash

Strange error, related to the "screensaver" in Arcadeflow. Not sure what's going on here, maybe it's still the missing snaps artwork? Try disabling AF screensaver (which is, ironically, called "attract mode" in AF options :D). And if you can pack romlist and .cfg I'll look into it

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