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Messages - raygun

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1
Announcements / Version 2.4 sneaking in!
« on: July 18, 2018, 12:04:33 AM »
Hello there!  The team is please to announce the release of version 2.4 of Attract-Mode, available now from the download link on attractmode.org!  We even think we've got the Mac OS X bundle building again (fingers crossed)!

There are lots of great new features and bug fixes with this release, we hope you enjoy.   There are also a couple of potential wrinkles we want to warn you about:

With this release, Attract-Mode is now looking for game overview information in a different place then previously, so if you are upgrading an existing installation you will likely need to re-scrape the artwork or regenerate a romlist for a given emulator before the frontend will be able to find any game overview information related to that emulator again.

There has also been a change to how the the "zorder" attribute works in layouts, by popular request.  The new way makes much more sense and hopefully will not adversely affect existing layouts.  If you are seeing overlapping images and/or texts no longer drawing in the correct order in your favourite layout after your upgrade, this is likely the cause and the layout script will have to be adjusted to fix how it is setting zorders.

cheers!

# Changelog #

## Commits from v2.3.0 to v2.4.0

### Andrew Mickelson (50 commits)

* Bump to version 2.4
* [windows] combine attract.exe and attract-console.exe into the same package
* Issue #401 - Implement proposed changes to zorder behaviour (#408)
* Reduce unnecessary redrawing on some layouts
* Issue #391 - store overview information by emulator
* Issue #456 - properly reset layout state when new layout configured
* Added .travis.yml
* Issue #455 - fix handling of menu artwork
* Issue #454 - fixed thegamesdb.net scraping (url changed)
* Issue #452, #446 - fix compile on old SFML version
* Issue #444 - added "Layout Options" to go straight to layout configuration
* Various changes to merge oomek-fixes branch, including fix_filters() bugfix
* [linux] Issue #393 - fix handling of single quotes and related commandline parameter issues
* Fix compile on older SFML versions after Text .spacing parameter changes
* Fix whitespace and reordering
* Issue #440 - attempt to prevent reported file lockup on missing artwork
* [Windows] enabled d3d11 hwaccel decode option, if available
* Issue #436 - allow user to select which layout.nut file to use from Layout config
* Update Layouts.md for the blend_mode changes
* Added config file parameter output to debug logging
* Added support for "per display" layout parameters.
* Minor fixes to android build, "edit game" option
* [linux] default to "fullscreen mode" window mode
* Don't use network scraping when doing automatic import at startup
* removed stray debug message
* Automatically import emulators that are detected on startup
* Autodetect emulators and generate emulator templates on first run
* Issue #400 - reduce CPU usage when idle
* Issue #407 - fixed fe.Image.video_playing attribute
* Added ability use emulator templates when adding a new emulator
* [linux] enabled exit hotkeys when in fullscreen mode, added debug logging for window creation/destruction
* Made wheel fadeout time configurable for hyperspin-based layouts
* Added fe.path_test() command for layout/plugin scripts
* Relabelled and reworked the 'minimum_wait_time' emulator setting
* Changed scummvm info_source to only use 'scummvm -t' output
* [linux] added VDPAU hwaccel support and fixes for VAAPI
* Added android readme, minor updates to compile.md and gameswf compile
* Fix compile on MacOS Sierra
* [android] initial addition of *experimental* android support
* Added support for touch events if provided by SFML (swipe, tap)
* Added fe_file.cpp to load images, fonts, sounds through a file stream
* Fix window focus detection when min_run_time is set
* Issue #388 - fix compile on Ubuntu 14.04
* Issue #385 - fix recent compile fix for older versions of avcodec
* Fix compile with NO_MOVIE=1
* Fix potential race condition in scraper
* Issue #385 - fix compile error on Jessie

### Benjamin Hodgetts (1 commits)

* C++11 Syntax Fix

### Conn O'Griofa (1 commits)

* RPI: update for new vendor library names & add Mesa VC4 override

### Florian (5 commits)

* Update Dolphin config (#417)
* Update Ubuntu version (#416)
* [linux] Update version number and icon path (#414)
* debian/install - Copy single files first (#415)
* Updated Compile.md for a Command line error + Detail (#425)

### Keil Miller Jr (1 commits)

* Buttons scraped with newer mame.xml file

### mbalfour (1 commits)

* Improve Multi Monitor support (#405) and fix NES romlist crash

### Radek Dutkiewicz (15 commits)

* New text alignment modes (#448)
* Added list_size property to fe.ListBox
* Fixed Fill Screen window offset, update
* Fixed Fill Screen window offset
* Fixed back buffer blinking on game launch
* Blend mode refactoring
* Whitespace cleanup
* Added a folder with default shaders for each blend mode
* Blend modes improvements
* Sorting fixes
* Fixed borderless window size
* added blend modes to fe.Image
* Added .spacing parameter to fe.Text
* Added .mipmap parameter to fe.Image
* Fixed video restarting after setting video_playing = false (#411)

2
General / Re: Mac Users: Unofficial Mac Package 2.3.0-13
« on: December 18, 2017, 07:52:29 PM »
I'm not too up on the mac development tools, but it sounds like you need to use the 'otool' command to edit the attract executable you have created so that it uses the dylibs from the Attract.app bundle instead of /usr/local/opt

That is what I think the bundlelibs.py script is doing.  Can you load python onto your system and try running the 'bundlelibs.py attract' command directly ?  It looks like it is being run from the MacOS subdirectory inside of the app bundle.


3
Announcements / Re: Version 2.3 Released
« on: December 18, 2017, 07:36:13 PM »
i'm having a segmentation fault trying to compile AM on the Raspberry Pi. Am i doing something wrong?
Code: [Select]
cd ~
mkdir develop

sudo apt-get install cmake libflac-dev libogg-dev libvorbis-dev libopenal-dev libjpeg62-turbo-dev libfreetype6-dev  libudev-dev libfontconfig1-dev

cd ~/develop
git clone --depth 1 https://github.com/mickelson/sfml-pi sfml-pi
mkdir sfml-pi/build;cd sfml-pi/build
cmake .. -DSFML_RPI=1 -DEGL_INCLUDE_DIR=/opt/vc/include -DEGL_LIBRARY=/opt/vc/lib/libEGL.so -DGLES_INCLUDE_DIR=/opt/vc/include -DGLES_LIBRARY=/opt/vc/lib/libGLESv1_CM.so
sudo make install
sudo ldconfig

cd ~/develop
git clone --depth 1 git://source.ffmpeg.org/ffmpeg.git
cd ffmpeg
./configure --enable-mmal --disable-debug --enable-shared
make
sudo make install
sudo ldconfig

cd ~/develop
git clone --depth 1 https://github.com/mickelson/attract attract
cd attract
make USE_GLES=1
sudo make install

Everything compiles fine, but AM gives a segmentation fault and dont work.  :-\

If i install it from the experimental packages on retropie, it works, but it doesn't have mmal hardware acceleration. Any help?  :P

For the very last step, try this instead:

Code: [Select]
sudo make install USE_GLES=1

4
Announcements / Re: Version 2.3 Released
« on: November 20, 2017, 08:11:56 PM »
Whar about us MacOS users? Any chance for an upgrade? I am quite dependent on AM on my Mac because it just rocks! Thanks and cheers!

Me too. Mac users need a bug fix for the issue were layouts are cut off at the bottom when in windowed mode.

Unfortunately the Mac builds were coming from h0tw1r3d's buildbot and it went down a while back.  I don't have access to a mac that works atm.  If you are set up to compile attract-mode on a Mac I believe the scripts in https://github.com/mickelson/attract/tree/master/util/osx automate the creation of an app bundle... if anyone can help out with a Mac build please contact me it would be much appreciated!


5
Announcements / Re: Version 2.3 Released
« on: November 20, 2017, 08:04:44 PM »
Hmm, when I press back on the Display Menu, I get a menu of all my displays that isn't accepting any directional input.  Any way to disable this?  I preferred the exit prompt.

Not sure why the menu wouldn't be accepting any directional input, but when you go to Config->Controls->Back, what is set as the default action for your Back button?

6
Announcements / Version 2.3 Released
« on: November 19, 2017, 07:21:31 PM »
After a bit of a hiatus, we are back on track and pleased to announce a new release of Attract-Mode.  This release captures all the various features and bugfixes that have been added to the project in the past 10 months.

Full changelog is below, downloads available at: http://attractmode.org/download.html

A note for Windows users: the default Attract-Mode binary is now compiled as a Windows GUI application.  If you prefer the previous behaviour where Attract-Mode runs with a windows console window, use the "console" version Attract-Mode instead.

# Changelog #

## Commits from v2.2.1 to v2.3.0

### Andrew Mickelson (47 commits)

* Bump to version 2.3
* Added --loglevel and --logfile commandline options
* [Windows] Switched Attract-Mode to a Windows GUI app
* Issue #381 - fixed crash when using Shader.Empty
* Joystick mapping must now be done manually from Config->Controls->Joystick Mappings
* Fix handling of conflicting input mappings in configuration mode
* [rpi] Removed assumption that rasberry pi always uses GLES
* Initial addition of Direct X Video Acceleration (Windows) and VAAPI (Linux) support
* Issue #372 - Added plugin to change display on joystick input
* [Attrac-Man] Fixed ghost and player UI movement around the "Ghost House"
* Update look of Attrac-Man layout
* Updated config so that Joystick slots can be mapped to specific named devices
* added "Insert Game" command
* Added UI functionality to edit shortcuts
* Only use CRC matching on rom 10 megs or less when scraping
* Initial support for shortcut navigation and multiple level menus
* Tweak to https://github.com/mickelson/attract/commit/7a7afa5ba58b8d7d6f9eb2e607fb476d1334be18 to fix last launch saving
* Added some missing bound checks when loading state
* [linux] Issue #343 - don't leave zombies when exit hotkey is used
* Disable further FE navigation when launch game sound is playing
* Issue #333 - don't replay launch sound if in the process of launching a game
* Added nomargin Text attribute to layout documentation
* Issue #329 - smarter redrawing of surfaces
* Fixed multimonitor bug (Fix provided by Mike Balfour)
* Update Attrac-Man layout to use artwork fades
* Enable animated gifs
* [windows] Fix "Fill Screen Mode" on Win10
* [linux] Issue #318 - fix compile on Linux with older SFML versions
* [linux] reduced delay when launching emulator in "Fullscreen Mode"
* [windows] Issue #296 - fix for white screen flicker on game launch and exit
* Fix extensions in default dolphin configuration
* [windows] Added NvOptimusEnablement and AmdPowerXpressRequestHighPerformance exports
* The "edit game" action will now edit the display settings when used on the displays menu
* Removed unnecessary video frame queuing, simplifying code
* Issue #304 - hyperspin overlayoffset fix (patch from joyrider3774)
* Changed sleep timer for smoother animation
* Added scraping of mame artwork from adb.arcadeitalia.net
* Fixed "scrape mamedb.com" and "scrape overview" option loading/saving
* Issue #297 - fix hidden displays causing wrong selection in "displays menu"
* Use mamedb.blu-ferret.co.uk for mamedb scraping
* Updated Italian translation (P. Ghezzo)
* Added screensaver options to run commands when starting or stopping "blank screen" mode
* Fixed key handling to return from screensaver.  Fix build with NO_SWF=1 option
* Added blank screen (low power mode) setting to default screensaver.
* Added config option for confirmation prompt on exit

### Benjamin Hodgetts (1 commits)

* Save location in the playlist when launching a game

### CosmicDan (3 commits)

* "Hide Console" option should only be for Windows (whoops)
* Add $PROGDIR variable/expansion for substituting program directory in path leadings
* Add 'Hide Console' option to General settings

### Dat1AZNBanana (1 commits)

* Added more file types for Dolphin roms

### djrobx (1 commits)

* Fix bug where wheel doesn't scroll down or right if you move the trackball slowly . (#322)

### Ferdinand Thiessen (3 commits)

* Extlibs: Fixed nonvoid function without return value in gameswf. (#321)
* [linux] Added appdata file (#319)
* Makefile: Fix install target for mac and some linux distros

### Minjae Song (3 commits)

* Korean localisation

### Radek Dutkiewicz (4 commits)

* Fixed bluring of small fonts in X axis when textbox has a fractional width
* Fixed 1 pixel offset
* tp.cpp whitespace cleanup
* fe.Textbox improvements

### willems davy (2 commits)

* Try to correct positions for some themes with certain swf artwork
* Fix zorder + implement zorder related below tag

7
General / Forum is back up (hopefully)
« on: October 07, 2017, 12:25:52 AM »
Hi everyone,

The forums have been moved to a new host and should now be (mostly ... see below) functional.  Apologies for the downtime.

Please report any issues you are encountering by replying to this thread.

Known issues:
- attachments are still being uploaded and may not be available yet
- forum email notification not working

cheers, andrew

8
General / Re: Broken new user registrations
« on: August 05, 2017, 12:43:16 AM »
Hi the project isn't dead, it has just gone into hibernation for the time being while I focus on other stuff...

Registrations for the forum should work again now, my apologies to those who have been shut out for the last while.   I've disabled the email activation as a temporary measure, I do intend to find a more lasting solution to the forum hosting issues...

9
Scripting / Re: How to destroy a variable or an object in Squirrel?
« on: March 22, 2017, 05:30:39 PM »
you can't destroy attractmode objects from a script after they are created.  best thing to do is to set their visible attribute to false and just stop using them (or reuse them for something else)

cheers

10
Try putting all the artworks in a single directory that matches the name...

So:
Atari2600/Atari2600.mp4
Atari2600/Atari2600..mp4
etc...

Altbeast/Altbeast.png
Altbeast/Altbeast..png
etc...

11
Themes / MOVED: How to change listbox scrolling acceleration?
« on: February 25, 2017, 08:45:06 AM »

12
General / Re: How to change listbox scrolling acceleration?
« on: February 25, 2017, 08:39:06 AM »
open your attract.cfg file in a text editor and change the "accelerate_selection" setting to false.  that will disable the selection from speeding up

you can also edit the "selection_speed_ms" setting in this file to change the speed of selection changes when a key is held down

13
I'm not aware of any technical reason why one would be better than the other.  They are both for audio resampling as you figured.  There are two due to the fork that happened to FFmpeg a few years ago.  swresample is what ffmpeg calls their resampler, avresample is the one for libav


14
General / Re: Password on setup screen?
« on: February 17, 2017, 08:11:42 AM »
Hi there,

While I haven't tried it for a while, you could also use the included KonamiCode plugin to assign a sequence of keypresses to bring up the display... i.e up,up,down,down,B,A.... you could make that the only way to get to the config screen

15
update your screensaver.nut file to the latest development one and it allows you to do exactly this:

https://github.com/mickelson/attract/blob/master/config/screensaver/screensaver.nut

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