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General / Re: To developers (implementation)
« on: June 06, 2020, 07:17:14 PM »
I just checked it out here and animated pngs work for me... just change the file extension to ".apng"
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I see yes that is the consequence of the fix that was applied here, but we should have a way to get both the pixel dimensions and the intended display dimensions. I think leaving the texture_width and texture_height dimensions in pixels (as it is with 2.6.0) but also adding new functions to get the actual pixel size should fix this?? that would provide a way to figure out the intended display dimensions and would be easy enough to add I think.
I really appreciate that now texture wiidth and height are the actual resolution, that's such a great plus that I already fixed the consequent issues. But it would be great to be able to read the intended display resolution, no idea how it is stored in the media, maybe as pixel aspect ratio? Or as display aspect ratio? Any way will be good an helpful
Hey I'm glad to see the emulator get updated, but there's still a huge (at least making the program unusable for me) bug.
Someone opened this issue almost 3 years ago, and it seems like a simple enough bug fix: https://github.com/mickelson/attract/issues/294
Basically, when using a controller (at least tested with wireless xbox 360 andd wireless xbox one), the "exit emulator hotkey" doesn't work. For example I can map the hotkey to activate when I press the start and select button at the same time, but it simply has no effect. Using a key on the keyboard works, but since I want to use attract mode from the couch, the program isn't usable. But with a controller, it doesn't matter if I map it as a button combination or single button, exit hotkeys won't function
I'm sure you're busy but if you could implement this fix, I would really enjoy using this program for my living room system. I already love attract mode on my MAME cabinet! If you need any more details then let me know, I'll be happy to provide them
So it seems to me that 2.6.0 returns the actual pixel resolution of the video _before_ applying the display aspect ratio, which is all good for scanlines filters (thanks Oomek! That's fantastic). Sadly I'll have to find another way to scale and crop my videos, but can you confirm that this is the intended new behavior? And there's no way to get the intended display aspect ratio from the video?
On the latest nightly build
Not yet. I think I may have a mame issue. I select a game press enter/select play button and it says Initiating then reverts back to AM game menu.
Did a console start with debug logging turned on...
heres the logfile. If anyone sees a problem let me know. :-)