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Messages - raygun

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1
General / Re: To developers (implementation)
« on: June 06, 2020, 07:17:14 PM »
I just checked it out here and animated pngs work for me... just change the file extension to ".apng"

2
Announcements / Version 2.6.1 bugfix release
« on: January 17, 2020, 11:12:45 PM »
New year's bug fix release!

# Changelog #

## Commits from v2.6.0 to v2.6.1

### Andrew Mickelson (9 commits)

* Bump to version 2.6.1
* Fix joystick guard test
* Fix thegamesdb.net scraping, scrape ratings
* Issue #586 - fix EndNavigation transition when signal handled by script
* Issue #586 - trigger Transition.EndNavigation with fe.signal()
* Issue #579 - added Series, Language, Region and Rating fields
* Issue #566 - Fixed regression caused by https://github.com/mickelson/attract/commit/7dc5c88ca15d756f53ff28e427f8b6be019a1db7
* Added the 'sample_aspect_ratio' property to Image objects in scripts.

### Radek Dutkiewicz (2 commits)

* FPSMonitor and font loading fix (#572)
* Fixed Layouts.md formatting (#589)

Downloads at: http://attractmode.org/download.html

3
Announcements / Re: Attract Mode 2.6.0 has been released
« on: October 30, 2019, 06:21:14 PM »
I see yes that is the consequence of the fix that was applied here, but we should have a way to get both the pixel dimensions and the intended display dimensions.  I think leaving the texture_width and texture_height dimensions in pixels (as it is with 2.6.0) but also adding new functions to get the actual pixel size should fix this?? that would provide a way to figure out the intended display dimensions and would be easy enough to add I think.

I really appreciate that now texture wiidth and height are the actual resolution, that's such a great plus that I already fixed the consequent issues. But it would be great to be able to read the intended display resolution, no idea how it is stored in the media, maybe as pixel aspect ratio? Or as display aspect ratio? Any way will be good an helpful

Ok, I’ve made a change to expose a video’s ‘sample_aspect_ratio’ in squirrel.  You can use it to get the pixel aspect ratio as reported by ffmpeg.  more details on link:

https://github.com/mickelson/attract/commit/1490703b2d4a29ef4c104d6807c8acf0904a2245

4
Announcements / Re: Attract Mode 2.6.0 has been released
« on: October 28, 2019, 10:12:17 PM »
Hey I'm glad to see the emulator get updated, but there's still a huge (at least making the program unusable for me) bug.

Someone opened this issue almost 3 years ago, and it seems like a simple enough bug fix: https://github.com/mickelson/attract/issues/294

Basically, when using a controller (at least tested with wireless xbox 360 andd wireless xbox one), the "exit emulator hotkey" doesn't work. For example I can map the hotkey to activate when I press the start and select button at the same time, but it simply has no effect. Using a key on the keyboard works, but since I want to use attract mode from the couch, the program isn't usable. But with a controller, it doesn't matter if I map it as a button combination or single button, exit hotkeys won't function

I'm sure you're busy but if you could implement this fix, I would really enjoy using this program for my living room system. I already love attract mode on my MAME cabinet! If you need any more details then let me know, I'll be happy to provide them

Yeah I don't have time to get to everything!  I suspect this issue is because SFML can't access joystick state when it isn't the foreground process, but I'm guessing.  The issue you linked is pretty light, could you at least tell me what operating system you are on? thanks

5
Announcements / Re: Attract Mode 2.6.0 has been released
« on: October 28, 2019, 09:51:55 PM »
So it seems to me that 2.6.0 returns the actual pixel resolution of the video _before_ applying the display aspect ratio, which is all good for scanlines filters (thanks Oomek! That's fantastic). Sadly I'll have to find another way to scale and crop my videos, but can you confirm that this is the intended new behavior? And there's no way to get the intended display aspect ratio from the video?

I see yes that is the consequence of the fix that was applied here, but we should have a way to get both the pixel dimensions and the intended display dimensions.  I think leaving the texture_width and texture_height dimensions in pixels (as it is with 2.6.0) but also adding new functions to get the actual pixel size should fix this?? that would provide a way to figure out the intended display dimensions and would be easy enough to add I think.

6
Announcements / Re: Attract Mode 2.6.0 has been released
« on: October 19, 2019, 08:49:09 PM »
Ok the download links on the website are now up to date and point to version 2.6 as well:

http://attractmode.org/download.html

7
General / MOVED: Attract Mode 2.6.0 has been released
« on: October 19, 2019, 08:40:54 PM »

8
Announcements / Re: Attract Mode 2.6.0 has been released
« on: October 17, 2019, 09:35:07 PM »
Ha you beat me to it!!

I’m still finishing off testing and uploading packages, so there may be some changes still to what is posted now.  The official announcement should be ready soonTM

9
General / Re: Attract-Mode for Android
« on: April 15, 2019, 05:57:35 PM »
Hi there,

Some work has been done getting attractmode to work on android, here are compile directions from a while back:  https://github.com/mickelson/attract/blob/master/util/android/Readme.md

It’s pretty much unusable though, it will load to the config menu currently, but that is about it.  I doubt it can launch emulators or load custom layouts without more coding. So the problem is that there is no one to do the further development required at the moment.  contributions in ths regard are welcome of course!


10
General / Re: Second Monitor For Marquees (ON A MAC)
« on: December 22, 2018, 03:22:14 PM »
hey there,

multiple monitor support on the mac hasn’t been implemented yet in attract-mode.  We still don’t have a mac developer for the project  :( and this is one of a couple features that still need some mac-specific magic to get working....

11
I'm pretty sure the file called "script.nv" in your attract-mode config directory has become corrupted somehow.

You can delete it and that should stop the crashing.

I'll add a fix so the frontend doesn't crash when this happens.

cheers

12
General / Re: Attract only works in window mode.
« on: December 04, 2018, 07:59:21 PM »
On the latest nightly build

please try one of the builds linked here and report back whether it fixes your problem:  https://forum.attractmode.org/index.php?topic=2598.msg17907#msg17907

13
if the emulator has the ‘non-blocking mode wait’ setting set to anything but 0 then exit and pause hotkeys won’t work.  its a known limitation with the program.

my guess is that might be your issue

14
General / Re: Attract only works in window mode.
« on: December 04, 2018, 07:47:11 AM »
Not yet. I think I may have a mame issue. I select a game press enter/select play button and it says Initiating then reverts back to AM game menu.

Did a console start with debug logging turned on...

heres the logfile. If anyone sees a problem let me know. :-)

in config->emulators->mame try setting your working directory to ‘C:\Games\Mame’ (its currently using your attract mode directory). I’m guessing mame isn’t finding your rom files when launching from AM.

15
General / Re: Attract only works in window mode.
« on: November 30, 2018, 09:23:00 PM »
Hi MuZila,

Would you mind testing the version of Attract-Mode linked here and reporting whether it addresses your issue?:  https://forum.attractmode.org/index.php?topic=2598.msg17907#msg17907

Try out the "Fill screen" window mode, that is the one that should (hopefully) work now

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