Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - calle81

Pages: 1 2 3 [4] 5 6 ... 13
46
Themes / Re: HyperPie2 Theme [V2 Released]
« on: September 22, 2018, 04:16:53 PM »
You can enable sound  and change color of the arrow in the layout options of each display.

47
Themes / Re: HyperPie2 Theme [V2 Released]
« on: September 22, 2018, 02:43:04 PM »
Hi, not sure why the layout looks like it does on your setup. It's supposed to look like this if you use the horizontal menu and have clock set to on. What resolution are you running? You are missing the title etc.


48
Themes / Re: HyperPie2 Theme [V2 Released]
« on: September 22, 2018, 10:37:05 AM »
No they are not. The link posted above is for the txt files i just checked again.

49
Themes / Re: HyperPie2 Theme [V2 Released]
« on: September 22, 2018, 09:16:00 AM »
Hi Steven,

You need to download the descriptions files again from the link i posted. They are now .txt files instead of .cfg. Delete the sub folders with the old description in the romlist folder and just drop the contents of the zip file i linked earlier so that you get the scraper folder inside the attract folder.

Show a screen shot of where you are missing the clock and I'll take a look.

Cheers

50
Themes / Re: HyperPie2 Theme [V2 Released]
« on: September 11, 2018, 01:52:46 PM »
Hi Steven, never seen or heard of a white screen problem before. Are you running PC? Which background option do you have for the main menu?

If you upgrade AM to 2.4 you need to replace the game description files. Delete all sub folders in attract/romlist and drop the contents of this zip file into the attract folder. https://mega.nz/#!2AkkAYbI!7VigZqYOb5Ab8S9mLrs6ds52gTM2Y2c9If15vA8L0Y8

51
Scripting / Re: Problem plugin - Random
« on: September 08, 2018, 10:09:24 AM »
This is awesome. Thanks!

52
Themes / Re: HyperPie2 Theme [V2 Released]
« on: September 07, 2018, 12:24:34 AM »
Yeah I know. Instructions are long overdue. As it is now it's a bit of a mess since this has been the theme I learned from. As soon as I want to try something new i expand the layout options available and rewriting the options (which is really needed to make it easy to use) would be a major headache. There are many nut files to edit and things that might break. I also don't want to turn this into "work". With three  kids I'm happy to have a few occasional hour when the rest of family is asleep to tinker with this stuff :)

With that said I'm glad you like the theme and I'm here to answer any questions.

53
Themes / Re: HyperPie2 Theme [V2 Released]
« on: September 04, 2018, 03:09:55 PM »
Updated again with drop shadow and glow behind snap options thanks to code from dukpoki's Frostbite theme. https://mega.nz/#!KF0C0SiR!WOmTzlAYqIUrkNtTeU6l8FAJQ1uBnqY7fgQj22klSWI

54
Themes / Re: HyperPie2 Theme [V2 Released]
« on: August 28, 2018, 03:33:53 PM »
Now with "ambiance" as background option thanks to zpaolo11x. Make sure you get version 2.4.1 from the Attract Mode website as well. Delete the old HP2 theme folders before extracting these folders into attract\layouts

This version also allows per display layout options meaning all layout options can be set differently for different displays. Like you probably don't want cart art for arcade based systems and so on.

There's also a background option named per display which will show a background matching the selected system in most cases.

The best way to customize your layouts is to assign a button to "Layout Options" in the AM settings. This is a new feature for AM 2.4 and pressing that button will take you directly to the layout options which now can be set independently of other displays.

Oh, and btw you can select which HP2 layout you want in the layout options now so you can replace the "toggle layout" button with "layout options" instead. The selected view is stored in the attract.am file so make sure to keep a backup of that file when you have setup AM the way you want it.

https://mega.nz/#!nJkVlJSQ!De6mdpEfleNeB7Y-3SouiC7qAAa5fg3gfrRQJTzojws

Ambiance demo: https://youtu.be/1hAlmL49phM

55
Themes / Re: Arcadeflow theme v 2.2 [Release] Updated 23 August 2018
« on: August 27, 2018, 10:51:21 AM »
Wow, that looks really cool!

56
Themes / Re: Arcadeflow theme v 2.2 [Release] Updated 23 August 2018
« on: August 23, 2018, 05:44:21 AM »
I still only understand fragments of the code however. :P

Thanks for the help!

57
Themes / Re: Arcadeflow theme v 2.1 [Release] Updated 21 August 2018
« on: August 23, 2018, 05:41:33 AM »
Ok, awsome!

Got this using this code:

https://youtu.be/z2D9kZcrtWQ

if ( my_config["enable_bg"] == "Ambiance"){
// Picture background definition
local bgpic_x = 0
local bgpic_y = 0
local bgpic_w = flw
local bgpic_h = flh
local bgpic_ar = 1
// Apply color theme
local   themeoverlaycolor = 255
local   themeoverlayalpha = 100
local   themetextcolor = 255
local   themeshadow = 50
local shadeval = 255
local satinrate = 0.9
/// Display construction (BACKGROUND) 
local shadeval = 255
local   snapbg1 = null
local   snapbg2 = null
local xsurf1 = null
local xsurf2 = null
local bg_surface = null
local whitebg = null
local smallsize = 2048
local blursize = 1/256.0
local BGBLURRED = null
// Blurred backdrop definition
local bgx = 0
local bgy = (flh-flw)/2
local bgw = flw

xsurf1 = fe.add_surface(smallsize,smallsize)

snapbg1 = xsurf1.add_artwork ("snap",-smallsize*1/6.0,-smallsize*1/6.0,smallsize*4/3.0,smallsize*4/3.0)
snapbg1.set_rgb (shadeval,shadeval,shadeval)
snapbg1.alpha = 255
snapbg1.mipmap = 1
snapbg1.trigger = Transition.EndNavigation
//snapbg1.video_flags = Vid.ImagesOnly
snapbg1.smooth = true
snapbg1.preserve_aspect_ratio = true
::videoSound <- Vid.NoAudio;
snapbg1.video_flags = videoSound;

snapbg2 = xsurf1.add_artwork ("snap",-smallsize*1/6.0,-smallsize*1/6.0,smallsize*4/3.0,smallsize*4/3.0)
snapbg2.set_rgb (shadeval,shadeval,shadeval)
snapbg2.alpha = 255
snapbg2.mipmap = 1
snapbg2.trigger = Transition.EndNavigation
//snapbg2.video_flags = Vid.ImagesOnly
snapbg2.smooth = true
snapbg2.preserve_aspect_ratio = true
::videoSound <- Vid.NoAudio;
snapbg2.video_flags = videoSound;

xsurf2 = fe.add_surface(smallsize,smallsize)

bg_surface = fe.add_surface(flw,flh)



local shaderH1 = fe.add_shader( Shader.Fragment, "gauss_kernsigma.txt" )
shaderH1.set_texture_param( "source")
shaderH1.set_param("kernelZ", 11.0, 2.5)
shaderH1.set_param("offsetFactor", blursize, 0.0)
xsurf1.shader = shaderH1

local shaderV1 = fe.add_shader( Shader.Fragment, "gauss_kernsigma.txt" )
shaderV1.set_texture_param( "source")
shaderV1.set_param("kernelZ", 11.0, 2.5)
shaderV1.set_param("offsetFactor", 0.0, blursize)
xsurf2.shader = shaderV1

xsurf2.visible = false
xsurf2 = bg_surface.add_clone(xsurf2)
xsurf2.visible = true

xsurf1.visible = false
xsurf1 = xsurf2.add_clone(xsurf1)
xsurf1.visible = true

xsurf2.set_pos(bgx,bgy,bgw,bgw)

local bgpicture = null



   bgpicture = bg_surface.add_image(BGBLURRED,0,0,flw,flh)
   bgpicture.visible = false
   bgpic_ar = (bgpicture.texture_width*1.0) / bgpicture.texture_height

   if (bgpic_ar >= flw/(flh*1.0)){
      bgpic_h = flh
      bgpic_w = bgpic_h * bgpic_ar
      bgpic_y = 0
      bgpic_x = - (bgpic_w - flw)*0.5
   }
   else {
      bgpic_w = flw
      bgpic_h = bgpic_w / bgpic_ar*1.0
      bgpic_y = - (bgpic_h - flh)*0.5
      bgpic_x = 0
   }
   bgpicture=bg_surface.add_image (BGBLURRED,bgpic_x,bgpic_y,bgpic_w,bgpic_h)
   bgpicture.visible=true




   whitebg = bg_surface.add_text("",0,0,flw,flh)
   whitebg.set_bg_rgb(themeoverlaycolor,themeoverlaycolor,themeoverlaycolor)
   whitebg.bg_alpha = themeoverlayalpha
}

58
Themes / Re: Arcadeflow theme v 2.1 [Release] Updated 21 August 2018
« on: August 23, 2018, 03:50:28 AM »
Thanks for taking the time to answer my questions. Really appreciate it :) I copy pasted the exact same values you have so it should be the same as in Arcade Flow:

I guess this is the size of the prescaled picture
local smallsize = 32
local blursize = 1/32.0

Is this where I set the amount of blur?

local shaderH1 = fe.add_shader( Shader.Fragment, "gauss_kernsigma.txt" )
shaderH1.set_texture_param( "source")
shaderH1.set_param("kernelZ", 11.0, 2.5)
shaderH1.set_param("offsetFactor", blursize, 0.0)
xsurf1.shader = shaderH1

local shaderV1 = fe.add_shader( Shader.Fragment, "gauss_kernsigma.txt" )
shaderV1.set_texture_param( "source")
shaderV1.set_param("kernelZ", 11.0, 2.5)
shaderV1.set_param("offsetFactor", 0.0, blursize)
xsurf2.shader = shaderV1

59
Themes / Re: Arcadeflow theme v 2.1 [Release] Updated 21 August 2018
« on: August 23, 2018, 02:49:18 AM »
Is it possible to change how much it down samples? Would like to get the effect Oomek has here https://youtu.be/XGQiUk5uwGw

60
Themes / Re: Arcadeflow theme v 2.1 [Release] Updated 21 August 2018
« on: August 22, 2018, 03:35:41 PM »
I "borrowed" your ambiance code for a new background option in the HyperPie 2 theme. Hope that is ok otherwise I'll remove it!

Anyway, do you know if it is possible to reduce the flickering when using video snaps?

https://www.youtube.com/watch?v=aeIaF-gl1jA&t=44s

Pages: 1 2 3 [4] 5 6 ... 13