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Messages - bundangdon

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106
Genius! Within 10 minutes I was able to figure out how to set it up, although the whole "\\ not \" part had me a little confused for a while  ::) Anyways, thank you very much! A little later I'll post a video of my attractmode setup with platform categories

107
Emulators / Re: Please post Dolphin Settings!
« on: July 31, 2017, 07:33:30 AM »
well I tried those args you suggested and its still not working. so the only way Ive got round it is to create a batch file for each game and then get AM to launch them that way :/

It seems as though there's been a lot of changes to dolphin as of recently and they also changed the command line back to its original form :) Try this one
"[romfilename]" /b /e

108
No luck at all getting that to work  :o Guess I'll just wait until a easier solution becomes available

109
Themes / Re: Iameddysmith Intro + Grid Menu + Virtual Cabinet Theme
« on: July 29, 2017, 07:10:50 AM »
Very nice! Looking forward to the release of this layout  :D

110
I added the fix. It takes a little time, but it works. Added to the link "Platform Back Fix".

Thank you! I'll give it a try. But just wondering, where do I put those .nut files (arcades.nut, collections.nut, etc.)? In the same folder as the the layout for the main menu or the layout used by each system?

111
Emulators / Re: Please post Dolphin Settings!
« on: July 21, 2017, 06:21:52 AM »
try this :)

args                 "[romfilename]" -b -e

112
Okay. Then hopefully it'll get figured out someday soon because this is a rather inconvenient bug with the option to use platform categories, and for now I've turned off the platform categories until it becomes resolved  ::)

113
Amazing! Thank you very much for sharing this! I was able to figure it out within a few minutes after I followed the steps you provided, and now have functional platform categories  :D My only complaint is that when you go back to the previous menu, it always takes you back to the platform categories menu (not the previous menu with "consoles" "handhelds" etc.) Is there any way to fix this issue?

114
I'm not really familiar with the coding part since I have no programming knowledge whatsoever (maybe html doesn't count?) but from what I recall, you need a lot more code to change than that. For example, a simple listbox looks like this
// Listbox Name
local l = fe.add_listbox( 1455, 159, 439, 825 );
l.rows = 12;
l.charsize = 27;
l.selbg_alpha = 0;
l.set_selbg_rgb( 100, 100, 100 );
l.set_rgb( 175, 175, 175 );
l.set_sel_rgb( 255, 255, 255 );
l.align = Align.Left;
l.sel_style = Style.Bold;

That is what I used when I removed all of the code which contained the wheel/logos version

115
This wouldn't be too difficult to change. You could simply copy and paste the code from another layout with a text-based rom list, which is what I've done with other layouts/themes as well because I'm not that crazy about the roms list with logos since there are many systems which don't have wheels/logos available. From there, you can tweak the settings to your preference and have it ready to go within a few minutes  ;D

116
Themes / Re: coming soon, nes-mini diffrent-take
« on: June 11, 2017, 11:23:11 PM »
I like it a lot! However, it would be a whole lot better if it had a place for videos/screenshots

117
Scripting / Re: WIP Layout Builder
« on: June 03, 2017, 07:35:39 AM »
Amazing work! Anything that can make layout/theme building easier for the masses is always a good thing in my opinion :) Keep up the good work!

118
Here's a demo video of 2 new themes I created! As always, many thanks and shout out to Spinelli! https://youtu.be/AHApUaUaNQc

Very nice! I really like the video-effect going on behind the window. Also, I was wondering, how were you able to make the layouts fade between the main menu and the systems menu? I haven't seen any information on this so far

119
Themes / Re: Can you use/port over a theme from Launchbox?
« on: May 21, 2017, 07:01:03 AM »
Not 100% certain about this but you probably can't since launchbox/bigbox uses XAML to make themes, and attractmode uses Squirrel, an entirely different programming language, or at least from what (little) I've gathered. However, there may be some similarities between the two languages which could make it possible in the future? On a related note, you can use/port themes from hyperspin. I've seen it done before and there are some tutorials here on the forums on how to import hyperspin themes if you choose to do so. Hope this helps :)

120
General / Re: FADE Loading Screen
« on: April 28, 2017, 06:15:09 PM »
As Progets mentioned, try using RocketLauncher. It's definitely a large task to set up, but it's very much worth it in the end. For me, it also makes setting up emulators easier since it uses modules which are often updated by the RocketLauncher community, and the fade screens are the icing on the cake :)

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