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Messages - qqplayer

Pages: [1] 2 3 ... 17
1
Try this ,put your roms in this rompath, edit or create your mame.ini adding the rompath directory.

Code: [Select]
# Generated by Attract-Mode v2.4.1
#
executable           C:\__etr7priv\Applications\mame078b\mame.exe
args                 "[romfilename]"
rompath              C:\__etr7priv\Applications\mame078b\mame.exe\roms\
romext               .zip

Once you get this basic config working add all the other -config options.


2
I did terminate explorer as desktop shell, with positive outcome.

So, an updated statement:

Attract mode can only successfully launch emulator if..

1) at least one app (for example Task Manager) runs with it's window being in front layer ("always on top").
or
2) Attract-Mode runs in windowed mode.
or
3) Explorer shell is not running.
1 Try resfix plugin.
2 Add minimun runtime to your mame.cfg

Code: [Select]
minimum_run_time     103 Try AM console version to check if your launching comand is right.
4 Create a .bat file with your AM launching command to check if there is some issue.

I have mame 0,78 working without poblems on w8,1 and mltiple AM versions.So its not an AM problem.


3
Themes / Re: Pandora Box 6 "Preview"
« on: August 25, 2018, 09:38:47 AM »
If you can make a little "joystick animation" this will be a badass layout.
I mean , I am thinking that should be great if the red joystick moves up and down when you change from one game to another...

4
Themes / Re: pandoras box 5 "release" by jedione
« on: August 20, 2018, 07:47:59 AM »
Fresh 2.4.1 windows x64 instalation and can`t get the theme to work propertly.



Shuffle module inside "modules"...

5
Themes / Re: pandoras box 5 "release" by jedione
« on: August 14, 2018, 09:20:04 AM »
I start AM, activate the theme and get this from the picture. There is no game list and the details are not in place.

After add shuffle module:

Seems to be a "resolution screen issue" try diferent windows resolutions.

Also you need to rebuild your romlist with aditional information from some xml database or maybe thegamedb to show real game names , not zip ones.

6
Themes / Re: Arcadeflow theme v 1.9 [Release] Updated 25 July 2018
« on: August 12, 2018, 05:20:30 AM »
so i just put the script that zpaolo11x posted for a blur background  and this is what i get...

pretty cool i think     no need for blured image file,,   works with snaps or video.

if you want ill post it up,,  i just put it in its own layout and call it at the begining of the theme   "fe.do_nut("blur.nut");"

you tube....https://youtu.be/a5ARsBBMpTA

Awesome , I love the bg effect.

@zpaolo11x your theme is one of the best ever!!

7
Scripting / Re: Can you use [Overview] info in displays menu?
« on: August 07, 2018, 11:45:19 AM »
Example of right place to show system descriptions on  AM 2.4

Code: [Select]
- overview information is now stored for each emulator in
  <config>/scraper/<emu>/overview/<romname>.txt

Romlist arcades.txt

Code: [Select]
#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons
MAME;MAME;@;;;;;;;;;0;;;;;
Cave;Cave;@;;;;;;;;;0;;;;;
SNK Neo Geo MVS;SNK Neo Geo MVS;@;;;;;;;;;0;;;;;
Capcom Play System III;Capcom Play System III;@;;;;;;;;;0;;;;;
Sega Naomi;Sega Naomi;@;;;;;;;;;0;;;;;
Sammy Atomiswave;Sammy Atomiswave;@;;;;;;;;;0;;;;;
Sega Model 2;Sega Model 2;@;;;;;;;;;0;;;;;
Sega Model 3;Sega Model 3;@;;;;;;;;;0;;;;;
Taito Type X;Taito Type X;@;;;;;;;;;0;;;;;
NESiCAxLive;NESiCAxLive;@;;;;;;;;;0;;;;;
Sega Ring;Sega Ring;@;;;;;;;;;0;;;;;

Mame overview:

Code: [Select]
C:\Attrack Mode\scraper\@\overview\MAME.txt

8
Themes / Re: pandoras box 5 "preview"
« on: August 06, 2018, 10:55:21 AM »
Cool!!Love the bg

9
Scripting / Re: Redirect controls doesnt seems to work on RPI
« on: August 02, 2018, 05:03:56 AM »
You can catch the complete code inside the Filter Grid layout.
I dont change anything inside.
But I dont  know why doesnt change between filters on my pi.

10
Thanks , Ill try to show whats exactly I want to do.
The idea is create different artok properties depending on whats the selected system.

11
Scripting / Re: Filter when filling an array
« on: August 02, 2018, 04:59:15 AM »
I think you can just create a filter

Code: [Select]
   filter               "Gun Games"
      rule                 Title contains gun

https://github.com/mickelson/attract/wiki/Example-filters

12
Scripting / Redirect controls doesnt seems to work on RPI
« on: July 29, 2018, 08:26:08 AM »
Trying Filter Grid layout on the rpi with a fresh hyperpie 1 installation but when I press "right" on the filter grid layout it doesnt change to the next filter.

Code: [Select]
fe.add_signal_handler( "on_signal" );
function on_signal( sig )
{
switch ( sig )
{
case "up":
if ( sel_index > 0 )
{
sel_index--;
update_frame();
}
else
{
fe.signal( "prev_game" );
}
return true;
case "down":
if ( sel_index < sel_count - 1 )
{
sel_index++;
update_frame();
}
else
{
fe.signal( "next_game" );
}
return true;
case "left":
if ( ftr_index > 0 )
{
ftr_index--;
update_filters();
update_frame();
return true;
}
else
{
// swap images to reduce reloading
for ( local i=ftr_count-1; i>0; i-- )
{
for ( local j=0; j<sel_count; j++ )
{
filters[i].m_objs[j].m_obj.swap(
filters[i-1].m_objs[j].m_obj );
}
}
transition_state = TState.Prev;

fe.signal( "prev_filter" );
return true;
}
break;
case "right":
if ( ftr_index < ftr_count - 1 )
{
ftr_index++;
update_filters();
update_frame();
return true;
}
else
{
// swap images to reduce reloading
for ( local i=1; i<ftr_count; i++ )
{
for ( local j=0; j<sel_count; j++ )
{
filters[i].m_objs[j].m_obj.swap(
filters[i-1].m_objs[j].m_obj );
}
}
transition_state = TState.Next;

fe.signal( "next_filter" );
return true;
}
break;
case "next_game":
case "prev_game":
case "next_filter":
case "prev_filter":
case "exit":
case "exit_no_menu":
break;
case "select":
default:

This is the code of the layout.nut
Works great on all my windows versions.

13
Themes / Re: LCD Theme
« on: July 27, 2018, 11:44:56 AM »
Code: [Select]
fe.load_module("shuffle");
I think isnt on the default AM package.

14
I want to create two different functions.

1. I want to showw different backgrounds based on game categories.

2. Different artwork deppending on wich system is selected.

Any suggestion?

15
Announcements / Re: Version 2.4 sneaking in!
« on: July 22, 2018, 02:16:29 AM »
Thanks for the update.
What do you mean exactly with "Attract-Mode is now looking for game overview information in a different place then previously" , I have tons of overview scrapped descriptions and I prefer to move them to another place than re-scrape all the stuff.
Which is the new location?

Here is the description of where the overviews are now stored:

https://github.com/mickelson/attract/commit/88595c811b2ebe717d1c9ea116373531b92cc6cb

hope that helps!

Thanks I have converted the "old ones" to the new "format".
Should be easy to make a python script if anyone wants to help.
I have used the find and replace feature of notepad ++ , just deleting the first "Overview " word at the begining and "n/n/"
Then just changing the .cfg extension for .txt with flexible renamer.

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