Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - placebo_yue

Pages: [1] 2 3 4
1
General / Re: Xinput "Home/ON/Xbox" button not recognised by AM?
« on: September 09, 2020, 09:15:24 PM »
yeah it's cool i've been using joy2key since a long time ago for other emulators with trickier settings and button mappings, i wanted to avoid creating another profile just for the exit button, but i guess there's no harm in that and it's simple enough

2
General / Re: Xinput "Home/ON/Xbox" button not recognised by AM?
« on: September 08, 2020, 07:21:18 PM »
Maybe you need an external script / software to recognize "Xbox 360 Guide Button". Here

so joy2key it is...
As far as i've seen on that thread, AM only recognises basic joystick, no Xinput. So there's no workaround. I'll keep using joy2key profiles then. Thanks for the insight

3
I think a friendly layout creator with a GUI and a simple interface that any moron can use would do wonders to the ammount of layouts we get. And such, people will flock here because they'll be able to easily customize the frontend to their liking and stop relying on the same few layouts available out there

But is anyone around here skilled enough to code one?

4
General / Xinput "Home/ON/Xbox" button not recognised by AM?
« on: September 04, 2020, 08:55:48 AM »
I'd like to map that button as hotkey for ending process, but AM ignores competely my presses.
I've been using joy2key for this, since it does recognise the button, and i just map that to the emulators exit hotkey. But it'd be cleaner and easier to just do it from AM, if there's a way.

Is there a way?

5
General / Re: attractmode troubles
« on: September 04, 2020, 08:54:11 AM »
you keep it on 24/7? why?
also the title was super vague...

6
Old Memories

Inspired by the Ioamiga and Amiga memories themes, I'm developing a new layout with multiple emulator detection, currently it has screens for Amiga, Daphne, Arcade, MSX, Megadrive, SNES, PSX and ScummVM emulators, and supports 4:3, 16:9 and 16:10 screens (even 2k and 4k 16:9 and 16:10 screens)

















A short video of the layout can be watched here: https://youtu.be/M9lmPXk7hro

Download and more info here: http://forum.attractmode.org/index.php?topic=3654.0

first: the images you link load super slowly. Maybe it's my subpar internet or maybe they're 8K resolution and it's not necessary...
Now, about the themes, i dig the "playing the game at night in my 80/90s room", maybe the rooms are a bit crowded with elements for my taste, but they're good. I wish you included the CDs on the open PS1 tray

7
General / Re: Mame not save Hiscore in Attract Mode
« on: August 22, 2020, 04:31:59 PM »
I would suggest not using working directory and using full paths to folders. I used to have issues like these when i first began using AM and doing so fixed everything

8
General / Re: Game works when ran from emulator, but not from frontend
« on: August 17, 2020, 08:05:09 AM »
Yeah i understand all that, the weird thing was that the game did run when opened from nebula.exe, but not on command line (thus, also from attract mode)
But i guess Nebula has some weird way of dealing with romsets where the GUI probably has a default "ignore any problems with the romset and run anyway" that i dunno how to trigger from command line.

I know about FBA but i never got around trying it and i already have all my desired roms working on nebula so for now im good!
Does it have any cool features, like i dunno.. filters? Nebula is pretty basic but i dig the billinear/pixel-perfect nearest neighbour look so i don't mind

9
General / Re: Joy2Key
« on: August 14, 2020, 01:08:07 PM »
It's cool to have a plugin, but it's not necessary, since joy2key is super versatile and you can set up everything from the software itself. Not trying to shit on your work hermione, maybe someone likes that better than what i'll suggest next, but in case someone has trouble with your thing, the default way to configure stuff to do this would be:

  • First, there's no need to "close joy2key" to stop it's binding, simply create an "empty" profile to set as default, and a profile for your emulator with whatever bindings you need, i suggest short names that reference the emulator, like, say "Fusion (genesis)" would be fine.
  • Now go to "Settings>associate profile with applications"
  • On the lower part theres "default behaviour", set "specify a default profile" and select your "empty" profile on the dropdown.
  • Now press "add" to add a profile-app link
  • Application name is arbitrary, put anything that helps you identify and remember the target application
  • Application path, it's easier to set up by pressing "capture aplication info" button below, and then opening your desired app, but you could also simply copy the direct path to the .exe file
  • Asociated profile, select the profile created for this aplication on the dropdown (in my example it would be "Fusion(genesis)").
That's it! now joy2key should only work as intended while using the desired app, and do nothing when you're using any others.
You can set up as many profile-app links as you want, as long as you keep "empty" as default you shouldn't have problems with the mappings.

And to make sure joy2key is always running during your gameplay, create a bat file that launches both joy2key and attract-mode, and start the frontend using that.


10
General / Re: Exit to Menu
« on: August 13, 2020, 10:07:45 PM »
I wrote a reply but i guess my internet died and it never sent.
Joy2key lets you change behaviour with a time threshold.
that means. Whatever key you map, you can tell it to to something (in your case nothing) or, past 2000 milliseconds, trigger the exit hotkey.
I dunno if you can use joy2key in raspberry pi, but in any case, it might help someone else.

11
General / Re: Exit to Menu
« on: August 13, 2020, 10:23:17 AM »
Why not just set an AM exit button? It's simple enough and works without trouble.
Otherwise, what i do is create joy2key profiles for every emulator and map the same button (the Xbox controller ON/MENU button) to each emulator's exit hotkey (alt+f4, alt+x, ESC, ctrl+F9...) since AM doesn't recognise that one for some reason and it's the one i like to use

12
General / Re: Metadata for non-MAME romlists?
« on: August 12, 2020, 09:26:06 PM »
There are free tools that will rename your roms properly. The naming styles are different for different kinds of rom sets. The no-intro roms sets are the most popular and the names that are most often used. You want to get your rom names right from the beginning because all your artwork files will be matched to their names.

yeah if i only knew about the metadata stuff earlier i would've done right from the start. Thankfully i only have the games i care about, so there's not 390 roms to rename, more like 45. It's doable.
What about those tools? any to suggest? even if it's doable by hand, i wouldn't mind having some tool to simplify it

13
General / Re: listXML for non-MAME emulators
« on: August 12, 2020, 09:22:13 PM »
Inside your Attract-Mode folder create a folder called "extras".

From the command line run
Code: [Select]
<path_to_mame_folder>\mame.exe -listxml > <path_to_attractmode_extras_folder>\mame.xml

You should end up with something like this
/attract/extras/mame.xml

Now add this line to your arcade emulator files
Code: [Select]
import_extras        .\extras\mame.xml

Now all of you emulators will use the mame.xml when creating your romlists.

Outstanding! that's exactly what i needed! i just found out about exporting the XML list but i had no idea how to include it, it was quite simple. Thanks!

14
General / Re: Metadata for non-MAME romlists?
« on: August 12, 2020, 09:16:03 PM »

EDIT: i tried creating a romlist with multiple emulators ("ALL GAMES" sorta list) and the metadata i did manage to get before (NES, Genesis, etc) does not show up in this list. Apparently it only gets MAME metadata. But there's no place to select the included platforms or the source of the data! i figured it would simply import the data from the original lists and merge it, that's why i was trying to get the data of each emulator in the first place... but no! it creates a brand new list without any metadata.

Any ideas?

Get all your system romlists working properly with the metadata and then create your combined lists inside AM and it will have the metadata.

Configure-->Emulators-->Generate Collection/Rom List-->Set all of your game emulators to “Yes” and then click “Generate Collection/Rom List” and enter the name “All Games”

yeah i got it working! i was having this issue where the antivirus blocked my creation of new romlists so everything i was seeing and getting made no sense. Now my "all games" list has the correct metadata for a good portion of my games (there's a bunch of gameboy games that didn't get the metadata because of the rom filenames but i'll fix that manually so it grabs the metadata next time.

Something that some guy mentioned in another thread, thegamesdb likes "name of the rom (USA)" but not "name of the rom(U) [!]" kinda filenames. I didn't know and it's important information

15
General / listXML for non-MAME emulators
« on: August 12, 2020, 08:20:37 PM »
Ok so here's the deal, i have a few arcade emulators besides MAME, like Nebula (for neo-geo and capcom), supermodel, and Model2. I'd like to use only one, but this is the easiest and fastest way i got every game i wanted running.

Now,i can't retrieve the metadata of those with thegamesdb. BUT i can get it with listxml if i swap the emulator with my MAME executable, generate the romlist, then swap back to the original emulator.

But it's a pain in the ass to do that every single time i update the romlists. Is there a way to force the romlist to retrieve the data from my MAME executable but keeping the real emulator in place?

Or perhaps there's a similar command for Nebula and the others to retrieve the same data? or a way to export the list from mame and load it as a file for the other romlists?

Pages: [1] 2 3 4