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Messages - wildpumpk1n

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General / Re: How to Put a generic images if its not find in artwork.
« on: April 11, 2019, 12:40:36 AM »
Are you trying to use the class with snap.png as a param? Check your if statement.

simply put just drop your .png  .jpg  in the layout file
and call them what they are ie: snap,  marquee, video,  ext...

Thanks to you guys... I complicated the thing and it was just under my eyes :D
Thanks again, just put a flyer.png in layout folder and remove all my mess.

General / Re: How to Put a generic images if its not find in artwork.
« on: April 10, 2019, 01:46:36 PM »
You are using an if statement referencing a config option. I think that is why you dont see it. You could try adding an image to your snap path called snap.png?

Hey, thanks for your answer.

Maybe if i put all the part code it could be more easy to understand

Code: [Select]
class SimpleArtStrip extends Conveyor
   m_x=0; m_y=0; m_width=0; m_height=0; m_x_span=0; m_y_span=0;

   constructor( artwork_label, num_objs, x, y, width, height, pad=0 )
      local my_list = [];
      for ( local i=0; i<num_objs; i++ )
         my_list.push( SimpleArtStripSlot(this,artwork_label) );
      set_slots( my_list );

      m_x=x+pad/2; m_y=y+pad/2;
      if ( width < height )


if ( my_config["enable_flyer"] == "yes" )
local my_strip = SimpleArtStrip( "flyer", 5, 0, fe.layout.height/1.37, fe.layout.width/1, fe.layout.height/4.6, 5 );
local my_strip = fe.add_artwork("snap.png", 0, fe.layout.height/1.37, fe.layout.width/1, fe.layout.height/4.6 );

But maybe its not the best way to do that.
I just copy and arrange some code i found, i'm not a dev' to be specific.

Hello guys,

I come to you to find some help.

I made a layout with image, snap, etc and a conveyor wheel with images.

I used flyer of the games as images and it works no problem.

I would like to put a generic flyer for the games who missing it.

I did this :
Code: [Select]
if ( my_config["enable_flyer"] == "yes" )
local my_strip = SimpleArtStrip( "flyer", 5, 0, fe.layout.height/1.37, fe.layout.width/1, fe.layout.height/4.6, 5 );
 local clogos = fe.add_image("Splashscreen_lite.png", 0, fly*0.708, flw, flh*0.02 );
 clogos.trigger = Transition.EndNavigation;

If you have any idea whats wrong with my code it could be awesome :)


Did i take the time to say thanks, nooo, i totally forgot.
Thanks a lot for your awesome tutorial :) It helps a lot :)

General / Re: Image resize are not clean
« on: January 15, 2019, 03:15:28 AM »
So, i've found a new message when it crashed

So maybe the crash is related to a bad video codec. Not sure.

Ok, the first trouble, if my Neogeo USB stick is unplugged, no trouble...
If i plug it, the message appear...

Any idea how to manage that? As my controller will work?

General / Image resize are not clean
« on: January 13, 2019, 08:11:03 AM »
Hello Guys,

First, thanks for Attract-mode and all the information we can find here :)
Thanks to Omegaman for his Robospin theme (and verion for Nevato (sadly for me, it not works under windows)

I'm not sure about this problem.
Maybe it come from i cant set my arcade neogeo usb pad works in attract-mode. It works under windows, mame but not Attract-mode.

  • So my config is easy, Windows 7 64bits uptodate.
  • Mame 0.205
  • Roms from Mame 0.205

I was looking for a problem that Attract-mode screensaver crash always after a random time. I started attract-mode in console mode to have an output information and discover this message runing and runing and runing.

After that i modify Robospin layout to fit my vertical build and add the coverflow conveyor module for selecting game from flyer.
The thing is the flyer are scale/resize to fit my config but the pictures are really awful (not really but i dont find the correct word) The ligne are step by step.

So on the picture, there is a scanline effet, its normal but you can see the plane, the line are not straight.

Thanks for reading me, all apologizes for my language i'm not english native and try to do my best to be clear :)

Failed to set DirectInput device Axis mode: 1 : So this problem was caused by my usb arcade stick plug in. I dont know why, but remove, and its ok.

Themes / Re: Conveyor_Helper Module for Themers: Updated - 11/28/2017
« on: January 09, 2019, 09:30:07 AM »
Just a word @ArcadeBliss, thanks for this, its awsome :)
I'm not a dev, oh no, i will try to implemente to modify the robospin layout to fit my vertical build.
I will show you if i will arrived somewhere :)
And @Verion Too.
And for everyone who made Attract-mode and layout stuff. You made a great job guys. Thanks a lot.

Themes / Re: Fanart/Isometric Magazine Theme
« on: January 08, 2019, 11:54:29 AM »
thanks to you @nevincho i was looking for an vertical layout to start maybe to understand how layout works :)

Announcements / Re: Version 2.5.1 bugfix release
« on: January 03, 2019, 04:22:05 AM »
Hello guys,

I didnt find a place to say thank you for all your work :)
For these guys who develop Attract mode
For these guys who made all that layout theme.
For these guys who help people on this forum. I dont post a lot (Ah!) cause i found a lot of information with all the thread.
So thanks all and happy new retro year :)

Themes / Re: Refried Theme
« on: January 02, 2019, 08:54:12 AM »
Really nice work :)

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