Thanks for answering.
But then, what should I do? Because as I said before, my intention is not to change the settings through the options of controls, but from the same layout.
Do not use fe.get_input_state () because that only affects a particular key, when what I want is to affect any control (either joystick or keyboard) and only with the command mentioned above, I have achieved.
The only problem is that it does not change the artwork when it has the "trigger" in "Transition.EndNavigation". If it is in default, then it changes, but that causes lags in the wheel.