### Author Topic: Two functions to create boxes and frames  (Read 281 times)

#### iOtero

• Sr. Member
• Posts: 266
##### Two functions to create boxes and frames
« on: July 11, 2018, 06:45:40 AM »
It seems to me that AM does not have functions for this, so if someone can be useful, two functions to create boxes and frames:

Code: [Select]
`// Two functions to create boxes and frames//// First: Create a white png 1x1 pixels sized. Save as "white_point.png"// Create a folder named objs in your layout and copy "white_point.png" into it.//// Function draw_box(box_x,box_y,box_w,box_h,box_r,box_g,box_b,box_a,box_s)//// box_x --> The x coordinate of the top left corner of the box (in layout coordinates).// box_y --> The y coordinate of the top left corner of the box (in layout coordinates).// box_w --> The width of the box (in layout coordinates).// box_h --> The height of the box (in layout coordinates).// box_r --> Set red colour level for the box. Range is 0-255.// box_g --> Set green colour level for the box. Range is 0-255.// box_b --> Set blue colour level for the box. Range is 0-255.// box_a --> Set alpha level for the box. Range is 0-255.// box_s --> Width of the box shadow (in layout coordinates). Set 0 for no shadow.function draw_box(box_x,box_y,box_w,box_h,box_r,box_g,box_b,box_a,box_s){ if(box_s != 0) { local bflw = fe.layout.width; local bflh = fe.layout.height; local dbox = fe.add_image("objs/sys/white_point.png", box_x+box_s, box_y+box_s, box_w, box_h); dbox.set_rgb(0,0,0); dbox.alpha=255; } local dbox = fe.add_image("objs/sys/white_point.png", box_x, box_y, box_w, box_h); dbox.set_rgb(box_r,box_g,box_b); dbox.alpha=box_a; }// Function draw_frame(box_x,box_y,box_w,box_h,box_r,box_g,box_b,box_a,box_s)//// frame_x --> The x coordinate of the top left corner of the frame (in layout coordinates).// frame_y --> The y coordinate of the top left corner of the frame (in layout coordinates).// frame_w --> The width of the frame (in layout coordinates).// frame_h --> The height of the frame (in layout coordinates).// frame_r --> Set red colour level for the frame. Range is 0-255.// frame_g --> Set green colour level for the frame. Range is 0-255.// frame_b --> Set blue colour level for the frame. Range is 0-255.// frame_a --> Set alpha level for the frame. Range is 0-255.// frame_fw --> The Width of the border of the frame (in layout coordinates).// frame_fh --> The Height of the border of the frame (in layout coordinates).function draw_frame(frame_x,frame_y,frame_w,frame_h,frame_r,frame_g,frame_b,frame_a,frame_fw,frame_fh){ local dframe1 = fe.add_image("objs/white_point.png", frame_x, frame_y, frame_w, frame_fh); dframe1.set_rgb(frame_r,frame_g,frame_b); dframe1.alpha=frame_a; local dframe2 = fe.add_image("objs/white_point.png", frame_x, frame_y+frame_h, frame_w, frame_fh); dframe2.set_rgb(frame_r,frame_g,frame_b); dframe2.alpha=frame_a; local dframe3 = fe.add_image("objs/white_point.png", frame_x, frame_y, frame_fw, frame_h); dframe3.set_rgb(frame_r,frame_g,frame_b); dframe3.alpha=frame_a; local dframe4 = fe.add_image("objs/white_point.png", frame_x+frame_w, frame_y, frame_fw, frame_h+frame_fh); dframe4.set_rgb(frame_r,frame_g,frame_b); dframe4.alpha=frame_a; }// Example: Draw two boxes and one framelocal flx = fe.layout.width;local fly = fe.layout.height;local flw = fe.layout.width;local flh = fe.layout.height;draw_box(flx*0.3, fly*0.3, flw*0.5, flh*0.5, 175, 175, 175, 255,flw*0.005);draw_box(flx*0.35, fly*0.35, flw*0.4, flh*0.4, 135, 175, 50, 150,0);draw_frame(flx*0.35, fly*0.35, flw*0.4, flh*0.4, 255, 0, 0, 255, flw*0.002, flh*0.003);`
« Last Edit: July 11, 2018, 08:20:07 AM by zlagos »
I love that on my laptop the eyes shine to the Alien every time i access the ssd...

#### jedione

• Hero Member
• Posts: 593
• punktoe
##### Re: Two functions to create boxes and frames
« Reply #1 on: July 11, 2018, 07:50:35 AM »
have to go to work,   but is this code actually work...

its a great idea.
help a friend....