Author Topic: Flash Executable Files  (Read 169 times)

myriadgamers

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Flash Executable Files
« on: November 01, 2018, 06:07:19 AM »
I have been working on my arcade setup and understand how to get EXE files running by using .lnk files as the rom call. However I have been trying to get Abobo's Big Adventure running. It runs fine on its own but through attract mode it simply opens the flash player and does nothing. Any advice on this or is this just not possible to run properly in attract mode?

hermine.potter

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Re: Flash Executable Files
« Reply #1 on: November 05, 2018, 12:37:39 AM »
AM Version : 2.4.0
Input : Mad Catz Brawlstick; Mouse; Keyboard; Xbox360 Wireless
Cabinet : Yes
OS : WindowsXP x86 SP3
System : Dell Precision T3500 ; Intel X5650 ; 4GB RAM
Emulators : zsnes; mame; dosbox; scummvm; bsnes; fusion; openbor; windows_games; winuae; video; flashgames; vice; visualboy

myriadgamers

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Re: Flash Executable Files
« Reply #2 on: November 07, 2018, 03:39:25 PM »
I appreciate the info, but reading through it I do believe it is referring to running an actual flash file (SWF). I am running a EXE file that just so happened to be compiled using flash. I will tinker with this but I don't believe its going to quite work as intended by the instructions given.

hermine.potter

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Re: Flash Executable Files
« Reply #3 on: November 07, 2018, 10:24:20 PM »
See section windows_games.
If you are able to start the game via commandline, it should work in AM too.
AM Version : 2.4.0
Input : Mad Catz Brawlstick; Mouse; Keyboard; Xbox360 Wireless
Cabinet : Yes
OS : WindowsXP x86 SP3
System : Dell Precision T3500 ; Intel X5650 ; 4GB RAM
Emulators : zsnes; mame; dosbox; scummvm; bsnes; fusion; openbor; windows_games; winuae; video; flashgames; vice; visualboy

myriadgamers

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Re: Flash Executable Files
« Reply #4 on: November 08, 2018, 12:21:51 PM »
See that is the problem, running it the standard way IE like a windows exe file the game doesn't come up. Instead I get just the flash player with nothing loaded. I find it quite strange. I guess my only solution at this point is to just rip the SWF file some somewhere and run it as a flash game period. Thank you again for your help.

rand0m

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Re: Flash Executable Files
« Reply #5 on: November 09, 2018, 02:11:12 PM »
game in question requires one to use mouse for clicking (on screen) before proceeding- you can automate this function via auto-it or autohotkey.