i new i saw it somewere....
solved..... thought it would be nice to just be fixed
// [fe.sound.loop = true;] cause AM crash. I don't know the reason exactly. but, It works well as Plan B.
function playSound( path, loop=false ) {
local sound = fe.add_sound( path, true );
if( ! loop && ! sound.playing ) {
sound.playing = true;
}
if( loop ) {
fe.add_ticks_callback( this, "loopSound" )
}
function loopSound( ttime ) {
if( ! sound.playing ) {
sound.playing = true;
}
}
}