Author Topic: sound Q:  (Read 244 times)

jedione

  • Hero Member
  • *****
  • Posts: 736
  • punktoe
    • View Profile
sound Q:
« on: August 25, 2019, 11:17:39 AM »
any one konw what the diffrence is with sound in the options

sound Vs ambient sound ?

and how would you separate the two in a theme

so the music can be low in the background,  with clicking and other sopunds at full 100%

thanks
help a friend....

jedione

  • Hero Member
  • *****
  • Posts: 736
  • punktoe
    • View Profile
Re: sound Q:
« Reply #1 on: August 25, 2019, 11:21:54 AM »


<a name="ambient_sound" />
#### `fe.ambient_sound` ####

`fe.ambient_sound` is an instance of the `fe.Sound` class and can be used to
control the ambient sound track.




never seen any one use-sing this,    guess ill give it a try..
help a friend....

jedione

  • Hero Member
  • *****
  • Posts: 736
  • punktoe
    • View Profile
Re: sound Q:
« Reply #2 on: August 25, 2019, 11:38:47 AM »


dont seem like it is working!  sucks...

local mysong = fe.ambient_sound("music/01_Phantasy.mp3");
mysong.loop = false;
mysong.playing = true;
help a friend....

rand0m

  • Sr. Member
  • ****
  • Posts: 238
    • View Profile
Re: sound Q:
« Reply #3 on: August 25, 2019, 11:27:25 PM »


dont seem like it is working!  sucks...

local mysong = fe.ambient_sound("music/01_Phantasy.mp3");
mysong.loop = false;
mysong.playing = true;

Try it like this:
Code: [Select]
fe.ambient_sound.file_name = 01_Phantasy.mp3;
fe.ambient_sound.playing=true;

zpaolo11x

  • Hero Member
  • *****
  • Posts: 564
    • View Profile
    • My deviantart page
Re: sound Q:
« Reply #4 on: August 26, 2019, 01:48:19 AM »
What is the difference between this code:

Code: [Select]
fe.ambient_sound.file_name = 01_Phantasy.mp3;
fe.ambient_sound.playing=true;

and this one?

Code: [Select]
local bgsound = fe.add_sound ("01_Phantasy.mp3")
bgsound.playing = true

jedione

  • Hero Member
  • *****
  • Posts: 736
  • punktoe
    • View Profile
Re: sound Q:
« Reply #5 on: August 26, 2019, 06:48:30 AM »
Try it like this:

fe.ambient_sound.file_name = 01_Phantasy.mp3;
fe.ambient_sound.playing=true;

that through a error,  changed to this ,, and now working
so thank you for that qplayer :)

fe.ambient_sound.file_name = ("music/01_Phantasy.mp3");
fe.ambient_sound.playing=true;

i am using this in a new theme dont want the music to overpower...
help a friend....

jedione

  • Hero Member
  • *****
  • Posts: 736
  • punktoe
    • View Profile
Re: sound Q:
« Reply #6 on: August 26, 2019, 07:16:39 AM »
well interesting enough when the ambient code is invoked,,,

it the will follow you back out of theme, to displays menu, and in to other themes...

somewhat of a master player for AM,   now i understand,,,   solved
 
help a friend....

rand0m

  • Sr. Member
  • ****
  • Posts: 238
    • View Profile
Re: sound Q:
« Reply #7 on: August 26, 2019, 09:53:46 AM »
What is the difference between this code:

Code: [Select]
fe.ambient_sound.file_name = 01_Phantasy.mp3;
fe.ambient_sound.playing=true;

and this one?

Code: [Select]
local bgsound = fe.add_sound ("01_Phantasy.mp3")
bgsound.playing = true

No idea how they differ in execution. But AM does have a distinct call for ambient.sound so should have some differences as compared to normal sound.

ps: nvm as Jeidone pointed out its consistent and works throughout AM
« Last Edit: August 26, 2019, 09:55:56 AM by rand0m »

jedione

  • Hero Member
  • *****
  • Posts: 736
  • punktoe
    • View Profile
Re: sound Q:
« Reply #8 on: September 08, 2019, 05:45:52 PM »
solved thanks.....
help a friend....