Author Topic: Strange issue with starting Groovymame  (Read 3312 times)

Max_FS

  • Newbie
  • *
  • Posts: 9
    • View Profile
Strange issue with starting Groovymame
« on: April 16, 2020, 12:51:03 PM »
Hallo everyone,

today I encountered something I do not understand. I upgraded to Groovymame 0.220 and started it standalone without AttractMode. I recognized that they made some changes to the menu of Mame and that some of my roms are no longer working. So far, so good.

However, when using AM to start those games, they are suddenly working and I do not see the changes in the menu of mame. So it looks like AM would still use my old version of mame to run those games.

BUT: This happens allthough I renamed the old Mame-Folder and created a new Mame-Folder with the new version. So in the AM-Settings all paths are leading to the new version of mame.  Also, I can check the version of mame that is running with CTRL+ALT+DEL. It tells me that it is running version 0.220.

Does anyone have any idea what could have happened? I am really clueless.

Best regards
Max

Max_FS

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: Strange issue with starting Groovymame
« Reply #1 on: April 16, 2020, 11:13:36 PM »
Ok, it seems that this has nothing to do with AM.
When starting Groovymame and then choosing a game from the list to start, it prevents starting the game if files are missing. When starting Groovymame via command line it runs the game and gives a general warning after the game. So this explains why it is possible for AM to run the game.
Second thing was the different menues. This is caused by the skip_gameinfo command. Without this, GM shows an extended menue when pressing TAB. With that command there will be a reduced menu.

So there is no issue with attractmode. I am just wondering why Mame handles it different with the menues but this is another question...