It seems an issue with mipmap, but I don't know the code, if you are familiar with layout code you could check where the wheel images are created and change the mipmap value to true
https://github.com/mickelson/attract/blob/master/Layouts.md#feimage
Ive looked into mipmap but im just beginning learning how the code functions. I have found the wheel section in the code and tried it a couple places but cant figure out where it goes to accomplish what i need it to.
When i place it here, my larger res wheel look great but they dont scale and fill a good chunk of the screen while my other lower res wheels are moved to the top left corner of my screen with the wheel disappearing.
class WheelEntry extends ConveyorSlot
{
constructor()
{
base.constructor( ::fe.add_artwork( "wheel" ) );
wheel.mipmap = true;
}
function on_progress( progress, var )
{
local p = progress / 0.1;
local slot = p.tointeger();
p -= slot;
slot++;
if ( slot < 0 ) slot=0;
if ( slot >=10 ) slot=10;
m_obj.x = wheel_x[slot] + p * ( wheel_x[slot+1] - wheel_x[slot] );
m_obj.y = wheel_y[slot] + p * ( wheel_y[slot+1] - wheel_y[slot] );
m_obj.width = wheel_w[slot] + p * ( wheel_w[slot+1] - wheel_w[slot] );
m_obj.height = wheel_h[slot] + p * ( wheel_h[slot+1] - wheel_h[slot] );
m_obj.rotation = wheel_r[slot] + p * ( wheel_r[slot+1] - wheel_r[slot] );
m_obj.alpha = wheel_a[slot] + p * ( wheel_a[slot+1] - wheel_a[slot] );
if ( my_config["wheel_logo_aspect"] == "Yes" )
m_obj.preserve_aspect_ratio=true;
}
I've attached the layout.nut im trying to modify if anyone can give me a little bit of direction