Hey guys, Happy to have found attract-mode. It is a great project. Unfortunately, I am about to pull my hair out and need this community's help.
I have attract-mode installed (2.6.1) and configured (what I believe to be properly) and added MAME .0221 / (SDLMAME64) as an emulator. Rom paths appear to be correct as adding to collections and mapping artwork assets is working fine.
When I launch any MAME rom from attract-mode it fades to black, launches the game in question, and then freezes within seconds. When it freezes, the game (at whatever point in the "boot process") remains displayed on the screen and cannot be exited using hotkeys. I cannot navigate away in any fashion whatsoever unless I do a force-quit via OSX keyboard shortcut and even then it takes 2-5 attempts.
This is universal across all rooms. The only difference is how far it makes it into the checksum display or nag screen before freezing at that point. All roms without exception launch from MAME via command line or the M64 executable flawlessly.
Any help whatsoever would be super appreciated!!!
System:
Mid 2011 iMac
2.7gz i5
AMD Radeon HD 6770M 512 MB
16gb RAM
Mac OSX High Sierra (newest available OS for my system)
--
Attract.cfg
# Generated by Attract-Mode v2.6.1
#
display MAME
layout nevato
romlist MAME
in_cycle yes
in_menu yes
filter All
filter Favourites
rule Favourite equals 1
sound
sound_volume 100
ambient_volume 100
movie_volume 100
input_map
configure Tab
prev_letter LControl+Up
next_letter LControl+Down
filters_menu LControl+Left
next_filter LControl+Right
configure Escape+Up
edit_game Escape+Down
add_favourite Escape+LControl
prev_letter Joy0 Up+Joy0 Button0
next_letter Joy0 Down+Joy0 Button0
filters_menu Joy0 Left+Joy0 Button0
next_filter Joy0 Right+Joy0 Button0
configure Joy0 Up+Joy0 Button1
edit_game Joy0 Down+Joy0 Button1
add_favourite Joy0 Button0+Joy0 Button1
back Escape
back Joy0 Button1
up Up
up Joy0 Up
down Down
down Joy0 Down
left Left
left Joy0 Left
right Right
right Joy0 Right
select Return
select LControl
select Joy0 Button0
exit_to_desktop Subtract
default back exit
default up prev_game
default down next_game
default left prev_display
default right next_display
general
language en
exit_command
exit_message
default_font Arial Narrow
font_path /Library/Fonts/;$HOME/Library/Fonts/
screen_saver_timeout 600
displays_menu_exit yes
hide_brackets no
startup_mode default
confirm_favourites yes
confirm_exit yes
mouse_threshold 10
joystick_threshold 75
window_mode window
filter_wrap_mode default
track_usage yes
multiple_monitors no
smooth_images yes
selection_max_step 128
selection_speed_ms 40
move_mouse_on_launch no
scrape_snaps yes
scrape_marquees yes
scrape_flyers yes
scrape_wheels yes
scrape_fanart no
scrape_videos no
scrape_overview yes
thegamesdb_key
video_decoder
menu_prompt Displays Menu
menu_layout
--
mame.ini
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
homepath .
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath "$HOME/Library/Application Support/mame;$HOME/.mame;.;ini"
fontpath .
cheatpath cheat
crosshairpath crosshair
pluginspath plugins
languagepath language
swpath software
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
rewind 0
rewind_capacity 100
playback
record
record_timecode 0
exit_after_playback 0
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
snapbilinear 1
statename %g
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 1
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
lowlatency 0
#
# CORE RENDER OPTIONS
#
keepaspect 1
unevenstretch 1
unevenstretchx 0
unevenstretchy 0
autostretchxy 0
intoverscan 0
intscalex 0
intscaley 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
fallback_artwork
override_artwork
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none
#
# CORE VECTOR OPTIONS
#
beam_width_min 1.0
beam_width_max 1.0
beam_intensity_weight 0
flicker 0
#
# CORE SOUND OPTIONS
#
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device mouse
trackball_device mouse
lightgun_device mouse
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
verbose 0
log 0
oslog 0
debug 0
update_in_pause 0
debugscript
#
# CORE COMM OPTIONS
#
comm_localhost 0.0.0.0
comm_localport 15112
comm_remotehost 127.0.0.1
comm_remoteport 15112
comm_framesync 0
#
# CORE MISC OPTIONS
#
drc 1
drc_use_c 0
drc_log_uml 0
drc_log_native 0
bios
cheat 0
skip_gameinfo 1
uifont default
ui cabinet
ramsize
confirm_quit 0
ui_mouse 1
language English
nvram_save 1
#
# SCRIPTING OPTIONS
#
autoboot_command
autoboot_delay 0
autoboot_script
console 0
plugins 1
plugin
noplugin
#
# HTTP SERVER OPTIONS
#
http 0
http_port 8080
http_root web
#
# OSD KEYBOARD MAPPING OPTIONS
#
uimodekey DEL
#
# OSD FONT OPTIONS
#
uifontprovider auto
#
# OSD OUTPUT OPTIONS
#
output auto
#
# OSD INPUT OPTIONS
#
keyboardprovider auto
mouseprovider auto
lightgunprovider auto
joystickprovider auto
#
# OSD DEBUGGING OPTIONS
#
debugger auto
debugger_port 23946
debugger_font auto
debugger_font_size 0
watchdog 0
#
# OSD PERFORMANCE OPTIONS
#
numprocessors auto
bench 0
#
# OSD VIDEO OPTIONS
#
video opengl
numscreens 1
window 0
maximize 1
waitvsync 1
syncrefresh 0
monitorprovider auto
#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# OSD FULL SCREEN OPTIONS
#
switchres 0
#
# OSD ACCELERATED VIDEO OPTIONS
#
filter 0
prescale 1
#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture 0
gl_notexturerect 0
gl_vbo 1
gl_pbo 1
gl_glsl 0
gl_glsl_filter 1
glsl_shader_mame0 none
glsl_shader_mame1 none
glsl_shader_mame2 none
glsl_shader_mame3 none
glsl_shader_mame4 none
glsl_shader_mame5 none
glsl_shader_mame6 none
glsl_shader_mame7 none
glsl_shader_mame8 none
glsl_shader_mame9 none
glsl_shader_screen0 none
glsl_shader_screen1 none
glsl_shader_screen2 none
glsl_shader_screen3 none
glsl_shader_screen4 none
glsl_shader_screen5 none
glsl_shader_screen6 none
glsl_shader_screen7 none
glsl_shader_screen8 none
glsl_shader_screen9 none
#
# OSD SOUND OPTIONS
#
sound auto
audio_latency 2
#
# PORTAUDIO OPTIONS
#
pa_api none
pa_device none
pa_latency 0
#
# CoreAudio-SPECIFIC OPTIONS
#
audio_output auto
audio_effect0 none
audio_effect1 none
audio_effect2 none
audio_effect3 none
audio_effect4 none
audio_effect5 none
audio_effect6 none
audio_effect7 none
audio_effect8 none
audio_effect9 none
#
# BGFX POST-PROCESSING OPTIONS
#
bgfx_path bgfx
bgfx_backend auto
bgfx_debug 0
bgfx_screen_chains default
bgfx_shadow_mask slot-mask.png
bgfx_lut
bgfx_avi_name auto
#
# SDL PERFORMANCE OPTIONS
#
sdlvideofps 0
#
# SDL VIDEO OPTIONS
#
centerh 1
centerv 1
scalemode none
#
# SDL KEYBOARD MAPPING
#
keymap 0
keymap_file keymap.dat
#
# SDL JOYSTICK MAPPING
#
joy_idx1 auto
joy_idx2 auto
joy_idx3 auto
joy_idx4 auto
joy_idx5 auto
joy_idx6 auto
joy_idx7 auto
joy_idx8 auto
sixaxis 0
#
# SDL MOUSE MAPPING
#
mouse_index1 auto
mouse_index2 auto
mouse_index3 auto
mouse_index4 auto
mouse_index5 auto
mouse_index6 auto
mouse_index7 auto
mouse_index8 auto
#
# SDL KEYBOARD MAPPING
#
keyb_idx1 auto
keyb_idx2 auto
keyb_idx3 auto
keyb_idx4 auto
keyb_idx5 auto
keyb_idx6 auto
keyb_idx7 auto
keyb_idx8 auto
#
# SDL LOW-LEVEL DRIVER OPTIONS
#
videodriver auto
renderdriver auto
audiodriver auto
gl_lib /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib
#
# FRONTEND COMMAND OPTIONS
#
dtd 1