Author Topic: Transitions and tick callbacks  (Read 396 times)


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Transitions and tick callbacks
« on: June 24, 2020, 02:50:31 PM »
In my theme here:

The conveyor module is used and updates on certain transitions. There's a configurable transition speed.

I'm also using tick callbacks to update the "time" for a background GL shader.

The conveyor (wheel spin) transition affects the tick callback - the longer the transition the more the shader slows down as well.

I don't want this. I want the shader to animate independently of any transition animation, exactly like a video plays.

Could anyone give me a hint what I need to be doing, as I've been stumped with this for a couple of weeks  :-\