Nice avatar mahuti, I've always liked Skeletor
I've done a little a bit of research on this issue.
It seems it is not directly an attractmode bug but SFML linked.
https://en.sfml-dev.org/forums/index.php?topic=25361.0This is exactly what it is displayed in attractmode console: "Failed to set DirectInput device axis mode: 1".
The consequence is that SFML deactivate the controller and that is why attractmode is not registering any input from mine.
In the same forum post, there is another user with the exact same issue.
As per one of the SFML team member:
"Something must be registering itself as gamepad, but not actually support gamepad functionality.".
Indeed my controller is registering itself as a Xbox 360 Gamepad Controller, but what's the point ?
The driver automaticcaly installed by WIN10 is precisely Xbox 360 Controller and my joystick is indeed a Xbox 360 Hori joystick compatible with PC as well.
The joystick is perfectly working under WIN10 or any other game so why is SFML disabling it, it's out of my competence field.
Anyone with that same behavior, or any "free" workaround ?