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Themes / Re: Add info in system Menu
« Last post by iOtero on August 11, 2018, 07:21:05 AM »
Buuuffff, this question is a good question... :D

There are those who have achieved it with Overviews, i have tried it, but i have not succeeded, in the end, i chose to use the Extra field of the romlist.

If you are interested, this is my WIP project of systems menu: iomenu theme -->
Scripting / Re: How to draw nested surfaces without any frame delay ( code example )
« Last post by Oomek on August 11, 2018, 03:40:12 AM »
It’s a known limitation of AM that zorder does not work on surfaces. There is no easy fix unfortunately for the current moment. AM needs rewriting in that department.
Oomek maybe you can help me: my theme is based on your "carrier", usually I draw the tiles as surfaces on "fe" but recently I tried to create a carrier_surface, and draw the tiles surfaces on top of that.
This introduces the delay as per your post, but using your "trick" it now works and I see no more frame delay when, for example, going to a new list. Sadly I can't seem to make zorder work anymore: I used to change the zorder of the "selected" tile to make it pop over the other. Is there any strange interaction between nested surfaces, clones etc?
Themes / Re: Arcadeflow theme v 1.9 [Release] Updated 25 July 2018
« Last post by ryuuji on August 11, 2018, 03:33:23 AM »
I m using Attract Mode 2.4 on Windows 10. AM runs on a 2nd monitor 4:3 aspect ratio. The layout interprets that all the games are vertical games so the horizontal game snaps are cropped.
sshot below

Themes / Re: Arcadeflow theme v 1.9 [Release] Updated 25 July 2018
« Last post by zpaolo11x on August 11, 2018, 03:26:45 AM »
on 4:3 monitor all my horizontal games snaps are cropped like the vertical ones :/

What emulator and what version? Have you updated your romlist recently? Can you post a screenshot?
Themes / Add info in system Menu
« Last post by dark1973 on August 11, 2018, 03:18:34 AM »
how can I add system info/specs (console type, year, number of games) in system menu, display it on a text box on the theme I selected?

General / Re: new BlendMode...
« Last post by zpaolo11x on August 11, 2018, 12:01:44 AM »
Since this thread has detoured to blurred backgrounds and other tricks, I'll post here this code snippet: It's a trick to have a blurred background from the game snaps without having to use shaders, it works by rescaling the picture three times and leveraging bilinear filtering from the graphics card. Of course it works only if you want a very "wild" blur...

Code: [Select]
local flw = fe.layout.width
local flh = fe.layout.height

local xsize1 = 32
local xsize2 = 4
local xsize3 = 16
local xsize9 = flw

local xsurf1 = fe.add_surface (xsize1,xsize1)
local xsurf2 = fe.add_surface (xsize2,xsize2)
local xsurf3 = fe.add_surface (xsize3,xsize3)

local snapbg1 = xsurf1.add_artwork ("snap",0,0,xsize1,xsize1)
snapbg1.alpha = 255
snapbg1.video_flags = Vid.ImagesOnly

xsurf2.visible = false
xsurf2 = xsurf3.add_clone(xsurf2)
xsurf2.set_pos (0,0,xsize3,xsize3)

xsurf1.visible = false
xsurf1 = xsurf2.add_clone(xsurf1)
xsurf1.set_pos (0,0,xsize2,xsize2)

xsurf3.set_pos (0,0,flw*0.5,flw*0.5)

fe.add_text(xsize1 + " " + xsize2 + " " + xsize3 ,0,50,flw*0.5,50)
local snap0 = fe.add_artwork("snap",flw*0.5,0,flw*0.5,flw*0.5)
snap0.video_flags = Vid.ImagesOnly

General / Re: Help AM 2.4 Generate Collection/Romlist
« Last post by mothra on August 10, 2018, 11:39:39 PM »
Same Problem here (it was always working this way):

Windows 7 PC
Arcade64.exe (Version 0.199 or 0.200) (exported gamelist.xml or not)
It seems that AM is not reading the XML files correctly

nplayers.ini = works (get imported)
catver.ini = works (get imported)
history.dat = work (it's index get created in AM)

Update: AM (listxml) importing XML from HBMAMEUI64.exe works fine!
No idea why its not working with Arcade64.exe (you know the former MAMEUIFX)

Themes / Re: [download] NEVATO theme
« Last post by Joe737 on August 10, 2018, 08:08:49 PM »
Regarding not launching in XP - I got a new graphics card (HD 4670) and the driver update fixed my problem.  Perhaps because it installed some software or components I didn't have before? Either way, it turned out to be a Windows (specifically graphics driver) issue.  Thanks for everyone who tried to help - so many cool people in this hobby!  -Joe
General / Re: *SOLVED* Unable to launch MAME roms from Nevato (WinXP 32-bit)
« Last post by Joe737 on August 10, 2018, 08:06:41 PM »
Everyone, thank you so much for your thoughts and ideas.  I don't know the exact fix, but I upgraded my graphics card from an ATI X300 to an ATI HD 4670.  I had previously updated the drivers to the latest available.   I installed the drivers (Catalyst 14.4) that also included C++ updates?  Anyway, after only changing the graphics card and installing drivers, I can now launch all MAME games from Nevato once again, I'm so happy!  Hope this helps someone else, and maybe it can narrow down requirements for AM and wheel-based themes.   I don't know if it was a missing bit of software, or the old hardware couldn't handle it..  Hopefully this makes sense to those who understand the code.  PS, I'm humbled that Verion stopped in to show support - very impressive! What a great community.  Thanks for helping this ancient MAME machine breath new life!
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