Recent Posts

Pages: [1] 2 3 ... 10
1
nice to see how ya did the clock update in the theme....

3 or more years ago i put out a theme..   using their premium...  right here...no one said shit..

its back when they were even smaller...  i posted up on their fourm  ..on how to modify their themes
and they took it down....  and canceled me,   all i did was show others how to open their themes so you could dump all the grafix
witch at that time just taking the theme.what ever it was and renaming it to .RAR   ... they changed that soon after

i have a feeling this is going to surface....at some point,,,  any hoo good effort..

mater of ,, just found one of the pics from it   

   

i should re do it but better :o
2
No I get that - my point was; why doesn’t mGalaxy just code it for AM? If takoni was able to write, what seams to be, about 90% of it for AM all by himself then surely a paid service can afford to port it for AM (and that’s not to minimize takoni’s great work.)

mGalaxy won’t answer anyone on their forums over the last 3 months, but they’ll go after a lone user for providing a service that they refuse to provide themselves.

Idk - just seems a little uncouth that’s all. I’m sure mGalaxy is legally within their rights - it’s just not a good look.
3
I guess I can see why they would want to email you. My thing is; if they're that worried/upset about it, why don't they offer it for the Pi?

Also, when you say without the backgrounds - do you mean the whole graphical full screen image of the TV with the clock and the posters in the background? And the whole arcade room?

Thanks again for all of the hard work!

Windows and linux are two totally different things. Attractmode happens to work on both because its based on a multi platform framework. The author already stated he wpuld have to dp a complete rewrite of mgalaxy.
4
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« Last post by dukpoki on Today at 02:38:04 PM »
For some pics there are some weird aspect ratio/not-fitting-properly problems going on.

Here is an example:




Look at the left of the Policenauts boxart.  I've attached the original boxart image which is 800x672.

5
Themes / Re: best them for vertical display ?
« Last post by mono20 on Today at 12:44:34 PM »
I started on some layout work this evening based on the vertical multi-game carts that are available (some of the screens I show above).
I probably won't recreate one of those this time, but instead will make something similar from scratch.
But essentially yeah, vertical theme shouldn't be a problem, and the intro video even rotates fine (although it's a bit stretched.. need to find a dedicated vertical video if there is one!) :)


te recomiendo que la diseñes bansandote en el the king of air Jamma es muy bueno yo me hice  una de la pandora box 4 tambien estoy pansando en hacer una de la the king of air Jamma en vertical una pista las imagenes y videos lo puedes octener de un backup de la micro sd de  jamma que estan por la red
6
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« Last post by dukpoki on Today at 12:20:23 PM »
The modified layout you've made for arthurvalenca is wicked!  I think the crop actually looks good!

Thank you for making the "clean" mode.  It's very minimal and nice.  There is one thing I do wish you could modify though and that is for your region info to have more detection.  Is there any way to make it so that every parenthesis (and not just the first) in the title can be detected and displayed?

For example, let's say I have four different roms of the same game:

1.  Final Fantasy VI (USA)
2.  Final Fantasy VI (Japan)
3.  Final Fantasy VI (Japan) (English Translated)
4.  Final Fantasy VI (USA) (Beta) (Hacked)

Currently..  It only shows USA for 1 & 4 and Japan for 2 & 3.


I use a code like this for my own layouts and it works fine:

Code: [Select]
function trimmed_name( index_offset ) {
    local s = split( fe.game_info( Info.Title, index_offset ), "(" );
    if ( s.len() > 0 )
        return s[0];

    return "";
}

// gets the second part of the game name, after the "("
function subname1( index_offset ) {
local s = split( fe.game_info( Info.Title, index_offset ), "(" )
local s2 = ""
if ( s.len() > 1 ) {
s2 = split(s[1],")")
return s2[0]
}
return ""
}

// gets the third part of the game name, after the "("
function subname2( index_offset ) {
local s = split( fe.game_info( Info.Title, index_offset ), "(" )
local s3 = ""
if ( s.len() > 2 ) {
s3 = split(s[2],")")
return ", " + s3[0]
}
return ""
}

// gets the fourth part of the game name, after the "("
function subname3( index_offset ) {
local s = split( fe.game_info( Info.Title, index_offset ), "(" )
local s4 = ""
if ( s.len() > 3 ) {
s4 = split(s[3],")")
return ", " + s4[0]
}
return ""
}

// Any blank--if no text after parenthesis, then sends N/A
function subname4( index_offset ) {
local s = split( fe.game_info( Info.Title, index_offset ), "(" )
local s5 = ""
if ( s.len() > 1 ) {
s5 = split(s[1],")")
return ""
}
return "N/A"
}


local region_text =fe.add_text("",100, 100, 500, 22 )


fe.add_transition_callback( "update_game_info" )
function update_game_info( ttype, var, ttime )
{
    if ( ttype == Transition.StartLayout || ttype == Transition.ToNewList || ttype == Transition.EndNavigation )
    {
region_text.msg = subname1 (var) + subname2 (var) + subname3 (var) + subname4 (var) ;

    }
    return false;
}



I'm sure though there might be a better way than I have implemented.
7
I guess I can see why they would want to email you. My thing is; if they're that worried/upset about it, why don't they offer it for the Pi?

Also, when you say without the backgrounds - do you mean the whole graphical full screen image of the TV with the clock and the posters in the background? And the whole arcade room?

Thanks again for all of the hard work!
8
Scripting / Re: KeyboardSearch module
« Last post by Wenzon on Today at 08:32:06 AM »
I'm not sure but think something is missing in this line for the module to work on my theme.
Code: [Select]
local search_surface = fe.add_surface(fe.layout.width, fe.layout.height)
9
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« Last post by arthurvalenca on Today at 06:52:19 AM »
Actually I do not see problems in putting the videos even if they cut, because the layout has the option to predict the game, but on the main screen I found the videos and the boxes to be the same size, it does not disturb me at all. I really have abandoned all the other consoles to use only MAME, but this thema I will always use, in my opinion is the best and most complete.
10
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« Last post by zpaolo11x on Today at 06:45:32 AM »
this layout.nut that you sent was perfect, you solved the problem of the letter orders and still put the video to work after the selection of the game, it was simply wonderful, your work and very professional, only one question could put a greater delay to when I select the box, I think that about 2 seconds would be ideal, thanks for the help.

Thank you for the good comments, happy you like Arcadeflow :) I think I can add the delay, maybe I'll put an option for that in the layout options so anyone can tune it to their needs.
Pages: [1] 2 3 ... 10