Recent Posts

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@ gamesfan
sorry, can't help. I'm not using mameui.
I'm offering you the relevant files (old = before patching ; new = after patching).
Use a tool like winmerge to see which codeline differs / changes and transfer it to mameui sourcecode (it seems similar to mame sourcecode).
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General / Re: The dreaded MAME black screen on exit
« Last post by Oomek on Yesterday at 05:11:50 PM »
Prio, it's an app that adds new functions to the task manager, including permanent elevation.
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General / Re: The dreaded MAME black screen on exit
« Last post by mrteeney on Yesterday at 04:42:57 PM »
I've done it, I've finally done it, damn them all to hell!!! :) :) :)

I've tried everything and finally found a fix for this, at least with my setup.  If you go into the actual MAME config (Config menu, emulators, mame) you'll see an option that says 'Non-blocking Wait Mode', I changed this to 1 (or 2 if your system is slow) and with the latest version of AM, you'll see a quick blank screen (if you're running Attract True Black, if not, it's your desktop) followed by the AM menu!!  Now if I could just figure out how to run Attract True Black to not trigger the Windows UAC...
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TRIPLE WHAMMY   :D

I can't remember who it was, but a year ago I found a post from someone saying version 2.0.0-rc2 solved their problems, and it solved mine too.






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General / Re: How to troubleshoot a theme crashing?
« Last post by keilmillerjr on Yesterday at 05:53:25 AM »
That's odd that attract would actually crash because of a theme.

Some general debugging things I do.
  • Set attract in windowed mode so you can see console/terminal at the same time.
  • Verify you have correct dependencies (modules) for theme.
  • Use debug plugin to reload layouts and show framerate.
  • Print to terminal a test string or variable to string to narrow down your error. If already using helpers module, there's a print function to include a line return making it easier.
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Themes / Re: Update - HUD 1.0.4
« Last post by arthurvalenca on Yesterday at 05:04:24 AM »
Great Theme, Thanks for share!!!!!!!!!! :)
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General / Re: Raspberry Pi F.A.Q.
« Last post by kDycu on Yesterday at 04:16:43 AM »
Everything you describe seems to be correct. Are you using a good 2+ amp power adapter? I have seen ffmpeg fail when compiling for no apparent reason. Since it's a new build I would try it again, it might have been a fluke. I'll also mention you can use a "-j4" flag after the "make" commands when you're compiling. This will use all 4 cores of the Pi3 and speed things along.

May I kindly suggest you mention this flag in the first post? Would have been nice to know about before waiting through the hour+ compile!  ;D
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General / How to troubleshoot a theme crashing?
« Last post by barkeater on Yesterday at 03:28:02 AM »
Sorry if this is a super easy question - I have been searching for an hour or so with no luck.

I have attract mode working on my build.  Windows 7, 64 bit Pro, using the 64 bit version.   Attrac-Man and some of the other basic themes work fine, but when I try to use flat-blue it just crashes. 

I tried setting --loglevel -debug to no avail.

Basically, everything loads and then Attract-mode just crashes, with a windows method that says "Attract-Mode is not working".  Where do I start troubleshooting this?

many thanks

Pete ( a noob)
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General / Re: Block multiple launch input
« Last post by alucard on Yesterday at 02:51:31 AM »
I'm start writing an Autoit launcher wrapper that disable inputs when launching a game
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Announcements / Re: Version 2.5.1 bugfix release
« Last post by bundangdon on Yesterday at 12:58:48 AM »
Great work! Thank you very much for fixing issue #499  ;D
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