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General / 2.6.1 Seg Fault on start?
« Last post by shinyarcade on Today at 03:11:21 PM »
Hi, I just installed Attract Mode, and seem to be having an issue starting.  When I run attract, the screen flickers like it wants to draw a window, then exits with "Segmentation Fault".  The end of the debug logs show:
Code: [Select]
Created Attract-Mode Window: 1280x1024 @ 0,0 [OpenGL surface: 1280x1024 bpp=24]
Segmentation fault

when I run attract -v, this is the output:
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attract -v
Attract-Mode v2.6.1 (Linux, SFML 2.3.2 +FontConfig +Xinerama +SWF)
avcodec 56.60.100 / avformat 56.40.101 / swscale 3.1.101 / avutil 54.31.100 / swresample 1.2.101

OpenGL 1.5 Mesa 17.2.4
 - vendor  : nouveau
 - renderer: NV34

Shaders are available.

Am I just using the wrong version for my system, or is there something else I may have done wrong?

Thank you.
Thanks Solve.

I had in attract.cfg:

Code: [Select]
smooth_images       no
then I changed it to:

Code: [Select]
smooth_images       yes

after changing everything working normal.
that big thank you !!
Scripting / Re: Modify / add more game information at the bottom bar?
« Last post by rloxley on Today at 07:30:46 AM »
Thank you both so much for the really fast and detailled informations... fantastic!

I will try later on and pretty sure coming back to you :-) :-)
Emulators / Re: Amiga emulators setup for attractmode?
« Last post by dmmarti on Today at 07:22:36 AM »
The P-UAE core within Retroarch has been getting alot of updates lately.

It works great using *.hdf files.

You have to have the kickstarts and the WHDLoad.prefs files all named and placed into the \system folder ... but once you have it setup, *.hdf files work great.

If you're a Retroarch user, this lends itself to easy controller setup and the other added options Retroarch has as well.
Scripting / Re: Modify / add more game information at the bottom bar?
« Last post by dmmarti on Today at 07:19:37 AM »
The information, as you mentioned, does need to exist in the Attract Mode romlist file.

To populate a romlist file, there's a few different ways to do it.

You can use the built-in scraping feature of Attract Mode (need to get the latest 2.6.1 update with the fix) to scrape a system against thegamesdb.  That should populate the romlist fields.

You can also import from another front-end like Hyperspin's XML database files.  That would populate those fields - but your rom filenames would need to match what's in the Hyperspin XML file.

I'm not aware of any 3rd party scraper that will generate an Attract Mode formatted romlist file - although there may be one that exists, not sure.
Scripting / Re: Modify / add more game information at the bottom bar?
« Last post by dmmarti on Today at 07:15:02 AM »
That information is programmed into the layout.nut file usually.

You can add code into it that will display various information wherever on the screen you want it to show up.

Here's some examples of code you can put into that theme's layout.nut file to show information .. you will probably have to adjust the X and Y position and the width/height parameters though to fit that theme.

Sample layout.nut code:

local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;

// emulator text info
local textemu = fe.add_text( "Emulator: [Emulator]", flx* 0.1625, fly*0.5, flw*0.6, flh*0.025  );
textemu.set_rgb( 255, 255, 255 );
textemu.align = Align.Left;
textemu.word_wrap = false;

// year text info
local texty = fe.add_text("Year: [Year]", flx*0.1625, fly*0.525, flw*0.13, flh*0.025 );
texty.set_rgb( 255, 255, 255 );
texty.align = Align.Left;

// players text info
local textp = fe.add_text("Players: [Players]", flx*0.25, fly*0.525, flw*0.13, flh*0.025 );
textp.set_rgb( 255, 255, 255 );
textp.align = Align.Left;

// played count text info
local textpc = fe.add_text("Played Count: [PlayedCount]", flx*0.35, fly*0.525, flw*0.13, flh*0.025 );
textpc.set_rgb( 255, 255, 255 );
textpc.align = Align.Left;

// display filter info
local filter = fe.add_text( "Filter: [ListFilterName]", flx*0.45, fly*0.525, flw*0.2, flh*0.025 );
filter.set_rgb( 255, 255, 255 );
filter.align = Align.Left;

// manufacturer filter info
local manufact = fe.add_text( "Manufacturer: [Manufacturer]", flx*0.1625, fly*0.55, flw*0.25, flh*0.025 );
manufact.set_rgb( 255, 255, 255 );
manufact.align = Align.Left;

// display game count info
local gamecount = fe.add_text( "Game Count: [ListEntry]-[ListSize]", flx*0.41, fly*0.55, flw*0.5, flh*0.025 );
gamecount.set_rgb( 255, 255, 255 );
gamecount.align = Align.Left;

For the genre icon .. that's another section of code that usually exists in the layout.nut file to match up what is in a romlist file (Category field) to a PNG picture file for display.  But you have to make sure to have the PNG files to go along with it.
Scripting / Re: show number of games on display
« Last post by lordricker on Today at 05:32:18 AM »
thank you much sir.
Scripting / Modify / add more game information at the bottom bar?
« Last post by rloxley on Today at 05:18:48 AM »
Hey folks :-)

I am using the vintage collection original theme and really like to stay with it. But it provides not as much detailled game information on the "bottom bar" like others often do, like the "motion blue" frontend for example. Please see attached pictures, 1. is the one i use and like to modify, second is the example.

Can you give me a hint or a detailled howto on how to achieve that? Which file/s to modify in which way?

These additional game informations also have to be added to the gamlist first to show up, i think...

thanks in advance :-)
Emulators / Re: Mame setup for windows
« Last post by scooter1974 on Today at 05:12:31 AM »
Make sure you are in the same directory as your mame.exe file.
Emulators / Re: Amiga emulators setup for attractmode?
« Last post by sosimple on Today at 04:18:14 AM »
Hi. look at that.

the user Locutus74 has probably found a solution, but with winuae, winuae loader and whdload.

tried it but unfortunately it doesn't work. damned.

PS: in winuae you have to convert the games from .lha to amiga conform .zip so that winuae loader can handle it.
Thanks.. I'll read it. Didn't expected that complicated amiga support.. For now i don't have much free time actually.
Thanks all for the help.
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