Recent Posts

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1
Announcements / Re: Version 2.4 sneaking in!
« Last post by nevincho on Today at 09:59:08 AM »
I have e problem with new version. After run - crash.

last_run.log:

Attract-Mode v2.4.0 (Windows, SFML 2.5 +SWF +7z)
avcodec 58.18.100 / avformat 58.12.100 / swscale 5.1.100 / swresample 3.1.100

Config file not found: C:\MAME\pROGRAMS\Frontend\attract-v2.4.0-win32\attract.cfg
 - Constructed 1 filters in 0 ms (1 comparisons)
2
Announcements / Re: Version 2.4 sneaking in!
« Last post by raygun on Today at 09:23:32 AM »
Thanks for the update.
What do you mean exactly with "Attract-Mode is now looking for game overview information in a different place then previously" , I have tons of overview scrapped descriptions and I prefer to move them to another place than re-scrape all the stuff.
Which is the new location?

Here is the description of where the overviews are now stored:

https://github.com/mickelson/attract/commit/88595c811b2ebe717d1c9ea116373531b92cc6cb

hope that helps!
3
Themes / Re: Hello-Nintendo Theme
« Last post by chad.burdette88 on Today at 07:21:34 AM »
This theme is AWESOME. I have one idea that I would Tweet on the theme. I would replace the 1UP mushroom to being a NES controller instead. I love how you organized everything man! Looks great
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Announcements / Re: Version 2.4 sneaking in!
« Last post by zpaolo11x on Today at 04:31:01 AM »
Doing what you just said always worked for me, unless your assigned multiple things the same zorder perhaps?

Looking at the commit, explanation of the changes in layouts.md it’s basically the same intended usage but processed slightly different. I don’t see how it would be an issue, unless some one wants to explain to me otherwise?

https://github.com/mickelson/attract/commit/e53655f697e178dfa0bfe3c1bf350e1afa94c349

Thank you for the link to the commit, I wasn't able to find it :) At the beginning I thought that I could use zorder like defining a "layer" over which items were drawn, but the fact that the order was intended as a number from 0 to number of objects -1 made me think that the trick of putting 999 as a zorder was not going to work. The new way seems more straightforward.

I'll have to check how it works with nested surfaces....
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General / Re: Roms work in AM but not in Mame64 (not kidding)
« Last post by keilmillerjr on Today at 02:33:31 AM »
Too much in this thread for me to sort out. However -

Mame romset version must match mame version.

If attractmode works launching mame rom and not mame, you likely have attract passing params. Check your attract config.

Not sure what you are talking about a database file and some program.
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Announcements / Re: Version 2.4 sneaking in!
« Last post by qqplayer on Today at 02:33:07 AM »
Thanks for the update.
What do you mean exactly with "Attract-Mode is now looking for game overview information in a different place then previously" , I have tons of overview scrapped descriptions and I prefer to move them to another place than re-scrape all the stuff.
Which is the new location?
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Announcements / Re: Version 2.4 sneaking in!
« Last post by keilmillerjr on Today at 02:28:08 AM »
Zorder.

it is listed in the "Layouts.txt" file in the main folder

* `zorder` - Get/set the Image's order in the applicable draw list.  Objects
     with a lower zorder are drawn first, so that when objects overlap, the one
     with the higher zorder is drawn on top.  Default value is 0.


I'm on a Mac right now and can't find that file, but from what I remember from Windows installation that wording is not very different from what was in the old version, but the way zorder works is not so straightforward without further explanation. For example, can I put zorder = 9999 to fix something on top of anything? This didn't always work in the past because that was not the intended use

Doing what you just said always worked for me, unless your assigned multiple things the same zorder perhaps?

Looking at the commit, explanation of the changes in layouts.md it’s basically the same intended usage but processed slightly different. I don’t see how it would be an issue, unless some one wants to explain to me otherwise?

https://github.com/mickelson/attract/commit/e53655f697e178dfa0bfe3c1bf350e1afa94c349
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General / Re: new BlendMode...
« Last post by zlagos on Today at 01:40:45 AM »
Yes, it would not be bad to have an example that shows the new options.  :-[
9
Announcements / Re: Version 2.4 sneaking in!
« Last post by zpaolo11x on Today at 01:15:03 AM »
Zorder.

it is listed in the "Layouts.txt" file in the main folder

* `zorder` - Get/set the Image's order in the applicable draw list.  Objects
     with a lower zorder are drawn first, so that when objects overlap, the one
     with the higher zorder is drawn on top.  Default value is 0.


I'm on a Mac right now and can't find that file, but from what I remember from Windows installation that wording is not very different from what was in the old version, but the way zorder works is not so straightforward without further explanation. For example, can I put zorder = 9999 to fix something on top of anything? This didn't always work in the past because that was not the intended use
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General / Re: Overview share
« Last post by metabolix on Yesterday at 11:48:30 PM »
Thank is very usefull
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