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Scripting / animation, scale ....text Q:
« Last post by jedione on Today at 08:12:27 AM »
any one know a workaround, for this...

scale text, in animation module, not working correct

works fine without "carsize" as soon as you add it freaks out..

General / Re: Installation Help
« Last post by progets on Yesterday at 11:34:30 PM »
the experimental menu leads to a dead end for me, atleast after I install it I can in no way enter attract mode, no such option like "switch to attract mode" appears in the Retropie menu.
This is normal. You'll need to create your own entry for "switch to attract mode" or go to the command line and type "attract". This is true regardless of your Attract-Mode installation method. I wrote a script that will do this (and more) here (Pi FAQ #9)

Your error looks like a problem with SFML. Did you install all the required dependencies and compile SFML before trying to compile Attract-Mode? Did you update the OS (sudo apt-get update; sudo apt-get upgrade) and before compiling?

Themes / Re: Snes Mini Simple - WIP
« Last post by maikolik on Yesterday at 09:06:27 AM »
A master piece theme, i like the snes mini graphics look
General / Re: Compile windows: error pkg-config command not found
« Last post by progets on April 22, 2019, 11:38:40 PM »
Why? A Linux cross-compile is better because it stores many libraries within the executable. A msys2 compile will require a lot of .dll files in order for attract.exe to run.

My advice is to just use the daily Windows build here (which is a cross-compile) or cross-compile yourself.
Themes / Re: DisplayBeta Theme
« Last post by jedione on April 22, 2019, 07:45:29 PM »
I I would release as is looks great,  I would like to have it....
Please post up on your website..
I use display menu.  For me it is a great way
To reset a theme Wyle making it to see results
Themes / DisplayBeta Theme
« Last post by FrizzleFried on April 22, 2019, 04:50:17 PM »
I've put together a pretty simple DISPLAY MENU theme for my own arcade cabinet use... I'm considering putting a little work in to it to release to the general public.  I'm not sure if it's worth doing though as I am not sure if anyone uses display menu themes much on their arcade cabs.  In any case... here is a quick demo of what I have...
General / Compile windows: error pkg-config command not found
« Last post by keilmillerjr on April 22, 2019, 03:13:31 PM »
I have a friend trying to compile attract from source on windows. I help remote using teamviewer. I never compile on windows so its new to me. We install msys2, successfully update the system and I confirmed all packages up to date. It seems like a stripped down version of arch.? Installed the required packages according to the wiki. Cloned and run make on attract, i get an error pkg-config command not found. I installed it manually from pacman. Still same error. Has anyone encountered this?
Thanks for your share, i'm a little dumb when we are talking about script and didnt arrived to make it work Ahaha :)

But just to thanks for the share on mega for the description :)
Thanks a lot :)
General / Re: Rotating Monitor Cab Project
« Last post by YellowBirdAZ on April 22, 2019, 08:27:37 AM »
OK still very much a WIP but I finally got to the point I could mount it in place. Gives a better picture of what I am trying to do. The slim built works for my purposes, but if you try something like this be warned the biggest issue is structural integrity. Mine is almost all MDF and would probably snap in two if I mishandled it, but it is very sturdy when mounted.

The Attract Mode piece of this is that those stray green and yellow wires are going to attach to mercury/tilt switches attached to the back of the monitor. As the monitor is rotated, those switches are going to register button presses that will be mapped to AM such that they toggle between two layouts. The layouts will actually be the same... just one will be displayed vertically and one horizontally, and they will use horizontal and vertical game filters. (I can't see how to switch orientation this way at the display-level.
General / Re: Installation Help
« Last post by armanivers on April 22, 2019, 07:23:16 AM »
Download and install the latest image of RetroPie from here

Next install AM one of two ways: 1) from the RetroPie Experimental Menu or 2) follow the steps in the AM PI FAQ ( or the AM Wiki (

Instructions here

Thank you for the fast reply,

I've tried both methods, the experimental menu leads to a dead end for me, atleast after I install it I can in no way enter attract mode, no such option like "switch to attract mode" appears in the Retropie menu. The second option ,which I prefer works up until the end, then I have to type “make USE_GLES=1“ in order to compile the updated source code from the attract directory,but I keep getting the following error:

flags: -Wl,--export-dynamic -I/usr/include/freetype2 -DDATA_PATH=\"/usr/local/share/attract/\" -O2 -DNDEBUG -I/opt/vc/include -L/opt/vc/lib -Iextlibs/miniz -Iextlibs/audio/include -D__STDC_CONSTANT_MACROS -I/usr/local/include -I/usr/include/freetype2 -I/usr/include/arm-linux-gnueabihf -I/usr/include/AL -Iextlibs/squirrel/include -Iextlibs/sqrat/include -Iextlibs/nowide -Iextlibs/nvapi -Iextlibs/gameswf  -DUSE_GLES -DUSE_FONTCONFIG -DUSE_LIBCURL -DUSE_SWRESAMPLE
Compiling obj/fe_base.o...
In file included from src/fe_base.cpp:24:0:
src/fe_util.hpp:28:27: fatal error: SFML/Config.hpp: No such file or directory
#include <SFML/Config.hpp>
compilation terminated.
Makefile:456: recipe for target 'obj/fe_base.o' failed
make: *** [obj/fe_base.o] Error 1

and no matter what I cannot continue from this point beyond, any ideas?
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