Recent Posts

Pages: [1] 2 3 ... 10
1
Themes / Re: Arcadeflow theme v 7.9 [Release] Updated 29 May 2020
« Last post by zpaolo11x on Today at 03:10:22 AM »
Whereas a notification for an update IS a real plus, an autouodate is not necessary for me, I'd rather control when I update and if I want to update 😉

That's right, I'm not planning a real "silent" autoupdate, more of a popup that gives you details of the new version and allows you to download (and install?) the new version if you want.

I'm just thinking if the right place for the "check for updates" entry should be the "utility menu" or the "options menu"... maybe the options menu is better, there you could also enable/disable automatic notification.

Right now most of these works: I can check the status online, get the updated "what's new" notes and display them. I can also let the user download the correct zip file. For installing, that's a different beast... easiest way would be to just deploy the new file on the old folder, that won't touch user preferences, but may keep some junk from older version. More convoluted, but much better IMO, would be to create a new versioned folder, deploy the new zip there, transfer preference files and after all this edit the attract.cfg to substitute all the references to the old version to the new one. That would be something :D
2
Themes / Re: The Great Themes Collection v4.0 [Released!!!!]
« Last post by carlosc1975 on Today at 02:55:39 AM »
I Love your themes and setting it all up is a breeze once you get the hang of things.

Im having trouble setting up the Nintendo 64 theme as it wont play the MP4's. All i get is statics. I can say i know how to set it up as I have set up MAME, Super Nintendo, NEO GEO, SEGA 32X.

All play the Video Snap. But Nintendo 64 Wont play it

Here is my .INI file

# Generated by Attract-Mode v2.6.1
#
executable           C:\LaunchBox\Emulators\RetroArch\retroarch.exe
args                 "[romfilename]" -L cores\parallel_n64_libretro.dll
rompath              E:\Roms\Nintendo 64 Roms
romext               .z64;.n64;.v64;.Z64;.N64;.V64
system               Nintendo64
info_source          thegamesdb.net
artwork    boxart          E:\attract\scraper\Nintendo64\boxart
artwork    flyer           E:\attract\scraper\Nintendo64\fanart
artwork    marquee         
artwork    snap            E:\attract\scraper\Nintendo64\snap
artwork    video           E:\attract\scraper\Nintendo64\Video
artwork    wheel           E:\attract\scraper\Nintendo64\wheel


Your help would be appreaciated.

Crlos
3
General / Re: [HELP] Function Control
« Last post by sickle on Yesterday at 10:14:45 PM »
in your code, it says, if the menu is visible, hide the menu when you click enter (I assume the "hide_menu()" function has nothing about selecting a game in it):
Code: [Select]
if (signal == "select"){

if (menu.visible) hide_menu();
else show_menu();
return true;

}


remove "hide_menu()" and replace it with fe.signal( select )




for more context read this: http://attractmode.org/docs/Layouts.html#signal
4
General / Re: To developers (implementation)
« Last post by sickle on Yesterday at 10:03:11 PM »
man, this would be great. my tg-16 theme runs heavily on .mov files right now, and I'm working on getting them small enough to run it on a pi, without losing their quality
5
Themes / Re: [V1.0 Release][WIP] Famicom Mini/NES Mini theme
« Last post by sickle on Yesterday at 09:58:04 PM »
Hello, I'm new to Attract Mode, and trying to get this theme working.  I notice that when I push up to get to the config, and press the button to enter it, pushing up will change the game I was on and pressing the button will launch it.  I don't want either of these to occur.  Is there something that I'm doing wrong? Any way to correct it?  Thanks very much.

this is because by default those buttons are set up as [NextGame] and [PrevGame]. just hit tab, scroll up to controls, find previous game and next game in the list, and remove their inputs. Hope you like attract mode!

also, if you want to try some other great themes try here: http://forum.attractmode.org/index.php?topic=481.0

and finally, I'm gonna shamelessly plug my most recent theme: http://forum.attractmode.org/index.php?topic=3397.0
6
Themes / Re: The Great Themes Collection v4.0 [Released!!!!]
« Last post by akafox on Yesterday at 08:45:50 PM »

It's my pleasure to see that you love this version. With regards to the FadeArt() function for the background image, I didn't change anything in all honesty. Maybe a linux update on your side did the trick? I have no idea...

No don't think that is it. I can take for instance the neogeo aes theme that was in version 3.0. The fade back ground doesn't work... I have to change it manually.
I can take the same neogeo aes layout from the new version (4.0) that you have posted and I still have to manually change it. However the new neogeo CD layout that came with version 4.0 works just fine without any changes...and so does the other new layouts you added in 4.0. But the layouts that were in the 3.0 build do not work without the edit even using them from your newest download pack.

As for the main menu, which are you refering to? "Main Menu" or "Hyperspin Main Menu Theme Mode"?

The main menu works like it should however the "hyperspin main menu" (as it is called) doesn't work correctly. I see only the wheel the layout doesn't work correctly I think.

EDIT: Remember you told me to change that line:

Code: [Select]
local bg = FadeArt( bg_img, 0, 0, flw, flh );
with

Code: [Select]
local bg = fe.add_image("bkg.png", 0, 0, flw, flh);
so the backgrounds would show in linux?

your new layouts added in the 4.0 release (i.e. PS2, PS3 neogeo CD) WORK with the line
Code: [Select]
local bg = FadeArt( bg_img, 0, 0, flw, flh );
but not with the line
Code: [Select]
local bg = fe.add_image("bkg.png", 0, 0, flw, flh);

it is backwards now of what it was!  :o
7
General / Weird rom list navigation
« Last post by felixthadog on Yesterday at 08:42:19 PM »
Hi all,

I have connected my Rpi3 to a HD TV and I use the AttracMan layout for the games list in Attract-Mode. I have configured the "Left" & "Right" arrow keys to jump to the "Previous Letter" & "Next Letter", which works for the most part. However, when the current letter is "T" and I press the right arrow key (Next Letter), instead of jumping to the letter "U" it jumps to the first game with "The" at the beginning of the title. I have to keep pressing the right arrow key until I reach the last game with "The" at the beginning of the title, then it will jump to the letter "U". Similarly, if the current letter is "V", pressing the right arrow key (Next Letter) will jump to the first game with "Vs" at the beginning of the title. I have to keep pressing the right arrow key until I reach the last game with "Vs" at the beginning of the title, then it will jump to the letter "W". I have looked through all of the Attract-Mode settings but I have been unable to find anything that could explain this behaviour. Any suggestions why this could be happening?

Example rom list:

sabotenb;Saboten Bombers (set 1);advmame;;1992;NMK / Tecmo;;;;;;;;;;
ttchamp;Table Tennis Champions (set 1);advmame;;;Gamart;;;;;;;;;;
tgmj;Tetris The Grand Master (JAPAN 980710);advmame;;1998;Capcom/Arika;;;;;;;;;;
mrflea;The Amazing Adventures of Mr. F. Lea;advmame;;1982;Pacific Novelty;;;;;;;;;;
thedeep;The Deep (Japan);advmame;;1987;Woodplace Inc.;;;;;;;;;;
theend;The End;advmame;;1980;Konami;;;;;;;;;;
tinstar;The Tin Star;advmame;;1983;Taito Corporation;;;;;;;;;;
thief;Thief;advmame;;1981;Pacific Novelty;;;;;;;;;;
ufosensi;Ufo Senshi Yohko Chan;advmame;;1988;Sega;;;;;;;;;;
valkyrie;Valkyrie No Densetsu (Japan);advmame;;1989;Namco;;;;;;;;;;
vblokbrk;VS Block Breaker (Asia);advmame;;1997;Kaneko / Mediaworks;;;;;;;;;;
cstlevna;Vs. Castlevania;advmame;;1987;Konami;;;;;;;;;;
wrecking;Vs. Wrecking Crew;advmame;;1984;Nintendo;;;;;;;;;;
vulcan;Vulcan Venture;advmame;;1988;Konami;;;;;;;;;;
wacko;Wacko;advmame;;1982;Bally Midway;;;;;;;;;;

Cheers,
Matthew
8
Emulators / Re: Help Future Pinball
« Last post by coisf on Yesterday at 12:15:24 PM »
 :-\ I'm going mad, now I don't leave anymore, plus I don't even start the teknoparrot that went yesterday, I attach the file for future pinball, I tried with cmd and it works.

tried everything on win7 x64, on win10 x64 no future pinball and teknoparrot, yesterday they went,
9
Themes / Re: [V1.0 Release][WIP] Famicom Mini/NES Mini theme
« Last post by procyon on Yesterday at 08:52:29 AM »
Hello, I'm new to Attract Mode, and trying to get this theme working.  I notice that when I push up to get to the config, and press the button to enter it, pushing up will change the game I was on and pressing the button will launch it.  I don't want either of these to occur.  Is there something that I'm doing wrong? Any way to correct it?  Thanks very much.
10
Themes / Re: Arcadeflow theme v 7.9 [Release] Updated 29 May 2020
« Last post by adu on Yesterday at 08:08:11 AM »
Whereas a notification for an update IS a real plus, an autouodate is not necessary for me, I'd rather control when I update and if I want to update 😉
Pages: [1] 2 3 ... 10