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Messages - Oomek

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211
Themes / Re: [CONCEPT] NEON Theme
« on: April 15, 2017, 04:54:39 PM »
I could box it up like in your example, but It depends on how many people like to see the filters list to be visible, not just the active one. I have no idea where to squeeze it without breaking the symetry.

212
Themes / Re: [CONCEPT] NEON Theme
« on: April 15, 2017, 03:07:44 PM »
Thanks for your input Pooterman. As you said, Top part needs work, still unsure how I would like it to be. Will try your suggestions. Your theme looks sleek.

213
Themes / [CONCEPT] NEON Theme
« on: April 15, 2017, 08:24:30 AM »
I've come up with the idea last night of a Neon Theme and I need your feedback. Would you like me to make that kind of theme? Feel free to post any suggestions.


214
Themes / Re: SILKY Theme v0.61 beta
« on: April 14, 2017, 07:30:07 PM »
Just tested your latest fix and it is SO smooth now.  Theme works great on the Pi now.

The only minor issue is that on a lower res CRT monitor the small text at the bottom (year/manufacturer, play count, num players) is hard to read and blurry.  Could there be an option to make them a little bigger?  If not, no big deal.  It's already pretty great. 

Thanks again for the theme!

What resolution are you running your AM in?

215
Themes / Re: SILKY Theme v0.61 beta
« on: April 13, 2017, 10:22:09 PM »
SILKY Theme v0.61 beta released

 - Flyer trigger changed from ToNewSelection to EndNavigation

Download link in the first post

216
Themes / Re: SILKY Theme v0.61 beta
« on: April 13, 2017, 10:18:34 PM »
It depends on the resolution and the carrier elements number set. For resolution 1080 in height and default 5 snaps in the column the snaps are rendered in 284x200 box

217
Themes / Re: SILKY Theme v0.6 beta
« on: April 13, 2017, 04:26:11 PM »
You are right, thanks for bringing it to my attention. I will fix it later tonight as my daughter is occupying my pc atm.

218
Themes / Re: SILKY Theme v0.6 beta
« on: April 13, 2017, 03:38:32 PM »
SILKY Theme v0.6 beta released

 - Game List Rows added to Layout Options
 - Carrier show/hide added to Layout Options

Download link in the first post

219
Themes / Re: SILKY Theme v0.5 beta
« on: April 12, 2017, 11:33:44 AM »
No worries, I can add few more tweaks. Give me a few days.

220
Scripting / Re: Rounded corners via glsl shader?
« on: April 12, 2017, 04:01:52 AM »
I wrote a little demo for you which adds antialiased rounded corners without using a masking texture. It's aspect ratio agnostic. Have fun with it.

layout.nut
Code: [Select]
local flw = fe.layout.width
local flh = fe.layout.height
local snap_width = 500
local snap_height = 500
local radius = 0

local snap = fe.add_artwork( "snap", 0, 0, snap_width, snap_height )
snap.x = flw / 2
snap.y = flh / 2
snap.origin_x = snap.width / 2
snap.origin_y = snap.height / 2
snap.preserve_aspect_ratio = true

local snap_shader = fe.add_shader( Shader.Fragment, "shader.frag" );
snap.shader = snap_shader

fe.add_ticks_callback( "tick" )

function tick( tick_time ) {
radius += 2
if( radius > 100 ) radius -= 200
snap_shader.set_param( "radius" , radius)
snap_shader.set_param( "snap_dimensions" , snap.width, snap.height)
if ( snap.preserve_aspect_ratio) snap_shader.set_param( "subimg_dimensions" , snap.subimg_width, snap.subimg_height)
else snap_shader.set_param( "subimg_dimensions" , snap.width, snap.height)
}

shader.frag
Code: [Select]
uniform sampler2D texture;
uniform float radius;
uniform vec2 snap_dimensions;
uniform vec2 subimg_dimensions;
vec2 dimensions;

float roundCorners(vec2 p, vec2 b, float r)
{
    return length(max(abs(p)-b+r,0.0))-r;
}

void main()
{
if (subimg_dimensions.x <= subimg_dimensions.y)
{
dimensions.x = snap_dimensions.x * subimg_dimensions.x / subimg_dimensions.y;
dimensions.y = snap_dimensions.y;
}
else
{
dimensions.x = snap_dimensions.x;
dimensions.y = snap_dimensions.y * subimg_dimensions.y / subimg_dimensions.x;
}
    vec2 halfRes = 0.5 * dimensions;
float b = 1.0 - roundCorners(gl_TexCoord[0].xy * dimensions - halfRes, halfRes, abs(radius));
    vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
    gl_FragColor = vec4(gl_Color.xyz * pixel, smoothstep(0.0,1.0,b));
}

221
Themes / Re: SILKY Theme v0.5 beta
« on: April 11, 2017, 05:01:12 PM »
I use only one system, so I cannot check that. Are your snaps and artwork on the ssd, hdd or sd card?

222
Themes / Re: SILKY Theme v0.5 beta
« on: April 11, 2017, 03:44:22 PM »
No mate, I don't mind at all, just leave a note in the comment what you have used so people can find my theme.

223
Awesome. Thanks

224
General / Snap video freezes and sound looped after waking up PC
« on: April 10, 2017, 03:36:20 AM »
The topic should be self explanatory, but anyway, here is the issue. When I put my PC to sleep while the snap video is playing and then wake PC up using any button that is not bound to navigation Attract Mode freezes and sound is played in a short loop until I press up or down arrow.

I've created an isuue on github as I believe this is a bug, but if anyone knows some workaround to this please let me know.

https://github.com/mickelson/attract/issues/340

225
No one with a fruit cake here? How come :) ?

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