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Messages - rand0m

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1
The error relates to DDraw/ DirectX. 
Post #2 lists some solution (dx runtime files): https://steamcommunity.com/app/343000/discussions/0/215439774852237513/

2
General / Re: Best way to update while keeping user settings
« on: November 12, 2018, 06:48:28 AM »
Replacing .exe is the way, but you should keep (rename) the old .exe files just in case.

Some additional files are also included in new versions so downloading the complete package and comparing it is a good idea, like the last version had default filter, emulator files which makes adding new systems to AM a breeze. This won't be needed if you don't plan on tweaking with the layout/ setup.

3
General / Re: Flash Executable Files
« on: November 09, 2018, 02:11:12 PM »
game in question requires one to use mouse for clicking (on screen) before proceeding- you can automate this function via auto-it or autohotkey.

4
I have read others using bat scripts as bridges. What is the actual reason for that though ?

Not sure really.  I'm personally trying to get batches to work because PCSX2 doesn't have a great per game config system built-in to the emulator itself in the same way say, Dolphin does.  The way PCSX2 handles it, is to have a folder with separate ini files and then launch the game via command prompt with the directory to the ini as part of the argument.   That is the only reason i'm trying to use batch scripts--to setup individual games with their own specific arguments. Now i know there's other various ways to go about doing it for example creating lnk files or using the "custom argument" field that's built-in AM itself (press Esc+down) but I like working with batch files.  (btw there's also a limitation in lnk shortcuts where the "target" field has a maximum character limit which becomes problematic to some code/game combinations, especially games with long names.)

following arguments would work provided a sub-folder with exact same name as rom is in "Game Configs" folder. You only need to create two basic game configs (templates) i.e. hardware and software then copy and rename to rom name. Few games will require fixes on top of that.
 
"[romfilename]" --fullscreen --nogui --cfgpath="Path\to\Game Configs\[name]"

Or you can use Spectabis (link: https://spectabis.github.io/) which can boot directly using game config profile.

@xod (thread starter) provided no reason comes to mind why you would be having this issue, have you tried MameUI? progettosnaps has archived versions, you should be able to grab mameUI v0.78.

5
Scripting / Re: scrolling text to off screen surface...
« on: October 28, 2018, 12:02:52 AM »
thanks for the reply,  :D
  almost done

here it is..https://www.youtube.com/watch?v=5B6POnaSbdk&feature=youtu.be

Nice work Jedione, strange request but is it possible to control the flow of text (vertical) by input from keyboard/ gamepad.

6
Themes / Re: Theme name
« on: October 28, 2018, 12:00:23 AM »
Videos are too small. If you are looking for a simple theme check out Arcade color by Kent79 (http://forum.attractmode.org/index.php?topic=939.msg7057#msg7057)

7
Themes / Re: Complete collection of SNES PAL boxart/covers
« on: October 27, 2018, 11:56:26 PM »
Great work, thank you for sharing.

8
General / Re: Roms into subfolders
« on: October 27, 2018, 11:46:56 PM »
I think "[name]\[romfilename]" in arguments will take care of directories so <dir>may not be needed in romext. Please try:

executable           C:\attract\EMU\zsnes\zsnesw.exe
args                 -m "[name]\[romfilename]"
rompath              C:\attract\EMU\zsnes\roms\
romext               cdi;gdi

9
General / Re: Adding a button instruction screen after launching rom
« on: October 27, 2018, 11:40:56 PM »
Interesting ideas in this thread! IMHO create a new artwork entry (controls) in emulator.cfg and then link artwork to fade.nut giving 1 second interval to load the rom. This would automate the process but won't respond to a button press.

Or utilize popup.nut linking controls artwork. This is discussed here > http://forum.attractmode.org/index.php?topic=456.0 (raygun and liquid8d posts). This would respond to button press but wont auto execute after launching a rom.

10
General / Re: Meaning of "emulator" in regards to displays
« on: October 27, 2018, 11:03:47 PM »
Yes it would be ok, you can rebuild and then remove the old list. If everything else is already set as you like, then you can manually:

1. Rename emulator.cfg
2. Rename and edit romlist and "Find/ Replace All" old emulator to new one (third column).
3. Edit attrcat.cfg, rename old romlist to new one.

PS: You can change the emulator from game edit.

11
General / Re: Meaning of "emulator" in regards to displays
« on: October 26, 2018, 11:34:17 PM »
As progets said, its far better to match emulators with displays. But you can direct both GB and GBC emulators to a single location like D:\Gambatte. If you are just starting on AM I would recommend that you develop standard naming conventions to keep things organized. e.g. I use "System (Primary Emulator)".

12
General / Re: exit display help
« on: October 24, 2018, 02:45:31 AM »
A duct tape solution:

> Create emulator settings for custom exit display with "executable" being "cmd" and "romext" being "bat"
> Create bat files to exit AM and to exit Windows (Shutdown)

Not directly related but I wonder if there is only one rom (say exit-AM.bat) in a romlist, it can be executed directly by opening that display.

13
General / Re: Opening Display to first game in a romlist
« on: October 21, 2018, 01:43:11 AM »
My understanding was that "index = 0" means item being currently highlighted (in selection) so +1 or -1 would mean item above and below the selected item respectively. Wouldn't "index = 0" simply keep the selection at the same item which is currently highlighted without plugin?

14
Won't be much help in this case, sorry. I am using nested layout so can change default to display menu (which I want to be the first item/ list displayed). The layout you are using would require one to open AM at a specific position in a list. I don't think AM supports this out of box, maybe an index place can be specified in layout or a plugin but I have no hands-on experience with that sort of thing.

keilmillerjr might be able to guide you towards a solution.

15
General / Re: bug help
« on: October 21, 2018, 01:23:48 AM »
Looks like a theme issue, my guess would be index being -1 or +1.

PS: Wont hurt to double check the controls/ mapping.

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