Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - akafox

Pages: [1] 2 3 ... 57
Themes / Re: The Great Themes Collection v4.0 [Released!!!!]
« on: Yesterday at 11:55:16 AM »
I did not do "heavy testing". I just checked to see if the background showed or not..results:

Code: [Select]
local bg_img = "bkg.png";
local bg = FadeArt( bg_img, 0, 0, flw, flh );

does not work

Code: [Select]
local bg_img = "bkg";
local bg = FadeArt( bg_img, 0, 0, flw, flh );


Code: [Select]
local bg = FadeArt( "bkg", 0, 0, flw, flh );

Themes / Re: The Great Themes Collection v4.0 [Released!!!!]
« on: June 02, 2020, 08:45:50 PM »

It's my pleasure to see that you love this version. With regards to the FadeArt() function for the background image, I didn't change anything in all honesty. Maybe a linux update on your side did the trick? I have no idea...

No don't think that is it. I can take for instance the neogeo aes theme that was in version 3.0. The fade back ground doesn't work... I have to change it manually.
I can take the same neogeo aes layout from the new version (4.0) that you have posted and I still have to manually change it. However the new neogeo CD layout that came with version 4.0 works just fine without any changes...and so does the other new layouts you added in 4.0. But the layouts that were in the 3.0 build do not work without the edit even using them from your newest download pack.

As for the main menu, which are you refering to? "Main Menu" or "Hyperspin Main Menu Theme Mode"?

The main menu works like it should however the "hyperspin main menu" (as it is called) doesn't work correctly. I see only the wheel the layout doesn't work correctly I think.

EDIT: Remember you told me to change that line:

Code: [Select]
local bg = FadeArt( bg_img, 0, 0, flw, flh );

Code: [Select]
local bg = fe.add_image("bkg.png", 0, 0, flw, flh);
so the backgrounds would show in linux?

your new layouts added in the 4.0 release (i.e. PS2, PS3 neogeo CD) WORK with the line
Code: [Select]
local bg = FadeArt( bg_img, 0, 0, flw, flh );
but not with the line
Code: [Select]
local bg = fe.add_image("bkg.png", 0, 0, flw, flh);

it is backwards now of what it was!  :o

Themes / Re: The Great Themes Collection v4.0 [Released!!!!]
« on: May 31, 2020, 03:47:44 PM »
@Yaron2019 It works great I LOVE it! It looks soooooo awesome!!

I do have to point out...strangely the new themes yo made work great "out of the box" on linux but the "old" themes still have that bug with the fade. Changing the one line fixed everything of course ans all of them work just fine. I was wondering though what yo did on the new themes that i didn't have to change anything but they still worked...

would be nice if they all worked out of the box on linux and windows if possible. I don't mind "hacking ans changing code" but some others may not (or know how).

But it is "complete" ans AWESOME!

Have to also does the Main Menu supposed to work?

Themes / Re: The Great Themes Collection Version 4 TEASER
« on: May 26, 2020, 09:31:06 PM »
Just a teaser!!?? I WANT IT NOW! :D

looks SO GOOD!....but i can wait for perfection  :P

(you do awesome work yaron keep it up!  :D )

General / Re: How to set up attract mode on a PC step by step
« on: May 26, 2020, 09:27:35 PM »
Well sound like it is getting all it's info from another folder. I had this problem on a machine I had InstaSheller on.

do a search for the "attract.cfg" after a normal boot and see what comes up. Then do a test run from that folder after you boot the way you want.

If I recall it was all moved to my user documents folder...or something like that

Emulators / Re: Retroarch Flycast
« on: May 24, 2020, 09:21:04 PM »
rompath    path/to/roms;path/to/roms2

put in each path and separate them with a simi-colon   ;

As far as I can tell the 4DO core is still available in retroarch from the core down loader/updater.

As for the 3DO opera core the above works the same as the 4DO core. I did add one small step though so re-read it. :)

General / Re: filter to use to exclude mame games that need chd?
« on: May 19, 2020, 07:42:58 AM »
if i recall correctly it uses the Extra column to provide that info. However you MUST have used the listxml.xml on the info source scraper when building your list. Meaning that you used a "real" version of mame  and not a retroach core.

You can use a version of mameUI or Arcade to make a list based on just chd games.

As I understand a full chd set is roughly err 400-ish GB? (this is just the arcade side mind you) however most chd games are marked as not working in mame. So you could make a list of non working games as well and work that way if you want.

General / Re: Ambient sounds, Multiple key assignments?
« on: May 19, 2020, 07:23:22 AM »
Just to note, I had a little difficulty with the ambient sounds. I downloaded the sound files from the arcade ambience project  (very awesome) but they were not loading up properly and playing in the background.

what OS are you on? [Linux?] that is strange..mp3s work fine for me...

General / Re: swf files in AM
« on: May 19, 2020, 07:20:32 AM »
the swf wheels looks cool but yeah will not work within AM.

Just to note shockwave flash will be officially killed off this year by Adobe I believe. Too many security flaws and patches they are tired of maintaining it.

Glad we could help!

Happy Gaming!  ;D

General / Re: finalburn
« on: May 14, 2020, 06:22:33 PM »
First what opearting system are you on...

second I have never had a problem with anti-micro...(been a while since I have used it though)

and secondly final burn alpha has been replace with Final Burn neo

Thanks for the welcome!!!

1 - So I created extra "Systems" with games list. I see two lists of "SNES" for example. I have deleted the extra notepad files - but it has deleted all games in that section - but the section is still there. Any ideas?

You might still have the "display" or the "romlist" in there so AM is still loading it. You will have to make sure to delete BOTH the emulator AND the display just to be on the safe side.... That is done from with-in the AM menu i.e. In the AM main menu "emulators" from there pick the emulator and then near the bottom choose "delete this emulator" Next the displays menu from there pick the display and then near the bottom choose "delete this display" then restart AM just to be on the safe side.

2 - I believe this is the file you are looking for ? . I have double checked that the extensions are listed in AM. UNSOLVED

Actually those are not the files I need. The files I need are located in the /home/pi/.attract/emulator folder (notice the DOT in front of the attract folder..makes the folder hidden but it IS there!) From the terminal on your pi reached from pressing F4 on your keyboard that is plugged into your pi..type
Code: [Select]
cd ./attract/emulators then
Code: [Select]
nano your system.cfg (your system being the name of the file itself! (ex. super nintendo.cfg)
if you have remotely connected to your pi via SSH you can log into it and retrieve the file that way.

As for the log file it is in /dev/shm and the file is called runcommand.log

so type
Code: [Select]
cd /then
Code: [Select]
nano /dev/shm/runcommand.log
then you can paste the output from there
 (Examples at bottom of this post.)

3 - I actually figured this one out! Just redownloaded the files and they work now. Sweet!! SOLVED

Again that might have something to do with the extension that was needed. But glad you got it working! :D

4 - I will check out that section for my solution, thanks! UNSOLVED

Examples of files needed:
found from a terminal by typing
Code: [Select]
nano /dev/shm/runcommand.log
Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mgba$
Failed to open /home/pi/RetroPie/roms/gba/Army Men Advance (USA).srm: No such file or directory
[CDROM] No sg devices found and sg kernel module is not loaded.

This file is good for you to outputs anyerrors at launch..thus giving you clue what is wrong and how to fix it. This info posted here is what a linux terminal would output normallly if the program was launched from a raw terminal.

Attract Mode configuration file:
found from the terminal by typing:
Code: [Select]
ls .attract/emulatorsto see a list of files..and then form the /home/pi directory (if you want to know where you are type pwd)
Code: [Select]
nano .attract/emulators/nes.cfg an examle:

# Generated by Attract-Mode v2.6.1
executable  retroarch
args                -L  /usr/lib/x86_64-linux-gnu/libretro/ "[romfilename]"
rompath              /media/user/nes
romext               .zip
artwork    boxart          /media/user/nes/images/boxart
artwork    cartart         /media/user/nes/images/carts
artwork    flyer           /media/user/nes/images/covers
artwork    snap          /media/user/nes/images/videos
artwork    wheel        /media/user/nes/images/wheels

 again good to know where they are so you can make manual changes if needed

Did you read my post here?

Most of the raspberry pi stuff can be ripped out an applied to PCs as well maybe...

You have a point maybe I update that...

Pages: [1] 2 3 ... 57