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Messages - joyrider3774

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Hey going further with the setup from the 1st video i also created a video now showcasing how to add handhelds and consoles using retroarch as well as showing where you can get system video's and wheels for free and how they work in attract mode (menuart folder). i took Snes as example but setting up any other system using retroarch is always the same.

In case anyone is interested the video is here https://youtu.be/8GE-Z32cSHg and goes further where the 1st video ended but it's not really necassary to have followed the 1st video, you can always download attract and skraperui etc manually and then follow the video

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General / Re: [HELP] Displays Menu Options...
« on: June 20, 2020, 04:10:24 AM »
not sure i completely understand and never tried it before but i think if you first generate romlists per system / emulator first or if already have them it's just a matter of merging all those rom lists for consoles into 1 big romslist for handhelds into 1 big romslist etc and use those romlists and leave out the systems (middle part). The romslist contains the game names / roms but also emulators used and in theory it might work

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General / Re: Scraping from thegamedb.net not working
« on: June 17, 2020, 08:30:54 AM »
gamesdb has a request limit which is not that high .. so if your scraping a lot it will fail at some point. you can use other scrapers to scrape for media .. skyskraper, skraper (uses screenscraper.fr) etc. if your scraping for gameinfo only other scraper that can do it is skyskraper but there is no support for a windows version only real supported version is the linux and thus pi version but it can scrape for gameinfo you just have to know what your doing with it.

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General / Re: To developers (implementation)
« on: June 06, 2020, 05:02:29 AM »
can you share an example (mov) movies you could try ffmpeg mov to flv but i think flv might look bad? as far as i'm aware attract uses libavcodec (on my rpi4 at least) and if libavcodec supports it it should play.

edit: ffmpeg won't work for flv, ffmpeg only supports yuv420p not yuva420p for flv output

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someone needed some help so i created a very basic how to video on how to setup mame using attract. I know it's possible to generate / import the complete list at once and never do it again but already had to explain too much. If you follow step by step using same paths you should be able to have setup mame and have some media for it

https://youtu.be/eAmXj72ZNZc

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General / Re: Game manuals plugin (Released)
« on: May 23, 2020, 03:55:16 AM »
yes i know about the zip support, but i also need a way to know (beforehand) that a certain file with certain filename exists and i don't think there is support for that with zip files. For normal files i had to use a workaround function to know if a file exists. If you know of a way to verify if a file inside certain zip exists please let me know then i can add support for it. The plugin checks if certain filenames exists and do it's logic on that. Its needed to know the difference between file available and thus showing either the file or a "no manual found" image

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General / Re: Game Descriptions missing
« on: May 22, 2020, 03:33:38 PM »
in case anyone is looking for more overview files. I created and seperated some per skraper source / system using skysraper and uploaded them to github. The best ones are the the ones from previous url + the screenscraperfr one. They mostly follow hyperlist rom lists

https://github.com/joyrider3774/attract_overviews

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General / Re: Game manuals plugin i'm working on
« on: May 20, 2020, 11:52:59 AM »
ok i released an initial version of the plugin

available here https://github.com/joyrider3774/attract_gamemanuals_plugin

i included a simple batch file + pdftopng.exe to do your pdf conversions.

basically your pdf file has to be named the same as your rom's gamename in the romlist. and all you have to do then is run 'pdftopng.exe "filename.pdf" "filename"'  so you repeat the filename at the end without including .pdf it will create the correct png files then.

Be sure to read the readme on github it has all the info you need.

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General / Re: Game manuals plugin i'm working on
« on: May 20, 2020, 04:15:01 AM »
thanks there is only one downside... JPEG takes more space than PDF :(

i had about 20 gig of pdf converted to 80 gig of pngs (1 picture per page) i then converted those pngs to JPEG at 95% quality and it was about 60 gig. Am currently redoing them at 85% quality to see how big it is then. Space is not an issue for me though but just interested in knowing. Thats the only downside but for the rest i'm happy with it and i can use it on my raspberry pi also (also got a disk there)

EDIT: same manuals at 85% jpeg quality is only 36 gigabyte so going to use 85% almost halved in size compared to 95% quality

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General / Re: Game manuals plugin i'm working on
« on: May 20, 2020, 12:09:27 AM »
new video on the game manuals plugin. Add many new options and it will autodetect extension and give preference to video's first. So now you can also show instruction video's or games advertisements or first show the manual and at the end the instruction video or advertisement. Opacity can be set for both background + manual, background color can be changed.

https://youtu.be/bKykdoQ1BDQ

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General / Re: Game manuals plugin i'm working on
« on: May 18, 2020, 10:57:14 PM »
Added new options:

Preserve aspect ratio is working now



added option to display black background (to overlay everything)



or when when no keep aspect ratio is set the manual is stretched to screen dimensions


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General / Re: Game manuals plugin i'm working on
« on: May 18, 2020, 08:38:30 PM »
customn1 is definable you can choose any customn key. (like customn2 / 3 etc)

The same key is pressed again to go to the next page. There is no exit button i wanted to use just a single button. each press with the key loads (changes) the image until no file is found anymore then it hides. or if you switch games or launch the game it will hide itselve also. although if it's prefered i could try adding another customn key to cancel the image.

Edit: cancel key is added

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General / Game manuals plugin (Released)
« on: May 18, 2020, 03:03:33 PM »
Edit: it's released grab it here https://github.com/joyrider3774/attract_gamemanuals_plugin

Hello guys,

I'm working on a plugin to show game manuals inside attract, it should work with any layout but it does not display PDF files, you need to convert the pdf files to single page images first but i know of a tool from pdf tools to convert a pdf to png per page. So when my plugin is finished i'll provide it along with the plugin.

The plugin uses a lot of code from the SumatraPDF plugin but that plugin used an external pdf viewer and i wanted my manuals to be displayed inside attract itselve as i can't use an external pdf viewer on the pi.

Anyway the plugin is not finished yet but does work already you can see a previous video here on my youtube https://youtu.be/KqkXegUpZPQ

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General / Re: Attract Mode scraper and updated rom sets
« on: May 17, 2020, 11:01:43 PM »
skrapers can't know if a certain artwork is updated or not unless they keep metadata and the build in skraper does not do that. However certain skrapers always overwrite files but i'm not sure if the build in skraper does this. If it does not i know of a way to easily identify these files and erase those screenshots so they get redownloaded if you scrape afterwards.

Most of the times (depending on where your scraper got the data) the same screenshot is used to show "not working" screenshot or something so you need a tool that can search for such identical pictures by CRC and lets you delete them. one such tool is dupterminator it finds duplicate files by comparing md5 hash.

You let the tool search the files and you find one screenshot (show large files in the dir view in explorer.Exe) and locate it in the search results by sorting on the checksum column first and then all other files wich use the same screenshot should be in the same group. Highlight the files and press del button and they are erased.  After doing that rescrape your files and it will download new screenshots for the files you had erased.


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General / Re: Can you add AM to Retropie on a Pi 4?
« on: May 13, 2020, 10:20:38 AM »
step by step no but a general overview of what i did can be seen here https://pastebin.com/mAmEERyG thats all i can do. Its basically how i run it now until SFML gets an kms / drm backend so we can run it outside x again

you also have to understand that not all emulators from retropie can run under X there is a list of which can and can't on retropie forums. and this will only give you basic attract install you would still need to config some emulators and add attract themes emulators etc (i copied them from the hyperpie 2 base image which i booted on a raspberry pi 3)

also if attaching  rpi4 to a 4k tv it's best to uncomment the xrandr resolution line so it sets 1920x1080 4k @30hz is very slow someone else noticed that using same instructions

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