Author Topic: Arcadeflow theme v 17.4 [Release] Updated 05 September 2024  (Read 699761 times)

alucard

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Re: Arcadeflow theme v 12.1 [Release] Updated 20 December 2021
« Reply #1365 on: December 30, 2021, 08:41:31 AM »
If you want to try with AM+, you can get it here: https://github.com/oomek/attractplus/actions

I'm interested to this new AM version. How can I download a release from this link?

Furthermore, is there a command to execute to convert the current rom lists?

zpaolo11x

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Re: Arcadeflow theme v 12.1 [Release] Updated 20 December 2021
« Reply #1366 on: December 30, 2021, 08:44:04 AM »
I'm interested to this new AM version. How can I download a release from this link?

Furthermore, is there a command to execute to convert the current rom lists?

You have to log in to github to download the attractplus artifacts, while for regenerating the romlist, it is not strictly necessary but you can use the AM generate collection/romlist menu

alucard

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Re: Arcadeflow theme v 12.1 [Release] Updated 20 December 2021
« Reply #1367 on: December 30, 2021, 09:39:53 AM »
Ok, first thing is that your Amiga romlist has some issue, I see every line there's a blank line with just a ";", and the number of entries in each list item is too low, probably because you are using AM 2.6.1 "classic", not attractplus or the daily builds. I'll see if I can add an error check in the code for this scenario, otherwise the only way is to update your AM to the latest daily or to attract plus and regenerate all romlists.

Ok, I took a look at this post
http://forum.attractmode.org/index.php?topic=3141.msg22112#msg22112

At this point I think it is correct to adapt my old romlists

alucard

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Re: Arcadeflow theme v 12.1 [Release] Updated 20 December 2021
« Reply #1368 on: December 30, 2021, 10:11:02 AM »
Ok now it works.

For your information, this strange SNES game title breaks list initialization:
Odekake Lester: Lelele no Le (^^;

I removed the "(^^;" part

Thank you @zpaolo11x

zpaolo11x

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Re: Arcadeflow theme v 12.1 [Release] Updated 20 December 2021
« Reply #1369 on: December 31, 2021, 02:09:36 AM »

I removed the "(^^;" part


Well a ";" in the game name is going to cause issues even with the standard AM romlists because they are ";"-separated lists. Thank you for the heads up, I'll see if I can add a check for ";" in names when they come from the scraper.

alucard

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Re: Arcadeflow theme v 12.1 [Release] Updated 20 December 2021
« Reply #1370 on: January 01, 2022, 03:24:06 AM »
Hi zpaolo11x,

Is it possible to map a key that directly brings up system menu bypassing utility menu?

zpaolo11x

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Re: Arcadeflow theme v 12.1 [Release] Updated 20 December 2021
« Reply #1371 on: January 01, 2022, 04:21:06 AM »
Hi zpaolo11x,

Is it possible to map a key that directly brings up system menu bypassing utility menu?

Yes, just map the “Display Menu” shortcut in Attract Mode input options

zpaolo11x

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Re: Arcadeflow theme v 12.2 [Release] Updated 7 January 2022
« Reply #1372 on: January 07, 2022, 09:30:02 AM »
Arcadeflow 12.2 is out!

First version of 2022, with a lot of bugs fixes and issues solved that plagued 12.1. Hope this release goes smoothly so I'll be able to concentrate on new fetaures ;)

Enjoy!

alucard

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Re: Arcadeflow theme v 12.2 [Release] Updated 7 January 2022
« Reply #1373 on: January 09, 2022, 08:23:29 AM »
Hi @zpaolo11x
and thank you for this new release.

I am trying to introduce environment variables in the emulator configuration files.
For example

Code: [Select]
executable           %GAME_HOME%\RetroArch\retroarch.exe
args                 -f -L %GAME_HOME%\RetroArch\cores\bsnes_mercury_accuracy_libretro.dll "[romfilename]"
rompath              %GAME_HOME%\Roms\snes

but doing so all games are shown as missing.

AM seems to support this type of notation

Mark Norville

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Re: Arcadeflow theme v 12.2 [Release] Updated 7 January 2022
« Reply #1374 on: January 09, 2022, 08:32:30 AM »
Hi @zpaolo11x
and thank you for this new release.

I am trying to introduce environment variables in the emulator configuration files.
For example

Code: [Select]
executable           %GAME_HOME%\RetroArch\retroarch.exe
args                 -f -L %GAME_HOME%\RetroArch\cores\bsnes_mercury_accuracy_libretro.dll "[romfilename]"
rompath              %GAME_HOME%\Roms\snes

but doing so all games are shown as missing.

AM seems to support this type of notation

Your args do not seem correct, I only have

executable = emulation\RetroArch\retroarch.exe
arguments = -L "cores\WHAT EVER SYSTEM CORE_libretro.dll" "%ITEM_FILEPATH%"

I have not used this skin, so I do not know anything about it, but I would not use &Game_Home% that is possibly why they are not showing.

Regards

Mark
Well I am back a new PC I7 4790K, 780 TI, 16 Gigs, Windows 10. Hopefully will get delivered at weekend.

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zpaolo11x

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Re: Arcadeflow theme v 12.2 [Release] Updated 7 January 2022
« Reply #1375 on: January 09, 2022, 09:33:23 AM »
I am trying to introduce environment variables in the emulator configuration files.
For example

Code: [Select]
executable           %GAME_HOME%\RetroArch\retroarch.exe
args                 -f -L %GAME_HOME%\RetroArch\cores\bsnes_mercury_accuracy_libretro.dll "[romfilename]"
rompath              %GAME_HOME%\Roms\snes

but doing so all games are shown as missing.

AM seems to support this type of notation

Is %GAME_HOME% an environment variable you set on your system? Are you using Windows? AF should "expand" all paths to get the proper folder structure when using % variables, but I'll check it out, maybe I missed something in the code. So the game is marked like "missing" but if you run it, does it work?

alucard

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Re: Arcadeflow theme v 12.2 [Release] Updated 7 January 2022
« Reply #1376 on: January 09, 2022, 09:39:27 AM »
Is %GAME_HOME% an environment variable you set on your system? Are you using Windows? AF should "expand" all paths to get the proper folder structure when using % variables, but I'll check it out, maybe I missed something in the code. So the game is marked like "missing" but if you run it, does it work?

Code: [Select]
Microsoft Windows [Version 10.0.18363.1440]
(c) 2019 Microsoft Corporation. All rights reserved.

C:\Users\root>echo %GAME_HOME%
C:\Games

If I try to launch a game, it doesn't start but doesn't print anything in console

Mark Norville

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Re: Arcadeflow theme v 12.2 [Release] Updated 7 January 2022
« Reply #1377 on: January 09, 2022, 09:43:25 AM »
I don't think that console works,

just use attract and then in the folder look for last_run.txt

As I have said, I would not use %Game Home% unless you are using this on a Pi? If you are, then I apologise, I know nothing about Pi's apart from eating them.

If you are using it on a PC just put the full path in and the arguments that I gave.

I bet I could have it set up in two minutes.

Regards

Mark
Well I am back a new PC I7 4790K, 780 TI, 16 Gigs, Windows 10. Hopefully will get delivered at weekend.

Computer Specs : I7 3770K, 780 TI, 16 Gigs, Win 10
HD Specs : 1 x 1 TB SSD + 4 x 8 TB = 33 TB (fullish)
First system : ZX81 (Yes I am an old fart)
PS Network : MarkNorvile
Xbox : Mark Norville

alucard

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Re: Arcadeflow theme v 12.2 [Release] Updated 7 January 2022
« Reply #1378 on: January 23, 2022, 08:51:26 AM »
Hi,

I changed emulator for one game in Playstation.txt romlist.

Code: [Select]
...
Metal Gear Solid (USA) (v1.1);Metal Gear Solid (USA)(v1.1);Playstation;;1998;Konami;Shooter, Action;1;;;;;;;;;;
Oddworld - Abe's Oddysee (USA) (v1.1);Oddworld : Abe's Oddysee (USA)(v1.1);Playstation;;1997;GT Interactive;Adventure, Platform;2;;;;;;;;;;
Parasite Eve (USA);Parasite Eve (USA);Playstation-hw;;1998;Squaresoft;Adventure / Survival Horror, Adventure;1;;;;;;;;;;
...

in emulators folder

Code: [Select]
...
Playstation.cfg
Playstation-hw.cfg
...

end the two cfg differ only in retroarch launch command.

I deleted the .db1 file, but AF shows "Empty list"

zpaolo11x

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Re: Arcadeflow theme v 12.2 [Release] Updated 7 January 2022
« Reply #1379 on: January 23, 2022, 11:02:04 AM »

I changed emulator for one game in Playstation.txt romlist.

I deleted the .db1 file, but AF shows "Empty list"

Ok, this is one of those edge scenarios where things can go pretty wrong, I helped another user debug a multi-emulato arcade romlist so let's see what we can do here... first of all, after you deleted the .db1 file, did AF recerate it, and did you see one for playstation and one for playstation-hw?