Author Topic: Raspberry Pi Image for Pi2, Pi3 and Pi4 - with RetroPie  (Read 611123 times)

Floob

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #330 on: June 11, 2016, 03:21:32 AM »
@ floobs are you all over this 2.1.0 and 3.8.1 :-)

Haha! Maybe :)
It'll take a while to rebuild, do you think enough people would be interested in the changes between these versions?
RetroPie Help Guides: https://goo.gl/3gcNsT

omegaman

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #331 on: June 11, 2016, 08:41:47 AM »
Ok, I going to add another flyer option in addition to the pan-and-scan for lower spec systems. Basically, an option to turn on flyers with no panscan. The rpi 2 is just too under powered to render a lot of art with panscan turned on. Also, you can use the listbox option instead of using wheel art if performance is lacking.

Also, using custom wheel art that is uniform in size instead of the standard wheel pack can speed things up a little bit.

I made a few cosmetic changes to make robospin more cab friendly by enlarging the text, category and game logos size.   

omegaman

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #332 on: June 11, 2016, 08:47:21 AM »
efraimsangil-

How did it go on the odriod and how's the performance?

efraimsangil

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #333 on: June 11, 2016, 09:30:52 AM »
efraimsangil-

How did it go on the odriod and how's the performance?

Hi!

I am uploaded to youtube a Demo of AM with robospin-betanew layout running under Odroid XU4. The wheel is SUPER FASTER!  ;D ;D ;D

https://www.youtube.com/watch?v=wMJ1hnF9tn8

As you can see... only I can listen the video but I can't see it. This is only happens in robospin-betanew.  :-[
« Last Edit: June 11, 2016, 09:42:01 AM by efraimsangil »

omegaman

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #334 on: June 11, 2016, 10:23:35 AM »
Crazy, this doesn't happen on win10 or rpi3. What happens if you turn off the static effect?

efraimsangil

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #335 on: June 11, 2016, 10:29:16 AM »
Crazy, this doesn't happen on win10 or rpi3. What happens if you turn off the static effect?

Now I can see and snap o video. One frame of original video but not playing.  ;D ;D ;D

It's crazy.. yes.

omegaman

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #336 on: June 11, 2016, 10:59:04 AM »
Yes, that is crazy. Try this layout.nut
« Last Edit: June 12, 2016, 10:34:25 AM by omegaman »

efraimsangil

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #337 on: June 11, 2016, 11:22:26 AM »
Yes, that is crazy. Try this layout.nut

Black screen. Always I hear video audio.

omegaman

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #338 on: June 11, 2016, 12:34:18 PM »
efraimsangil-

I'm at a loss right now as to why its not working right on Odroid. It runs perfectly on win10 and rpi3 with the changes I made. You could try changing the resolution values at line 112 and 113 in the layout. Though, that shouldn't make any real difference unless your videos are in different aspects. The only other thing I can think of is using the fade module.

local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);

Omamez

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #339 on: June 11, 2016, 04:59:26 PM »
@ floobs are you all over this 2.1.0 and 3.8.1 :-)

Haha! Maybe :)
It'll take a while to rebuild, do you think enough people would be interested in the changes between these versions?

Floobs maybe you can do quick tut on putting the puzzle together and I can attempt it and also rls it to the community if you like.


@efraimsangil wonder if It could be compiled for the adroid c1

efraimsangil

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #340 on: June 12, 2016, 03:07:46 AM »
efraimsangil-

I'm at a loss right now as to why its not working right on Odroid. It runs perfectly on win10 and rpi3 with the changes I made. You could try changing the resolution values at line 112 and 113 in the layout. Though, that shouldn't make any real difference unless your videos are in different aspects. The only other thing I can think of is using the fade module.

local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);

I changed this two lines but nothing... fail. I am sure that using fade module you can fix that. :)

Thanks a lot.

efraimsangil

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #341 on: June 12, 2016, 06:24:49 AM »
@ floobs are you all over this 2.1.0 and 3.8.1 :-)

Haha! Maybe :)
It'll take a while to rebuild, do you think enough people would be interested in the changes between these versions?

Floobs maybe you can do quick tut on putting the puzzle together and I can attempt it and also rls it to the community if you like.


@efraimsangil wonder if It could be compiled for the adroid c1

I don't know how compile in C1. I think that's is same in XU4.

omegaman

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #342 on: June 12, 2016, 10:42:32 AM »
efraimsangil-

Could you try this new layout for me? I'm using the fade module for snaps and flyers. The pan-and-scan option has been taken out and replaced with just flyer.
« Last Edit: June 12, 2016, 10:57:05 AM by omegaman »

efraimsangil

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #343 on: June 12, 2016, 10:45:59 AM »
efraimsangil-

Could you try this new layout for me? I'm using the fade module for snaps and flyers. The pan-and-scab option has been taken out and replaced with just flyer.

Now I am out. But when I back home I will try :) Thanks again

efraimsangil

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Re: Raspberry Pi Image for Pi 2 and Pi 3
« Reply #344 on: June 12, 2016, 12:50:49 PM »
efraimsangil-

Could you try this new layout for me? I'm using the fade module for snaps and flyers. The pan-and-scan option has been taken out and replaced with just flyer.

Hi!

I am tested your new file but nothing... it's doesn't work. It's very rare. Why using Attrac-Man I can see the videos perfectly? Hmmm... I am sure that you find the mystery  ;)

Edit 1:

I am change part of your code in layout.nut (sorry) but now it's working in Odroid:

Code: [Select]
//create surface for snap

local snap = fe.add_artwork( "snap" );

snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;

//now position and pinch the surface

snap.set_pos(flx*0.092, fly*0.38, flw*0.226, flh*0.267);
snap.skew_y = -fly*0.002;
snap.skew_x = flx*0.009;
snap.pinch_y = 7;
snap.pinch_x = 0;
snap.rotation = -4.7;

I don't know if now it's working in RPI  ;D ;D ;D ;D
« Last Edit: June 12, 2016, 02:34:37 PM by efraimsangil »