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Messages - keilmillerjr

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1
General / Re: InstantSheller in Win7 - Need to Hide Batch Command Prompt
« on: February 17, 2018, 10:39:01 AM »
The command I posted does work. It points attract to the config directory. It does not hide the console like you think? I’m so confused now as to what you are trying to do and have already done.

I am just trying to shell directly to AM properly. I achieved it by shelling to the batch file, but that leaves the batch file command window visible. I want to get rid of that. Just straight shell to AM.

I am sure that command works, it just doesn't work on this build I am working on. What's happening now is that Attract Mode doesn't even launch upon bootup entering that command from the registry. I'll pass on figuring it out for now as the BATCH-to-EXE work-around works. And so look towards the next build using that command and report back.

What build are you using?

You shouldn’t need to use a batch file. I’ve been shelling attract from registry for a few years now. The -c param will resolve config issues in most cases. Attract 2.1 has two separate builds, with and without command line. I also have an ahk script/app I made to hide the attract console and pass params. Can find it in the plug-ins sticky. Obsolete now.

2
General / Re: InstantSheller in Win7 - Need to Hide Batch Command Prompt
« on: February 16, 2018, 07:48:09 PM »
The command I posted does work. It points attract to the config directory. It does not hide the console like you think? I’m so confused now as to what you are trying to do and have already done.

3
General / Re: InstantSheller in Win7 - Need to Hide Batch Command Prompt
« on: February 16, 2018, 06:08:12 AM »
Ahh, k. I see. So for my install, I have to change the shell in regedit to:

"C:\Attract Mode\attract.exe -c C:\Attract Mode"

I'll give this a shot and see what happens.

That’s right. ^^^^

Everything done in instasheller can be done without. Instasheller is no longer maintained so it doesn’t work on newer windows versions. I have win 10 100% hidden without instasheller. Legit 100%.

4
General / Installing MXE via home-brew on Mac to compile attract
« on: February 15, 2018, 06:05:56 PM »
http://mxe.cc/#requirements

Installing MXE via home-brew on Mac to compile attract.

I have home-brew already installed. Ran the following command:

Code: [Select]
brew install \
    autoconf automake coreutils gdk-pixbuf gettext \
    gnu-sed gnu-tar intltool libtool p7zip wget xz

This part of the requirements is what bothers me:

Quote
Some formulae are keg-only and will need brew link to be found.

You can tell there is some issues relating to keg-only based on the output from the command. Too long for this post so I will attach full length to post and in a gist link: https://gist.github.com/keilmillerjr/60a59bcdeaafd7c6ab453d2c8bd6ff6e

I tried running „make“ on the local repo and it confirms the issues:

Code: [Select]
Keils-iMac:mxe keiljr$ make
[create settings.mk]
[check requirements]
Missing requirement: autopoint
Missing requirement: scons

Please have a look at "docs/index.html" to ensure
that your system meets all requirements.

Can anyone help me sort out what I need to do to get the requirements part working so I can compile attract for windows?

5
General / Re: InstantSheller in Win7 - Need to Hide Batch Command Prompt
« on: February 15, 2018, 05:36:23 PM »
Why not just set attract as shell in registry?

Shelling directly to "attract.exe" (or using InstantSheller to do that) creates a weird conflict where it seems Attract Mode is launched with the settings menu open.

Code: [Select]
Keils-iMac:~ keiljr$ /Applications/Attract.app/Contents/MacOS/attract -c /Users/keiljr/.attract
Edit paths as appropriate for your windows install. Problem solved.

6
Scripting / Re: Sound on Button Push
« on: February 15, 2018, 09:40:01 AM »
Add a signal handler, check for custom1, then play custom sound. At work so hope this is enough to get you going.

https://github.com/mickelson/attract/blob/master/Layouts.md#add_signal_handler
https://github.com/mickelson/attract/blob/master/Layouts.md#add_sound

7
General / Re: InstantSheller in Win7 - Need to Hide Batch Command Prompt
« on: February 15, 2018, 03:45:11 AM »
Why not just set attract as shell in registry?

8
Themes / Re: Parallelism Full Pack Theme [Dispaly + Game Menu] [WIP]
« on: February 14, 2018, 02:34:12 AM »
You could make it responsive using percentages and breaks between formats. Shuffle module could make use of the odd layout as it’s presentation independent, but no animation like carrier.

9
Scripting / Re: How to put cabinet artwork in layouts?
« on: February 13, 2018, 01:39:22 AM »
You need to set up “cabinets” as artwork in the config file or with the tab menu.

10
General / Re: Inverted controls?
« on: February 11, 2018, 03:39:44 PM »
I don’t know. I have no issues at all using LEFT and RIGHT for game navigation, so maybe I don’t understand.

Are you saying you can use the left and right keys in the theme and then hit tab and use the same left and right properly in the config menus?  Because I can't.  Unless there's a specific code implemented (like the Blackthief07's code) into the theme, every time I try to re-bind the left and right keys to prev_game and next_game, the default bindings for left and right gets overwritten/erased (like the picture I posted previously) so that the left and right do not work in the config menus.

What horizontal theme are you using?  Mind posting a snap of your button config file that works with that theme?

I don’t usually use the config menu. I edit config files directly. However, the config menu only uses up/down for navigation, not left/right. I am using mvscomplete. All I did, like I said, map next game and previous game to left and right.

11
General / Re: Grid Layout?
« on: February 11, 2018, 03:33:55 PM »
https://github.com/mickelson/attract/tree/master/config/layouts

All three you mentioned are included. See github link above. Your config folder will be in a different location locally depending on your operating system.

12
Scripting / Re: Global settings
« on: February 10, 2018, 01:25:01 PM »
Might this be what the fe.nv table is for?

Yes. However, be careful that you don’t mess with other params and loose them. There’s no real guideline. I opted for fe.nv.layout_plugin_module <- {} to keep things working nicely between devs.

Check out how I am using it:
https://github.com/keilmillerjr/mvscomplete/blob/master/layout.nut
Line 244

13
General / Re: Inverted controls?
« on: February 07, 2018, 04:11:34 PM »
I don’t know. I have no issues at all using LEFT and RIGHT for game navigation, so maybe I don’t understand.

14
General / Re: Snap Art Without Fade-In?
« on: February 05, 2018, 12:06:56 PM »
You mean trim the video, then add an audio fade in? Not a bad idea, especially if there aren't no-fade videos available.

Yeah, I think Handbrake can probably do that, and I think ffmpeg can too.

I know it can trim, wasn’t positive on audio fade. If it can, should be easy to do.

15
General / Re: Snap Art Without Fade-In?
« on: February 05, 2018, 09:36:04 AM »
Can handbrake fade audio in/out?

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