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Messages - progets

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736
Emulators / Re: Best Compression for Specific Emulators
« on: June 15, 2018, 10:48:18 PM »
I like the Pi and it's cheap fun but it's not the best hardware for emulation. On the Pi I store small uncompressed roms locally (SD card) and access larger roms from my media center so space isn't a Pi issue for me. I honestly don't play much on the Pi because my media center and arcade cabinet are much more capable. That being said I use Windows mainly because some emulators aren't available for any other OS and it also has the largest selection of frontends.

In terms of the Pi, you are correct in saying .pbp is the best compression option for PS1 games using Psx-Rearmed. The Pi can use .chd files for some of the other systems I mentioned.

I've been gaming for a while and have a lot of roms. If I were to start today knowing what I know now I would get all my roms from a current MAME set because it has every game with checksums to know they are correct. Now that MAME is merged with MESS a complete rom set is close to 3TB but includes just about everything that can be emulated except GC, Wii, PS2 and PS3. MAME games are already compressed and ready to use in .zip, .7z or .chd formats. You can use these games with other emulators too, not just MAME and you can get the pieces you want without having to download the whole thing. If you take this path this thread might be helpful http://forum.attractmode.org/index.php?topic=2307.msg15606#msg15606.

Like most of us, I didn't get my roms like I mention above. I have uncompressed, converted and compressed most of my files more than once over the years. Here's some simple .bat files you can create to automate the process. Create a text file, copy the lines listed below into it and rename it. Place the .bat file and the corresponding .exe into the folder with the roms you want to compress and run the bat file. The .bat file will look in subdirectories and compress anything that matches the file extention. It will leave all your existing roms untouched, you can manually delete them if you're happy with the results. FWIW - All the tools (.exe) I mention below are free.


Any file extention to .zip (I'm using 7za.exe for these)

nes2zip.bat
Code: [Select]
for /r %%i in (*.nes) do 7za a -tzip "%%~ni.zip" "%%i"pce2zip.bat
Code: [Select]
for /r %%i in (*.pce) do 7za a -tzip "%%~ni.zip" "%%i"sms2zip.bat
Code: [Select]
for /r %%i in (*.sms) do 7za a -tzip "%%~ni.zip" "%%i"
Any file extention to .7z (I'm using 7za.exe for these)

nes27z.bat
Code: [Select]
for /r %%i in (*.nes) do 7za a -t7z "%%~ni.7z" "%%i"pce27z.bat
Code: [Select]
for /r %%i in (*.pce) do 7za a -t7z "%%~ni.7z" "%%i"sms27z.bat
Code: [Select]
for /r %%i in (*.sms) do 7za a -t7z "%%~ni.7z" "%%i"
Disc based systems can be converted using chdman.exe (chdman.exe is included with the MAME emulator, newer versions have the best compression). FWIW - To convert to .chd your existing audio files can't be compressed (i.e. no .mp3 audio files) they need to be .wav or possibly another uncompressed audio format.

convert2chd.bat
Code: [Select]
for /r %%i in (*.cue) do chdman createcd -i "%%i" -o "%%~ni.chd
for /r %%i in (*.gdi) do chdman createcd -i "%%i" -o "%%~ni.chd

PSP and PS2 games like the .cso format and they can be converted using maxcso.exe (get the latest version for best results)

iso2cso.bat (for performance adjust the thread count for your system, since these files are large too many threads could cause unresponsiveness or overheating (i.e. adjust or remove the thread statement all together but expect for your system to be taxed to the max if you do))
Code: [Select]
for /r %%i in (*.iso) do maxcso "%%i" --threads=2 -o "%%~ni.cso

Hopefully these will be helpful to compress your rom sets. You can obviously edit them to suit your needs but this should put you on the right path.





737
Emulators / Best Compression for Specific Emulators
« on: June 12, 2018, 11:48:46 PM »
Just my 2 cents but a lot has changed in emulation over the past couple of years. In the old days I zipped large files to save space but this caused long load times. These days you can use compressed formats that are native to a specific emulator. This saves space and decreases load times. Below shows what I'm doing today.

PS2 - .cso (PCSX2)
PS - .chd (RetroArch mednafen_psx_libretro core)
PSP - .cso (RetroArch ppsspp_libretro core)
GameCube - .gcz (RetroArch dolphin_libretro core)
Wii - .wbfs (Dolphin)
Sega CD - .chd (RetroArch genesis_plus_gx_libretro core)
Sega Dreamcast - .chd (RetroArch redream_libretro core)
Sega Saturn - .chd (RetroArch mednafen_saturn_libretro core)
TurboGrafx-16 CD - .chd (RetroArch mednafen_pce_fast_libretro core)
Panasonic 3DO .chd (RetroArch 4do_libretro core)

If anyone is interested in this I'd be happy to discuss the tools I used to convert the games or how you feel is the best way to store large games.

738
Themes / Re: Help with bartop cab
« on: June 11, 2018, 11:38:47 PM »
I already have the plans and I am currently working in the cabinet

Then why not share them?

P.S. Moderators we should have a cabinet or arcade build section. AttractMode is great for real arcade machines and it should be highlighted. IMO

739
Very nice!

740
Themes / Re: Help on adding an exit video?
« on: June 07, 2018, 02:22:16 PM »
Code: [Select]
ffplay -fs -autoexit ~\.attract\intro\intro.mp4

Here's a basic command assuming you have ffmpeg installed. You can adjust it to suit your needs.

This command can be entered directly in to the "Exit Command" field or you can create a script with the command and call the script from the "Exit Command" field.

741
General / Re: Help to compile attract-mode in windows 10 64bits
« on: June 06, 2018, 10:13:28 PM »
Compiling AttractMode on Windows requires the use of many .dll files once complete. Because of this I don't think many people do it. The recommend method is to cross compile using Linux since it a cleaner build that doesn't require outside dependencies.

https://github.com/mickelson/attract/blob/v2.3.0/Compile.md

I know this doesn't answer your question but can explain the lack of response. I think I've seen currently compiled Windows versions of AttractMode on Discord which might be a better option if you can't compile in Linux.

742
Themes / Re: Help on adding an exit video?
« on: June 06, 2018, 08:52:53 PM »
Is there a way to add a exit video similar to the intro video but plays when closing attract mode? I am using Linux on a regular PC and prefer working with the GUI or files, not the terminal. I don't mind editing/adding new configuration files now and then but I don't have much experience with it. This could be useful by adding a video containing directions on what to do after the machine is turned off (unplug, flip a switch, etc..) or adding credits.

Configure-->General-->Exit Command

Here you can enter the command to run your video when exiting AttractMode.

743
Scripting / Re: Problems Login
« on: June 06, 2018, 06:50:51 PM »
After not being able to login for several days it appears that the issue has been corrected.

744
Great features! The old way was more of a workaround hack. This makes more sense and is more efficient.

745
General / Re: Turning down brightness in Attractmode possible?
« on: May 25, 2018, 08:42:41 PM »
Thanks all, er, the explanation is quite long winded...basically I'm trying to get the .MP4 video previews brightness down without batch converting them. Is there any way to do this easily?

Thanks

You can apply "alpha=x" to your videos in the layout.nut you're using. "alpha=x" will define how transparent or opaque the video will be. "x" is the value that you can adjust from 1-255 (255 being fully opaque). As long as your videos don't have an image behind them or that area of the image is black this setting will cause a dimming effect.

Here's example section of a layout.nut that is defining a video to play
Code: [Select]
//Surface
local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);
snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;

Here's the same sample code with the "alpha=x" setting to dim the video
Code: [Select]
//Surface
local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);
snap.alpha=130;
snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;

746
General / Re: MAME games loading, but not displaying properly?
« on: May 22, 2018, 06:46:30 PM »
Which MAME are you using? AdvMAME requires AttractMode to be set to "Full Screen" instead of the default "Fill Screen".

Configure-->General-->Window Mode = Full Screen


Pi FAQ # 5 http://forum.attractmode.org/index.php?topic=1249.0

747
General / Re: Atract mode not showing most of my games
« on: May 21, 2018, 08:17:32 PM »
https://drive.google.com/drive/folders/1mFhI7JJA9pikh6WEopSfm61NJKxecIig?usp=sharing

This has everything you would need.

I can see that your FDS.cfg file has artwork paths defined as seen here
Code: [Select]
# Generated by Attract-Mode v2.3.0
#
executable           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\emulators\BizHawk-2.2.2\EmuHawk.exe
args                 "[romfilename]"
rompath              C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS
romext               .zip
system               Famicom Disk System
info_source          thegamesdb.net
artwork    flyer           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\flyer
artwork    marquee         C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\marquee
artwork    snap            C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\snap
artwork    wheel           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\wheel

Your SNES.cfg doesn't have any artwork paths defined as you can see below.
Code: [Select]
# Generated by Attract-Mode v2.3.0
#
executable           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\emulators\BizHawk-2.2.2\EmuHawk.exe
args                 "[romfilename]"
rompath              C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES
romext               .smc
system               Super Nintendo (SNES)
info_source          thegamesdb.net
artwork    flyer           
artwork    marquee         
artwork    snap           
artwork    wheel           

You need to setup/define the paths to your SNES artwork in the SNES.cfg so you can see them in AttractMode. Assuming you have the artwork and it's stored in the same way as your FDS collection your modified SNES.cfg would look like this.
Code: [Select]
# Generated by Attract-Mode v2.3.0
#
executable           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\emulators\BizHawk-2.2.2\EmuHawk.exe
args                 "[romfilename]"
rompath              C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES
romext               .smc
system               Super Nintendo (SNES)
info_source          thegamesdb.net
artwork    flyer           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\flyer
artwork    marquee         C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\marquee
artwork    snap            C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\snap
artwork    wheel           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\wheel

748
General / Re: Atract mode not showing most of my games
« on: May 20, 2018, 11:05:12 PM »
You need to provide a lot more information if you want help. If I have to guess based on your limited information... you didn't generate romlists or you haven't properly setup the emulators for the AttractMode install that doesn't show the games.

If you need more help provide the following files from both installs:
/attractmode/attract.cfg
/attractmode/emulators/<pick one>.cfg (provide the same file for both the working and broken install)
/attractmode/romlists/<pick one>.txt (provide the same file for both the working and broken install)


749
Themes / Re: [WIP] New Unnamed Theme
« on: May 15, 2018, 09:13:56 PM »
Is this theme complete or ongoing still?

I really like the look of it.

This was released as Blueprint http://forum.attractmode.org/index.php?topic=1947.msg13407#msg13407

750
I don't think there is a global way to do this. As jtslade states, there aren't a ton of game to setup so it shouldn't be an issue.

There are a lot of 2 player nonsimultaneous games that could be played on cocktail table. I think most people program a button to rotate the screen manually for these.

BTW - If you want to create a list of just cocktail roms you can use a 3rd party app like Romlister https://www.waste.org/~winkles/ROMLister/.

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