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Messages - progets

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736
Very nice!

737
Themes / Re: Help on adding an exit video?
« on: June 07, 2018, 02:22:16 PM »
Code: [Select]
ffplay -fs -autoexit ~\.attract\intro\intro.mp4

Here's a basic command assuming you have ffmpeg installed. You can adjust it to suit your needs.

This command can be entered directly in to the "Exit Command" field or you can create a script with the command and call the script from the "Exit Command" field.

738
General / Re: Help to compile attract-mode in windows 10 64bits
« on: June 06, 2018, 10:13:28 PM »
Compiling AttractMode on Windows requires the use of many .dll files once complete. Because of this I don't think many people do it. The recommend method is to cross compile using Linux since it a cleaner build that doesn't require outside dependencies.

https://github.com/mickelson/attract/blob/v2.3.0/Compile.md

I know this doesn't answer your question but can explain the lack of response. I think I've seen currently compiled Windows versions of AttractMode on Discord which might be a better option if you can't compile in Linux.

739
Themes / Re: Help on adding an exit video?
« on: June 06, 2018, 08:52:53 PM »
Is there a way to add a exit video similar to the intro video but plays when closing attract mode? I am using Linux on a regular PC and prefer working with the GUI or files, not the terminal. I don't mind editing/adding new configuration files now and then but I don't have much experience with it. This could be useful by adding a video containing directions on what to do after the machine is turned off (unplug, flip a switch, etc..) or adding credits.

Configure-->General-->Exit Command

Here you can enter the command to run your video when exiting AttractMode.

740
Scripting / Re: Problems Login
« on: June 06, 2018, 06:50:51 PM »
After not being able to login for several days it appears that the issue has been corrected.

741
Great features! The old way was more of a workaround hack. This makes more sense and is more efficient.

742
General / Re: Turning down brightness in Attractmode possible?
« on: May 25, 2018, 08:42:41 PM »
Thanks all, er, the explanation is quite long winded...basically I'm trying to get the .MP4 video previews brightness down without batch converting them. Is there any way to do this easily?

Thanks

You can apply "alpha=x" to your videos in the layout.nut you're using. "alpha=x" will define how transparent or opaque the video will be. "x" is the value that you can adjust from 1-255 (255 being fully opaque). As long as your videos don't have an image behind them or that area of the image is black this setting will cause a dimming effect.

Here's example section of a layout.nut that is defining a video to play
Code: [Select]
//Surface
local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);
snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;

Here's the same sample code with the "alpha=x" setting to dim the video
Code: [Select]
//Surface
local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);
snap.alpha=130;
snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;

743
General / Re: MAME games loading, but not displaying properly?
« on: May 22, 2018, 06:46:30 PM »
Which MAME are you using? AdvMAME requires AttractMode to be set to "Full Screen" instead of the default "Fill Screen".

Configure-->General-->Window Mode = Full Screen


Pi FAQ # 5 http://forum.attractmode.org/index.php?topic=1249.0

744
General / Re: Atract mode not showing most of my games
« on: May 21, 2018, 08:17:32 PM »
https://drive.google.com/drive/folders/1mFhI7JJA9pikh6WEopSfm61NJKxecIig?usp=sharing

This has everything you would need.

I can see that your FDS.cfg file has artwork paths defined as seen here
Code: [Select]
# Generated by Attract-Mode v2.3.0
#
executable           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\emulators\BizHawk-2.2.2\EmuHawk.exe
args                 "[romfilename]"
rompath              C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS
romext               .zip
system               Famicom Disk System
info_source          thegamesdb.net
artwork    flyer           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\flyer
artwork    marquee         C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\marquee
artwork    snap            C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\snap
artwork    wheel           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\wheel

Your SNES.cfg doesn't have any artwork paths defined as you can see below.
Code: [Select]
# Generated by Attract-Mode v2.3.0
#
executable           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\emulators\BizHawk-2.2.2\EmuHawk.exe
args                 "[romfilename]"
rompath              C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES
romext               .smc
system               Super Nintendo (SNES)
info_source          thegamesdb.net
artwork    flyer           
artwork    marquee         
artwork    snap           
artwork    wheel           

You need to setup/define the paths to your SNES artwork in the SNES.cfg so you can see them in AttractMode. Assuming you have the artwork and it's stored in the same way as your FDS collection your modified SNES.cfg would look like this.
Code: [Select]
# Generated by Attract-Mode v2.3.0
#
executable           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\emulators\BizHawk-2.2.2\EmuHawk.exe
args                 "[romfilename]"
rompath              C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES
romext               .smc
system               Super Nintendo (SNES)
info_source          thegamesdb.net
artwork    flyer           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\flyer
artwork    marquee         C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\marquee
artwork    snap            C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\snap
artwork    wheel           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\wheel

745
General / Re: Atract mode not showing most of my games
« on: May 20, 2018, 11:05:12 PM »
You need to provide a lot more information if you want help. If I have to guess based on your limited information... you didn't generate romlists or you haven't properly setup the emulators for the AttractMode install that doesn't show the games.

If you need more help provide the following files from both installs:
/attractmode/attract.cfg
/attractmode/emulators/<pick one>.cfg (provide the same file for both the working and broken install)
/attractmode/romlists/<pick one>.txt (provide the same file for both the working and broken install)


746
Themes / Re: [WIP] New Unnamed Theme
« on: May 15, 2018, 09:13:56 PM »
Is this theme complete or ongoing still?

I really like the look of it.

This was released as Blueprint http://forum.attractmode.org/index.php?topic=1947.msg13407#msg13407

747
I don't think there is a global way to do this. As jtslade states, there aren't a ton of game to setup so it shouldn't be an issue.

There are a lot of 2 player nonsimultaneous games that could be played on cocktail table. I think most people program a button to rotate the screen manually for these.

BTW - If you want to create a list of just cocktail roms you can use a 3rd party app like Romlister https://www.waste.org/~winkles/ROMLister/.

748
Scripting / Re: AM will prefer to play video issue
« on: May 13, 2018, 12:05:33 AM »
Code: [Select]
artwork    snap            e:\Emulator\Attract Mode\emu\Sammy Atomiswave\snap;e:\Emulator\Attract Mode\emu\Sammy Atomiswave\videos

Not working. It is still loading video

I prefer videos first and snapshots as a backup. I have used the reverse multi-path that I gave you above and thought it would work for you. I have now looked at https://github.com/mickelson/attract/blob/v2.3.0/Readme.md and can see that videos are always chosen first but can be overcome if you place the videos in subfolders with the game names. This would take some work and is more easily solved by modifying the layout.nut code to use a if/else type of statement like you were probably looking for in the first place, sorry.

749
Scripting / Re: AM will prefer to play video issue
« on: May 12, 2018, 11:10:53 PM »
Code: [Select]
artwork    snap            e:\Emulator\Attract Mode\emu\Sammy Atomiswave\snap;e:\Emulator\Attract Mode\emu\Sammy Atomiswave\videos

750
General / Re: Picture not found attract FREEZES
« on: May 11, 2018, 10:57:03 PM »
You didn't mention the OS either so it's not like I had much to go on. ;-)

What do you see on the console when it freezes?

Are you using software or hardware video decoding? AM hardware decoding is newer in linux (not in 2.1.0).

Have your tried different video modes? Full Screen vs. Fill Screen vs. Etc.

I should also ask what Linux distro and are you using RetroPie scripts for your build?

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