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Messages - progets

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General / Re: Help with wheel art in nevato theme.
« on: May 17, 2019, 10:39:48 PM »
Hi new attract mode user here,  can someone help me regarding adding wheel art to nevato theme?
I have downloaded a wheel pack for  Sega genesis off the hyperspin website, the files are in swf format.
My roms will need to be renamed to match the files, I have renamed a few roms to see if I can get the wheel art to work but I just have the question mark icons, I have put the files in the menu-art  wheel folder with correct path in the displays menu.

Are the hyperspin swf files compatible?
When searching on Google i see reference to hyperspin wheel art for attract mode
I cannot use the built in scraper as its not working at the moment so I'm trying the manual route just to get something looking good.
Apologies if it's an obvious fix or been asked before
I tried the search but couldn't find anything.
Many thanks

.swf files are ShockWave files and they are used in Hyperspin for themes/layouts. These are not the files you want for wheel images, you want .png files. These HS themes can be used in AM (with limited success with the hyperspin.nut) when configured properly but they aren't the files you want for wheels in Attract-Mode.

Only artwork for the "Displays Menu" are typically stored in the "menu-art" subfolders. Artwork for the games of a system can be stored anywhere are are defined in the /attract/emulators/<system_name>.cfg file which you can manually modify or configure through the GUI using Configure-->Emulators--><system_name>--><artwork_type>=<path_to_artwork>.

sample of a emulator.cfg (path can be based on the root of the volume (like below), full paths or relative paths)
Code: [Select]
# Generated by Attract-Mode v2.5.1
executable           \Emulators\RetroArch\retroarch.exe
args                 -f -L cores\picodrive_libretro.dll "[romfilename]"
rompath              \Roms\Sega Genesis
romext               .gen
system               Sega Genesis
artwork    boxart          \EmuMovies\Sega_Genesis\Box_3D;\EmuMovies\Sega_Genesis\Box
artwork    boxbackart      \EmuMovies\Sega_Genesis\BoxBack
artwork    cartart         \EmuMovies\Sega_Genesis\Cart
artwork    fanart          \EmuMovies\Sega_Genesis\Background
artwork    marquee         \EmuMovies\Sega_Genesis\Banner
artwork    snap            \EmuMovies\Sega_Genesis\Video_MP4_HI_QUAL;\EmuMovies\Sega_Genesis\Snap
artwork    title           \EmuMovies\Sega_Genesis\Title
artwork    wheel           \EmuMovies\Sega_Genesis\Logos

You can get the correct wheel images from the HS website here I think you need to be logged in (just with a free account) to download them.

There are many free tools to rename your images (and/or roms) here are a few (again you'll need to be logged in with at least a free account) and is a great place to get all the artwork. A free account there can download 100 files/500 MB per day (paid accounts can download more).

General / Re: Running merged mame softwarelist roms
« on: May 08, 2019, 11:19:30 PM »
I'm glad you got it working.

There was an issue with the --full switch years ago. I thought it was fixed but maybe not? Or it was fixed and then broke again? Anyways it's mention here three years ago

General / Re: Running merged mame softwarelist roms
« on: May 08, 2019, 09:40:39 PM »
Since you have a merged set you don't have individual zip files for the clones, they are inside the parent zipped files that Attract-Mode can't see. Look at the romlist.txt you posted and notice how "zelda" has the proper rom name but your other two entries do not reference rom names, they reference game names.

Based on what you have posted this is what Attract-Mode is doing:
/usr/bin/mame64 nes -cart  "/home/mame/MAME-SL/nes/" (this is correct and works)
/usr/bin/mame64 nes -cart  "/home/mame/MAME-SL/nes/The Legend of Zelda (USA).zip" (no such file exists)
/usr/bin/mame64 nes -cart  "/home/mame/MAME-SL/nes/The Legend of Zelda (USA, Rev. A).zip" (no such file exists)

I personally have always used split sets, which don't have this issue. Since Attract-Mode can't see your clones (they are hidden in parent zipped files) it can't directly make your romlist with clones. I think you can build a romlist.txt that will work with your merged set using the commands below. Rename /<path_to_attractmode_directory>/romlists/mame-nes.txt to something else before running these commands or it will be overwritten.
Code: [Select]
/usr/bin/mame64 nes -listsoftware > /<path_to_attractmode_directory>/nes.xml
/<path_to_attractmode_directory>/attract --import-romlist nes.xml mame-nes --full
This should create /<path_to_attractmode_directory>/romlists/mame-nes.txt with all the parents and clones.

General / Re: Installation Help
« on: April 23, 2019, 11:34:30 PM »
the experimental menu leads to a dead end for me, atleast after I install it I can in no way enter attract mode, no such option like "switch to attract mode" appears in the Retropie menu.
This is normal. You'll need to create your own entry for "switch to attract mode" or go to the command line and type "attract". This is true regardless of your Attract-Mode installation method. I wrote a script that will do this (and more) here (Pi FAQ #9)

Your error looks like a problem with SFML. Did you install all the required dependencies and compile SFML before trying to compile Attract-Mode? Did you update the OS (sudo apt-get update; sudo apt-get upgrade) and before compiling?

General / Re: Compile windows: error pkg-config command not found
« on: April 22, 2019, 11:38:40 PM »
Why? A Linux cross-compile is better because it stores many libraries within the executable. A msys2 compile will require a lot of .dll files in order for attract.exe to run.

My advice is to just use the daily Windows build here (which is a cross-compile) or cross-compile yourself.

i just cant seem to get a menu where i can choose my systems
i use the robospin layout, but i would like to have a startup menu where i can choose the sytems and then the roms
thanks a lot for your help

Configure-->General-->Startup Mode=Show Displays Menu

Configure-->Displays-->'Displays Menu' Options-->Menu Style/Layout=<layout_you_want>

You can also manually modify the attract.cfg file (while AM is NOT running)
Code: [Select]
menu_prompt          Displays Menu
menu_layout          <layout_you_want>

General / Re: Installation Help
« on: April 21, 2019, 07:54:54 PM »
Download and install the latest image of RetroPie from here

Next install AM one of two ways: 1) from the RetroPie Experimental Menu or 2) follow the steps in the AM PI FAQ ( or the AM Wiki (

Instructions here

hi folks
does anyone had the same experience, that after updating AM on my Pi
the Menu-Art folder is missing
i am a complete noob on AM
so i dont know where to place my artwork for the System Menu
i could need a little help
thanks and happy easter

How was the original install done? How was the upgrade done?

Quote from Pi FAQ #1
Warning to upgraders: If you are upgrading from a version of Attract-Mode that was originally installed from the RetroPie Setup menu do not use these steps, instead upgrade using the RetroPie Setup menu like your original install. Failure to do so will result in two desperate Attract-Mode installations. This specific step is meant for people that have manually installed Attract-Mode from the command line or are installing Attract-Mode for the first time.

P.S. Go to the command line and run this command. It will tell you where the folder is located.
Code: [Select]
sudo find / -iname menu-art

General / Re: Windows .bat files wont load in Attract Mode
« on: April 21, 2019, 12:23:10 AM »
I cant get .bat files to load within Attract Mode.  They work within Windows fine but not Attract Mode.

Here is my Windows.cfg

Code: [Select]
# Generated by Attract-Mode v2.5.1
executable           cmd
args                 /c "[romfilename]"
rompath              \roms\pc
romext               .bat
system               PC Games
exit_hotkey          Joy0 Button6+Joy0 Button7
artwork    flyer           \Attract Mode\scraper\Windows\flyer
artwork    marquee         \Attract Mode\scraper\Windows\marquee
artwork    snap            \Attract Mode\scraper\Windows\snap
artwork    wheel           \Attract Mode\scraper\Windows\wheel

Also here is a sample .bat file

Code: [Select]
@echo off

rem Run game application
cd .\Blade Strangers
start game.exe %*

You're using relative paths but don't define the working dirrectory in the Windows.cfg.

I would try (just to test)...
- use full paths and not relative paths (in both the Windows.cfg and *.bat file)
- define the working directory in the Windows.cfg (this could be problematic)

General / Re: New system - 50% usage, super slow scrolling
« on: April 16, 2019, 10:46:09 PM »
When you say latest version of AM, what do you mean (production download, nightly download, you compiled/cross-compiled your own)? Give the exact version.

Give more details about your video card and motherboard.

Have you tried videos from different sources? Different codecs? Where are your videos from and what codec do they use? Are they 30 fps or 60 fps?

Themes / Re: Arcade Row - WIP
« on: April 15, 2019, 09:05:13 PM »
Just curious if there is a way to use a different font in this layout? thanks

Modify the layout.nut file to include "fe.layout.font="<desired_font>". Make sure that your AM font path is correct (Configure-->General-->Font Path=<your_font_path>).

General / Re: New system - 50% usage, super slow scrolling
« on: April 15, 2019, 08:36:23 PM »
A few things to try.

- change your layout/theme to "Basic" to test/confirm your issue isn't layout/theme related
- make sure you have the latest and correct video card drivers installed
- make sure that DirectX is functioning properly and updated/patched
- try hardware decoding vs software decoding (Configue-->General-->Video Decoder=dxva2)
- try running the latest AM nightly build (there have been recent changes to help with issues on certain video cards

General / Re: A few questions by a new member.
« on: April 07, 2019, 08:50:30 PM »
I use this attract mode front end to load a few Nesica games.

But the trouble is, it uses RocketLauncher to actually load the games, but that is a pain in the ... to configure.

So my question is, can attract mode, launch .exe files or shortcuts to a .bat / .exe directly ?
Which files determine that ?
Human readable, editable ?
Or is RocketLauncher a integral and needed part of Attract mode ?
No, but it can provide benefits

I would like to try to use a lightweight AttractMode without the need for RocketLauncher if possible.

example of MAME.cfg without Rocketlauncher
Code: [Select]
# Generated by Attract-Mode v2.5.1
executable           \Emulators\MAME\mame64.exe
args                 [name]
rompath              \Roms\MAME
romext               .zip

example of MAME.cfg with Rocketlauncher
Code: [Select]
# Generated by Attract-Mode v2.5.1
executable           \RocketLauncher\Rocketlauncher.exe
args                 -s "MAME" -r "[name]" -p AttractMode -f "D:\AttractMode\attract.exe"
rompath              \Roms\MAME
romext               .zip

General / Re: "Filtering" mame in general...
« on: March 27, 2019, 10:21:11 PM »
1. A favorites file doesn't go in the root of the MAME folder. An AttractMode MAME favorites file would be /attractmode/romlists/mame.tag.
2. You don't need different displays for each filter. You set a button in Configure-->Controls-->Filter Next=<your_choice> and then when you're in the display your press <your_choice> to cycle through the filters you have configured.

Ignore the "master romlist" piece and look at the control setup and examples

General / Re: [Support] Attract Mode fails to start MAME ROMs
« on: March 27, 2019, 09:46:16 PM »
I'm glad it's working for you.

Your "workdir" was wrong. The working directory is for the emulator, not Attract-Mode. It's not needed for MAME but if you want to use it yours would be "D:\mame". Your "rompath" might have been an issue with the trailing "/" too. I'm not sure about that so I just adjusted both to give you the best chance at success.

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