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Messages - Oomek

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1
Themes / Re: SILKY Theme v0.6.9 beta
« on: June 10, 2017, 03:10:36 PM »
There is a controls.dat file for Mame but I don't think it's been updated in a while.. there was also a controls.ini project at some point. Perhaps that can be found from mame ctrlr files?

Other option is to generate custom images/launch something like CPWizard:

http://headsoft.com.au/index.php?category=cpwizard

I don't see any working link to controls.dat/ini later than 0.112.

2
Themes / Re: SILKY Theme v0.6.9 beta
« on: June 10, 2017, 05:15:56 AM »
Hi, Thanks for your wonderful theme, i would ask if it is possible to add under "total player" or "played times" the numbers of total buttons used in the selected games.

Thank you so much :)

I'm happy to add this info if you just tell me where can I get it from. [Control] magic token provides only the info about sticks like "joystick (8-way),joystick (8-way)" but not the buttons.

3
Scripting / Re: [WIP] Blur Shader
« on: June 04, 2017, 06:51:23 PM »
I don't follow. How can blur pop text out? You mean glow?

4
Scripting / Re: [WIP] Blur Shader
« on: June 01, 2017, 04:20:04 PM »
Blending modes could have been faster when used internally through the output merger, but limited to only 3 modes. I'm glad I've decided to go with shaders.

For the last few weeks I was busy building my first cab. Now when it's done I can come back to shaders and finish it all. Still not quite sure what algo I'm going to use for the blur, Gaussian or Kawase. Need some more testing.

5
Scripting / Re: [WIP] Blur Shader
« on: June 01, 2017, 07:13:47 AM »
Not sure as I started it this morning, need to wrap it up in a module. Will take few days If I won't encounter any complications.

6
Scripting / [WIP] Blur Shader
« on: June 01, 2017, 06:09:56 AM »
Attract Mode Blur Shader WIP - Snaps
https://youtu.be/FVazVqXL_bY

Attract Mode Blur Shader WIP - Videos
https://youtu.be/7x7etZvlvVs

7
Themes / Re: SILKY Theme v0.6.9 beta
« on: May 04, 2017, 07:07:18 PM »
Snaps and videos are searched for in the folders set in "snap" By default videos are prefered over snaps when found. "Snaps or Videos" only affect view on the left. Switching it to Snaps sets the flag Vid.ImagesOnly so snaps are displayed instead of videos if they are found.

8
Themes / Re: SILKY Theme v0.6.9 beta
« on: May 04, 2017, 08:15:59 AM »
No idea mate. I'm allergic to gluten.

9
Themes / Re: SILKY Theme v0.6.9 beta
« on: May 03, 2017, 03:26:52 PM »
I'm not sure I understand the question, but here is the screenshot of my folders.

10
Themes / Re: SILKY Theme v0.6.9 beta
« on: May 01, 2017, 04:36:10 PM »
I love this theme. You are a god! :)

Only one thing I would like to request and that is the option to have wheel images instead of the listbox to the right. Once again, A-M-A-Z-I-N-G theme ;)

You mean wheel images instead of snaps or game titles?

11
Themes / Re: GridNew Theme update3
« on: May 01, 2017, 06:34:20 AM »
You have to use rawset_index_offset() function otherwise all the snaps/artwork will reload each time you navigate.
Nice theme btw.

12
I chose the shade route

usage is as simple as:

Code: [Select]
local bl = Blender( fe.layout.width, fe.layout.height )

local image1 = bl.add_image( "image1.png", 100, 100, BlendMode.Add )
local image2 = bl.add_image( "image2.png", 200, 200, BlendMode.Overlay )

All the image properties and functions are inherited, so you only substitute fe. with bl. and specify the blending mode and that's it

WIP video
https://youtu.be/JrvfiUfZ_Hw

13
General / Re: [DOWNLOAD v0.1] Attract True Black - Application
« on: April 26, 2017, 09:10:23 PM »
When ATB is running there should be a purple icon in your system tray. You can right click to exit.

edit: Oh and make sure AM is configured to fullscreen or borderless before launching ATB. If it's not you will get a black screen.

14
General / Re: [DOWNLOAD v0.1] Attract True Black - Application
« on: April 26, 2017, 09:08:14 PM »
Most likely you have another attract.exe hung-up in the memory. check with the task manager.

15
As I said, change the default action of left and right to prev/next_letter. It's the only workaround I can think of for this moment.


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