Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - keilmillerjr

Pages: [1] 2 3 ... 31
1
General / Re: gens not working win7
« on: Yesterday at 04:21:54 PM »
https://github.com/mickelson/attract/blob/master/config/emulators/script/db.nut

File format in link is not in attract config format, but you can easily see all the necessary into to create a config file.

2
General / Re: gens not working win7
« on: April 23, 2018, 08:28:32 AM »
Look at the default config on github? MAME has near perfect emulation for Genesis and Neo Geo.

3
Scripting / Re: Progress Bar
« on: April 23, 2018, 03:14:44 AM »
It work only the first time when open new list, but when I change game it doesn't change... :(

It could be usefull if someone help me

Sorry, I have been super exhausted from work lately and cant provide lots of help, and generally only have time to point people in the right direction. I did like 85 hours in 5 days. Took weekend off for time with wife and kids.

You need to use a transition to update the width of your progress bar.

https://github.com/mickelson/attract/blob/master/Layouts.md#add_transition_callback

Something similar to this. You might have to play with it. I have to go to work.
Code: [Select]
fe.add_transition_callback(list_progress);
function transition(ttype, var, transition_time) {
switch(ttype) {
case Transition.ToNewSelection:
// insert code here
break;
}
return false;
}

4
By “main menu” do you mean the attract config GUI menu?

Display Menu, and submenu... ARCADES CONSOLES PCGAMES COMPUTERS

Those are components of a particular theme. Always try a different theme first. Your issue with theme resources eating cpu could be related to video drivers. Update to the latest for your video card and try it again. I had an HD4350 that barely ran attract on default drivers. Downloaded the latest and bam!

5
Scripting / Re: Progress Bar
« on: April 20, 2018, 07:08:35 PM »
Magic Tokens can only be used by certain default functions provided my attract.

https://github.com/mickelson/attract/blob/master/Layouts.md#magic

I don’t think your formula is correct anyways. You can give your object a default width, divide it by the list size, and multiply it by the index. Reassign object width.

https://github.com/mickelson/attract/blob/master/Layouts.md#CurrentList

6
By “main menu” do you mean the attract config GUI menu?

7
Emulators / Re: REDREAM EMULATOR "dreamcast"
« on: April 19, 2018, 02:24:13 PM »
What are you running for hardware with redream? Dreamcast was my favorite console, but after my 3rd dead gd-rom - I gave up. It would be awesome if it ran on rpi due to video/audio options. Do you have a small PC?

8
Scripting / Re: Timed Event
« on: April 10, 2018, 05:51:03 PM »
Yes. Check out my fadetogame module transitions function for changing alpha over time. Your going to want to create a class/transitions that will wait a certain amount of ticks and then do the fade like in my module. Could even make a module/class that would create the transitions for objects, wait time, and fade time - if you wanted to get fancy and end up reusing it often.

https://github.com/keilmillerjr/fadetogame-plugin/blob/master/plugin.nut

9
Themes / Re: [download v1.0] FLAT BLUE theme released
« on: April 10, 2018, 03:24:56 AM »
yeah, I'm guilty of not playing on arcade monitor for 20+ years :D

But Chris (the dev behind all the coding) is actually using it with his own Blast City cab. So it "should" look legible in that "low-res" mode - at least I'm sure it looks good for him.

Anyway, version 2.0 is in "feature freeze" mode - so no changes before release.

Maybe your running 480i with crtemudriver and Frizzle is running 240p rpi? I found that text in lakka’s xmb interface was ok at 480i but very blurry and almost unreadable at 240p. I switched to rgui which was designed for such a low res and its just huge text. It works well, looks not very artistic, but necessary at that res. The difference between the two resolutions is huge at that point.

10
General / Re: Development status?
« on: April 06, 2018, 07:06:23 AM »
i think its just a bit slower moving,  im not woried too mutch

 ;)

We have a good team here. Just need some pull requests accepted. :)

11
It’s doable with autohotkey scripting. However, it wouldn’t be an easy task. You would also have to save and load states past the boot screen of each game for it to seem presentable. A lot of work for a feature I’m not too sure would even make sense. Perhaps a time out script to return to attract, and then have attract time out and select a random game?

12
Scripting / Re: Shadow
« on: April 03, 2018, 03:24:16 PM »
...how would I go about adding a shadow to wheel art?   Doable with some simplicity or is this something that's complicated?

Another option would be an outline... basically I am trying to give the wheel art a little more "pop" versus the art that is behind it...

Perhaps you could clone the image, adjust size/positioning, and rgb to make outline or hard shadow. A soft shadow, I haven’t a clue.

13
Scripting / Re: Control Text
« on: April 03, 2018, 03:32:12 AM »
Are you seeing the command line console?

14
Scripting / Re: Starting picture when launching game
« on: April 03, 2018, 03:30:54 AM »
That feature why is it abandoned?

A module still exist?

I created it as a request from some one. Could select a time and it faded an image in. I eventually scrapped the idea because I couldn’t justify a loading screen for something that loads instantly. It eventually became the Fade module which I released.

15
Scripting / Re: Starting picture when launching game
« on: March 30, 2018, 05:06:48 AM »
I made a module that could do this but abandoned that feature. I kept asking myself “why?”

Pages: [1] 2 3 ... 31