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Messages - keilmillerjr

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General / Re: exit display help
« on: Yesterday at 04:40:32 PM »
if display name is X, launch terminal with shutdown arguments.

Why not use the built in exit feature of display menu?

Themes / Re: exit command in layout file
« on: Yesterday at 09:21:52 AM »
I am just starting out with displays, so bear with me if I am incorrect.

Perhaps have a plugin test for display_menu and just switch to the last index in the fe.list.index array?

If you can’t figure it out, I might start to add some of these little things in with the leap plugin. Just have to be patient with my slow follow ups.

General / Re: Opening Display to first game in a romlist
« on: October 20, 2018, 04:45:43 PM »

General / Re: Opening Display to first game in a romlist
« on: October 19, 2018, 05:12:36 PM »
Easy enough to create a plugin to do this. Transition to new list make index zero.

Im on Windows and with 2.4.1.. and do not see that..what am I missing? I’m gonna re download it and check. Can u send me your attract.cfg file?

heres a screenshot...this is a fresh 2.4.1...

Interesting. I’m on Mac 2.4.1 and have the exit message option in the config menu. Rand0m confirms win 2.4.1. Are you using 32 or 64 bit build? I would expect the GUI just changes a cfg file like other items in the config menu.

Scripting / Re: Problem plugin - Random
« on: October 19, 2018, 02:04:13 AM »
@nevincho you need the helpers module. I’m so sorry. I totally forgot to update the readme! It wasn’t required on my first commit, and then was when it became more complex. Will update after work today.

Scripting / Re: Problem plugin - Random
« on: October 18, 2018, 08:18:35 PM »
@jeffy777 @nevincho I tried every default layout, and they all work. Orbit has an issue where the static effect does not disappear I think because on Transition.ToNewList ttime < spin_ms and spin_ms is 120. This plugin makes it happen on a single tick.

Are you guys using the latest helpers module? Do you have any errors in the terminal?

Scripting / Re: Problem plugin - Random
« on: October 18, 2018, 02:31:16 AM »
@jeffy777 @nevincho It works on my iMac just fine. Besides my own layouts, I also tested with cools and arcade flow. ArcadeFlow doesn’t display artwork on my iMac for some reason, but theme navigated with sequencer fine.

Could you guys let me know what themes you are trying? Possibly disable all other plugins and reenable them one by one if it works? Thank you.

Scripting / Re: Error (index "0") while using Leap Plugin
« on: October 16, 2018, 07:15:29 PM »
Major code rewrite
* Resolved spelling and formatting errors
* Display menu no longer throws error
* Cleaned up code

@rand0m Please try it and let me know if it works for you as well. Thank you. Pushed a displays menu fix for mvscomplete theme. Will have to hit my other themes too. My themes need some overall updates as well.

Scripting / Re: Error (index "0") while using Leap Plugin
« on: October 16, 2018, 02:53:18 AM »
Spot on! I also think that since display menu lacks filters thats why leap plugin is showing the index 0 error. I first believed that when no filter is set, romlist defaults to "All" but that doesn't seem to be the case in display menu.

One way to tackle this might be to select specific lists where leap plugin is applied (or select where leap shouldn't apply). In most cases first two tiers of hierarchy "Display menu > Platforms" need to be excluded.

In your case, Platforms is an actual display with filters. So it should be ok. It’s only a “Display Menu” that is the bugger. I can fix this. No worries. Sorry it took so long to get to this point, and thank you for the help.

Scripting / Re: Error (index "0") while using Leap Plugin
« on: October 15, 2018, 07:12:01 PM »
    So I figured out something, I think. Correct me if I am wrong.

    • Display has a romlist.
    • A romlist can be an actual game or another display for nesting.
    • Displays can have multiple nesting of displays.
    • Usage of „displays menu“ sort of simulates a display comprised of actual displays where in_menu is marked as yes.
    • “displays menu“ has no filter or display name, so it will throw errors for an active layout/plugin/module that uses such normal features. Game title will be display name.

    Is there a way to determine if the current display is the „displays menu“? I don’t really like the idea of this menu being auto generated rather than following the normal display syntax and way of working. It would be nice if display name and filter names were just empty strings.

    Edit: Looking at real quick, it seems as though I can determine if I am in the display menu, and make adjustments to my themes and plugins accordingly.

Themes / Re: help with controls on a theme
« on: October 15, 2018, 08:47:30 AM »
@jedione makes sense. Thank you. Do you have any issues with navigating the config menu trigging your theme?

@zapaolo11x interesting. Do you have a layout of yours I can reference to understand why? I would have thought the other way around. List index can change, but it’s easy for lots of things to hook into a signal change and execute code with it.

Scripting / Re: Squirrel development environment
« on: October 15, 2018, 07:46:24 AM »
I am currently using the code editor. It’s multi platform. Use terminal on Mac, cd to the bin folder within the app package, and execute the bin or launch script directly. It eliminates some errors that have happened on Mac platform. Check out debug plugin. Comes in handy.

Themes / Re: help with controls on a theme
« on: October 15, 2018, 03:47:32 AM »
Bump on a really old topic, but I was wondering the same. Sharing horizontal and vertical navigation on the same machine would require “swapping” controls to not confuse the user. Unless I’m missing something, which I have been lately with all the new features rolling out, only way to accomplish this is to have themes utilize custom keys, or not for default mapping.

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