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81
Emulators / A7800 Emulator & Attract Mode
« Last post by Draugr on February 11, 2024, 05:32:13 AM »
Hello.

Does anyone here have the A7800 emulator (was part of MESS/MAME years ago) working in Attract Mode?

I've tried to get the command lines set properly and so far it looks like it starts the emulator as I see the emulator window pop up, but then it closes after 2 or 3 seconds and takes me back to the Attract Mode menu. I've tried everything I can think of, but it's not working.

If I try to use the A7800 emulator directly (aka not in Attract Mode) it works fine.

I'll paste my A7800.cfg file below in case it may help.

Code: [Select]
# Generated by Attract-Mode v2.7.0
#
executable           D:\[Emulation]\A7800\a7800.exe
args                 a7800 -cart1 xm -cart2 "[romfilename]"
rompath              D:\[Emulation]\A7800\roms;d:\[Emulation]\A7800\bios
romext               .zip;.a78;.bin
artwork    flyer           $HOME/Atari 7800/boxart
artwork    marquee         
artwork    snap            D:\[Emulation]\A7800\\artwork\Atari 7800\STANDARD\snap
artwork    wheel           

If anyone sees anything missing or entered incorrectly, please let me know.

Also, I tried creating a batch file to launch the emulator with XM support and a single game (1942). The batch file works fine. Here is the batch info.

Quote
@echo off
a7800 a7800 -cart1 xm -cart2 "d:\[Emulation]\a7800\roms\1942 (2022) [Unknown].a78"
pause

Thanks,
John

PS: Here is the link to the emulators webpage, not sure if there is any useful info regarding this issue.

https://7800.8bitdev.org/index.php/A7800_Emulator

82
Themes / Re: Classic Anime & Tokusatsu (C.A.T.) JukeBox (Final Build) - [availabe now]
« Last post by kent79 on February 09, 2024, 01:03:51 AM »
The layout is released and download link is in post #1. Enjoy!  :)
83
Emulators / Re: Xbox 360 setup - Xenia emulator
« Last post by Mrbailey1980 on February 06, 2024, 02:18:46 PM »
Thats Great, I'll give it a try... many thanks
84
Is the Hyperspin Theme Mode layout in this package?  I only see the Main Menu Hyperspin layout, and for me it shows everything video in full screen with the wheel on the right.
85
Nice <3 <3 <3 thank you!
86
Themes / Re: Classic Anime & Tokusatsu (C.A.T.) JukeBox - [availabe soon]
« Last post by kent79 on February 03, 2024, 03:57:34 PM »
The final build demo is out now.  :)

https://youtu.be/gj4c5XtZggw
87
Scripting / How to transfer Added Coins to Game in the main menu
« Last post by lazenes on February 03, 2024, 11:40:19 AM »
I want to use Numpad 1 as a token eject button, but even though I press the button 1 time, it increases the value of my sayac  variable as if it was pressed more than 1. Is there a function that I can increase it only once? Then I want to add the coins from my Coin Channel on the Attract-Mode Home screen to the user's digit when the game is opened.


Code: [Select]
local sayac = 0

local lcdLeftTextCoin = fe.add_text("COIN: " + sayac, blip*0.4536, blip*0.83, blip*0.8208, blip*0.04)
lcdLeftTextCoin.set_rgb(255, 0, 3)
lcdLeftTextCoin.align = Align.Left
lcdLeftTextCoin.rotation = -12.5
lcdLeftTextCoin.font = "digital-7 (italic)"

fe.add_ticks_callback(this, "tick")

local stringkeys = "1"

local keys = {}
foreach(letter in stringkeys) {
   keys[letter.tochar()] <- false
}


function tick(tick_time){
   foreach(key, value in keys) {
      local yeniDurum = fe.get_input_state("Num" + key)
      if (yeniDurum != keys[key]) {
         sayac = sayac + 1
      }
      keys[key] = yeniDurum
   }
   lcdLeftTextCoin.msg = "COIN: " + sayac
}
88
Scripting / Re: Pop up window for Infos
« Last post by gamesmame on February 03, 2024, 04:46:28 AM »
I liked this ideia!!! "I created" this with some infos:

// Step 1: Create a surface to store information objects
local infoSurface = fe.add_surface(fe.layout.width, fe.layout.height);
infoSurface.visible = false;

// Step 2: Add game information objects to the surface
local infoText = fe.add_text("", 50, 50, infoSurface.width - 100, infoSurface.height - 100);
infoText.set_rgb(255, 255, 255);
infoText.set_font("your_font", your_font_size);

local closeButton = fe.add_text("Close", infoSurface.width - 100, infoSurface.height - 50, 100, 50);
closeButton.set_rgb(255, 0, 0);
closeButton.set_font("your_font", your_font_size);
closeButton.preserve_aspect_ratio = true;

// Step 3: Add signal handler for the custom button
local showInfoButton = fe.add_text("Show Info", 100, 100, 100, 50);
showInfoButton.set_rgb(0, 255, 0);
showInfoButton.set_font("your_font", your_font_size);

showInfoButton.add_signal("on_trigger", "toggleInfoVisibility");

// Toggle visibility function
function toggleInfoVisibility()
{
    infoSurface.visible = !infoSurface.visible;
}

// Use this function to update the information displayed on the infoText
function updateInfoText()
{
    infoText.msg = "Game Title: " + fe.game_info(Info.Title) + "\n" +
                   "Year: " + fe.game_info(Info.Year) + "\n" +
                   "Genre: " + fe.game_info(Info.Genre);
}

// Add a signal handler to update the information when a game is selected
fe.add_signal("on_game_selected", "updateInfoText");

BUT i dont know how this work exacly... some part code or almost code dont work or something its wrong  :-\
89
Themes / Re: Arcadeflow theme v 16.8 [Release] Updated 12 January2024
« Last post by jackson99 on February 01, 2024, 06:19:26 AM »
Yes. It’s stuck. Scraping metadata for a particular rom works.

Hmm not good, can you share your pref_layoutoptions file from Arcadeflow directory? You can send it to my email paolo.zago@gmail.com or come to AF discord server where it's easier do follow the debug discussion... I'll do more tests tonight by the way.
Sure. 'stanleyyeh0205" on discord uploaded pref_layoutoptions.
90
Themes / Re: Classic Anime & Tokusatsu (C.A.T.) JukeBox - [availabe soon]
« Last post by kent79 on February 01, 2024, 01:12:23 AM »
The theme is still in progress. I post the new pictures in post #1. It may be released within a week. Thanks :)
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