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Messages - progets

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871
Scripting / Re: Trying to get "Attract Mode Setup" running
« on: April 29, 2017, 12:40:31 PM »
Pi F.A.Q. # 9 http://forum.attractmode.org/index.php?topic=1249.0.

You don't have an executable or argument in your .cfg file.
Code: [Select]
executable           /bin/bash
args                 "[romfilename]"

You also need to make your scripts executable.
Code: [Select]
sudo chmod +x "/home/pi/RetroPie/roms/Attract Mode Setup/*.sh"

872
General / Re: Switch from cd 1 to cd 2
« on: April 28, 2017, 01:14:31 PM »
You can use ISOBuster to convert the multiple .bin files into .iso files. Then you can use PSX2PSPv1.4.2 to combine and convert the multiple .iso files into a single .pbp file.

873
General / Re: Switch from cd 1 to cd 2
« on: April 28, 2017, 12:50:45 AM »
How do I switch from cd 1 to cd 2 in attract-mode?

Some psx games have more than one cd.

If you use RocketLauncher that you mention in your other post it will give you this option in the pause menu.

A better option is combine your multiple disc files into a single .pbp file. This will eliminate the need to switch discs and will also provide directly usable compressed files (without needing to be unzipped) which will save a lot of space and provide a performance gain when loading games.

There are other options but .pbp files are the best option for psx.

874
General / Re: FADE Loading Screen
« on: April 27, 2017, 09:37:39 PM »
I do not know how to integrate the attract-mode with rocketlauncher, could you help me?

Everything you need to integrate can be found here http://forum.attractmode.org/index.php?topic=858.0. The download has a readme file that explains how to do it.

You'll use the AM plugins in the zip file but you don't need to use the RL (RocketLauncher) and RLUI (RocketLauncherUI) plugins in the zip file. These are now built into RocketLauncher which is mentioned in this thread http://www.rlauncher.com/forum/showthread.php?1167-AttractMode-Frontend-Plugin/page2.

The integration isn't too hard. Setting up RocketLauncher itself will we a larger task but has it some really cool features. Once you have RL setup it's easy to integrate with any FE.

You can see the RocketLauncher features here http://www.rlauncher.com/wiki/index.php?title=Main_Page but you really need to experience them first hand. Just the Pause Menu while you're playing gives you access to the manuals, walk through guides, additional artwork like control panels, onscreen save states with pictures, hi-scores for mame, special per fighter moves for games like Mortal Kombat, etc.

875
General / Re: FADE Loading Screen
« on: April 27, 2017, 08:03:04 PM »
Is it possible to put fade screen in AM?

exemple:  https://www.youtube.com/watch?v=aXGvzZcxXOg

That video is using RetroFE as the frontend and RocketLauncher as the backend. The fade screen is from RocketLauncher. You can do the same thing using Attract-Mode as the frontend and RocketLauncher as the backend. The only catch is RocketLauncher only runs on Windows.

876
General / Re: Request: quiet (no prints) mode
« on: April 26, 2017, 11:12:47 PM »
It's not spam and it should be documented. Great info.

877
You can use this mame.xml for other displays but there are some issues with doing this if you plan to use this mame.xml with other emulators.

The FBA rom set you're using is close to the current MAME rom set. This means that the mame.xml you generated is 99.9% correct for your FBA roms. If you start using other emulators like mame2003, mame2010, advmame, etc. they use much older rom sets. Your mame.xml will work for most things but some names have changed over time and more games are playable on a current version of MAME so the "working" info in the file won't be correct for some games. You can of course manually edit the differences using the AM edit game feature or manually editing the romlist.txt files.

See this thread on how to get your lists and displays http://forum.attractmode.org/index.php?topic=1624.0 (make sure to follow the links in the post)

878
I do and it's complex on a Pi.

My advice is to download a current version of MAME for Windows here http://mamedev.org/release.html. Install install it and go to the command line and change to the folder where you installed mame and run "mame64.exe -listxml > mame.xml". Then copy the mame.xml file from your Windows machine to your Pi /home/pi/.attract/ folder.

Next you need these lines in your Attract-Mode FBA.cfg emulator file
Code: [Select]
system               Arcade
info_source         
import_extras        .\mame.xml

Once this is done regenerate the FBA romlist and you should have the names you want.

879
General / Re: Default Screen ?
« on: April 23, 2017, 06:40:37 PM »
Set the Startup Mode to Show Last Selection (Default). Then manually modify the /.attract/attract.cfg file while Attract-Mode is NOT running and move the mame emulator section to the top of the list.

880
Yes, you need the mame.xml file to get the full names of any arcade games (mame, fba, capcom, etc.).

881
Did you go through the EmulationStation input configuration for both player1 and player2?

The N64 uses analog controls which the xin-mo doesn't support. Only some emulators support digital to analog controls. Post your /opt/retropie/configs/n64/emulators.cfg file so I can see what you're using.

882
Did you click on the link in the URL you posted above? It explains what you need to do.

883
General / Re: Help with custom collections
« on: April 21, 2017, 01:49:07 AM »
I'm glad you got it working. Just keep in mind that your filtering will be limited since those lists lack some data.

Ideally your list entries would look more like this:
Code: [Select]
#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons
88games;'88 Games;MAME;;1988;Konami;Sports / Track & Field;4P alt / 2P sim;0;;good;1;raster;;;;3
005;005;MAME;;1981;Sega;Maze / Shooter Small;2P alt;270;joystick (4-way);imperfect;1;raster;;;;1
gtmr;1000 Miglia: Great 1000 Miles Rally (94/07/18);MAME;;1994;Kaneko;Driving / Race;2P alt;0;joystick (8-way),paddle,dial;good;1;raster;;;;2
1941;1941: Counter Attack (World 900227);MAME;;1990;Capcom;Shooter / Flying Vertical;2P sim;270;joystick (8-way);good;1;raster;;;;2
1942;1942 (Revision B);MAME;;1984;Capcom;Shooter / Flying Vertical;2P alt;270;joystick (8-way);good;1;raster;;;;2
1943kai;1943 Kai: Midway Kaisen (Japan);MAME;;1987;Capcom;Shooter / Flying Vertical;2P sim;270;joystick (8-way);good;1;raster;;;;2
1943;1943: The Battle of Midway (Euro);MAME;;1987;Capcom;Shooter / Flying Vertical;2P sim;270;joystick (8-way);good;1;raster;;;;2
1944;1944: The Loop Master (USA 000620);MAME;;2000;Eighting / Raizing (Capcom license);Shooter / Flying Vertical;2P sim;0;joystick (8-way);good;1;raster;;;;2
19xx;19XX: The War Against Destiny (USA 951207);MAME;;1996;Capcom;Shooter / Flying Vertical;2P sim;270;joystick (8-way);good;1;raster;;;;2
openice;2 On 2 Open Ice Challenge (rev 1.21);MAME;;1995;Midway;Sports / Hockey;4P sim;0;joystick (8-way);good;1;raster;;;;3
2020bb;2020 Super Baseball (set 1);MAME;;1991;SNK / Pallas;Sports / Baseball;2P sim;0;joystick (8-way);good;1;raster;neogeo;;;4
280zzzap;280-ZZZAP;MAME;;1976;Dave Nutting Associates / Midway;Driving / 1st Person;1P;0;paddle,pedal;preliminary;1;raster;;;;2
3countb;3 Count Bout / Fire Suplex (NGM-043)(NGH-043);MAME;;1993;SNK;Sports / Wrestling;2P sim;0;joystick (8-way);good;1;raster;neogeo;;;4
4enraya;4 En Raya (set 1);MAME;;1990;IDSA;Puzzle / Match;2P sim;0;joystick (2-way);good;1;raster;;;;2
4dwarrio;4-D Warriors (315-5162);MAME;;1985;Coreland / Sega;Shooter / Flying Horizontal;2P alt;0;joystick (8-way);good;1;raster;;;;2
64street;64th. Street - A Detective Story (World);MAME;;1991;Jaleco;Fighter / 2.5D;2P sim;0;joystick (8-way);good;1;raster;;;;2
720;720 Degrees (rev 4);MAME;;1986;Atari Games;Sports / Skateboarding;2P alt;0;joystick (analog),dial;good;1;raster;;;;2
apb;APB - All Points Bulletin (rev 7);MAME;;1987;Atari Games;Driving;1P;270;pedal,dial;good;1;raster;;;;3
aso;ASO - Armored Scrum Object;MAME;;1985;SNK;Shooter / Flying Vertical;2P alt;270;joystick (8-way);good;1;raster;;;;3

884
General / Re: Help with custom collections
« on: April 21, 2017, 01:22:22 AM »
thanks for your help.

I have managed to import the text file into excel and have it so each has its own column, but after i delete the unwanted entries, how to i save it back into a format like it was before so attract mode can "read it".

as of now if i save it as a text file it has the data but it is not separated by the semi colons like it was before importing it.

Save the file as a .csv in Excel. Close Excel and rename the file to .txt. Then you can open it in a text editor like notepad and do a find all on "," and replace all with ";".

885
General / Re: Help with custom collections
« on: April 21, 2017, 12:43:15 AM »
That file lacks data that I like to use such as the number of players, screen rotation, control configuration, if the game works, etc. I think you're better off creating your own list like I mentioned above.

If you want to use the list you have you can:
- create a filter for the display to only show for one emulator which would eliminate the duplicates
    Configure-->Displays-->your-display-name-->Add Filter-->Enter Filter Name=Arcade-->Add Rule
    Target=Emulator
    Comparison=contains
    Filter Value=Arcade
or
- open the file in a spreadsheet program (like Excel) as a semicolon delimilted text file and sort by emulator. This will allow you to quickly delete all the duplicate entries.

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