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Messages - dmmarti

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1
Themes / Re: Attract Mode theme conversion - Big Box Unified
« on: January 31, 2019, 10:04:26 AM »
To adjust the size of the boxart and cartart images ... in the layout.nut file at the bottom, find these two sections.

Adjust their W and H values as needed (by changing the flw and flh multiplier values).  You may also have to alter their X and Y values to position them properly.  Those are located in that same section for each. 

boxart lines starting at:

if ( my_config["enable_gboxart"] == "Yes" )
::OBJECTS <- {
 boxart = fe.add_artwork("boxart", flx*0.5, fly*-2, flw*0.25, flh*0.45 ),
}

cartart lines starting at:

if ( my_config["enable_gcartart"] == "Yes" )
::OBJECTS <- {
 cartart = fe.add_artwork("cartart", flx*2, fly*0.675, flw*0.2, flh*0.2 ),
}

For the system videos .. since the theme uses full screen MP4 snaps ... you might try using 720p versions instead do 1080p versions, etc.  See if they run better on your setup.

2
Themes / Re: Attract Mode theme conversion - Big Box Unified
« on: January 13, 2019, 06:04:49 PM »
@taelonian, sorry for the late reply on this....haven't checked on things here in a while.

I've updated the two Unified themes (unified_menu and unified_systems) to now have preserve_aspect_ratio for the wheels.  That should solve your issue.

There's been a few more systems added as well to the unified_systems.

Everything's updated on the Gitub links in the first post.

3
Themes / Re: Attract Mode theme conversion - Big Box Unified
« on: August 07, 2018, 09:21:56 AM »
Bumped the release to version 3.0 now.

Fixed a few small things as well as added a couple of extra options.

The unified_systems can now have a straight vertical wheel or a curved vertical wheel.

I've got a few more ideas to implement ... just gotta find time to do it.

4
Themes / Re: New Theme - Unified
« on: July 15, 2018, 09:41:23 AM »
This is a very old theme ..... however, in the layout.nut file ... find this section and delete everything that comes after it.

///////////////////////////////////////

// Themed Overlay Display Menu
// Add this block of code to the very end of any layout.nut file to have
// a centered theme-able menu


Remove all of the lines that are below that section.  This theme was written well before the displays menu could be assigned a layout/theme. By removing those lines in the layout.nut file, that should let Attract Mode work normally.

5
One thing on RetroPie you might run into (unless they've changed their install script over time) since you've installed Attract Mode via the RetroPie Setup script is, be careful doing RetroPie updates.

In the past when I tested that way, it all seemed to work great.  I made a bunch of changes to Attract Mode's setup (made a bunch of emulators, displays, theme changes, etc).  It all worked fine.

Then...I did a RetroPie "update all installed packages"...and that's when I found a problem.

When I did the "update all installed packages", RetroPie overwrote my attract.cfg file with the generic default one.  By doing that, it blew away all of my customization changes I'd made prior. 

Since then, I only install Attract Mode via the command line now (like you did FFMPEG).

I'm not sure if this still happens, but I wanted to mention it in case it does.

6
Themes / Attract Mode theme conversion - Big Box Unified
« on: May 17, 2018, 07:34:38 AM »
Hey group,

I converted the Big Box theme called “Unified” (which is itself a port of the prior Hyperspin themes) into an Attract Mode layout. I also added in many more Collections PNGs to the layout.

There are two.

unified_menu       use for the displays menu (and sub-menus if using a nested menu mode)
unified_systems       use for all system/collections displays

It uses the system snaps (/menu-art/snap) full screen so make sure you are using high enough quality MP4 files so they don’t look all pixelated.

I use the 16x9 HD unified snaps from EmuMovies for my systems … and I just uploaded about 100 16x9 HD unified style snaps to EmuMovies for a bunch of collections as well. 

The layouts are pretty simple, not much to them since they use MP4’s full screen, but it does look nice on my Windows PC machine’s Attract Mode setup.

I added the game's boxart/cartart images dropping down like the Big Box theme has (check your AM emulator config files to add the boxart and cartart file paths if needed).

It does follow the Hyperspin/EmuMovies naming convention for system display names ... so you may have to adjust either your display's name or the filenames of the various PNG's to match.

I'm sure the layout.nut files could be enhanced, but it seemed to work pretty well for me.  So if you tweak it, please upload your changes!

Here’s the download link:

--9-28-2018 edit--

Download from Github (click on the Green button and select download as ZIP).

main menu theme/layout
https://github.com/dmmarti/am-theme-unified_menu

systems menu theme/layout
https://github.com/dmmarti/am-theme-unified_systems

7
Themes / Re: Attract Mode Theme - Star Trek LCARS
« on: May 12, 2017, 07:14:55 AM »
Right now ... the game text descriptions are static.  I've tried a couple of different methods to have them scroll, but I just can't quite seem to get it working good enough.  It'll work great with a larger description, but then stutter on the next game that only has a few words in it.

I haven't been able to solve the issue yet.  Luckily though, there's only been a few games that have descriptions larger than my text box size area.

8
Themes / Attract Mode Theme - Star Trek LCARS
« on: May 11, 2017, 07:10:30 AM »
Hey everyone,

As a compliment to my Emulation Station Star Trek LCARS theme, I'm in the process of porting it over to AM.

One of the new additions to the AM theme is that the theme is going to make use of the [Overview] token to provide game descriptions.

I've already pre-made several thousand files and I'm in the process of finishing that up (just have the computer systems left to create).

Once I release the theme, I'll include all of the game description files along with instructions on where to copy them to.  Plus, I'm also going to provide a download link to the game description files themselves.  I'll also provide some sample code to put into a layout.nut file to use them.  So if you want to incorporate game descriptions into your themes, this may save you some time by not having to create them.

I've still got a little bit of work to do (game files, remaining system wheels, etc) ... but I'm hoping to release it in a couple of weeks. 

Below you can see what the AM theme will look like.  You can also find the ES LCARS theme on my Youtube channel along with its download link.

https://www.youtube.com/watch?v=W9FsemDG6NA&spfreload=10


9
Themes / Re: motion blue version 3
« on: May 08, 2017, 08:46:44 AM »
The Motion Blue themes (both the AM and ES themes) were only tested on 16:9 monitors.  Not sure how they would work for other sizes.  Technically they will work, but I'm not sure how visually they will appear.  They will be squished in a little from the sides on a 4:3 ... so I'm guessing that same affect will be applied when using a 5:4 monitor.

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