Recent Posts

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51
It sounds like you’re encountering a tricky issue with the 8bitdo N30 and AttractMode. Have you checked if there are any updates available for your AttractMode version or the Bluetooth joystick firmware? Sometimes those can resolve connectivity issues. Additionally, if you’re looking for a fun way to test your joystick controls, you might enjoy the "Drive Mad" application—it offers a unique gaming experience! You can find it at Drive Mad. Good luck with debugging!
52
Themes / Re: Entertainment Center+ (EC+) for AM+
« Last post by kent79 on December 23, 2025, 02:43:56 PM »
Thank you for @Oomek and @Chadnaut effort 💪 on AM+ 3.2 . EC+ also updated to be fully compatiable with it. Layouts fix some known bugs and improvements, The bigger changes is updated youtube tv client to VacuumTube. It is faster openning and more advance functions than old one.

How to update:
Please rename your current EC+ folder first for backup. Donwload and follow guide to install a new EC+. While install completed, move back your resources and config to new EC+ folder. Please let me know you have any issue. Thanks.
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Themes / Re: Nostalgic Build, theme per system AM+
« Last post by zestful on December 23, 2025, 07:14:34 AM »
Build is in testing, should be available shortly.

54
Themes / Re: Arcadeflow theme v 17.6 [Release] Updated 06 June 2025
« Last post by zpaolo11x on December 15, 2025, 05:08:05 AM »
Hello everyone,

one important caveat: soon AM+ is going to introduce a new arrangement of configuration files, this will probably cause issues with AF 17.6, I'm coding a fix that will be implemented in AF 17.7. Be sure to backup your data during this transitions to avoid loss of configuration files.

Sorry for the inconvenience, hopefully 17.7 will be out and supporting both config setups before AM+ is released.
55
Emulators / Re: ENVIRONMENT VARIABLES NOT WORKING
« Last post by jakabasej8 on December 14, 2025, 06:23:50 AM »
Hey Firefoxian, that's a tricky one! I've had similar issues with environment variables not resolving as expected in RetroArch. It could be how the program handles variable expansion. Sometimes, a workaround is to use absolute paths instead. If you're looking for a fun distraction while debugging, maybe take a quick break and play Snow Rider 3D? Might clear your head and spark a solution! Hope you figure it out.
Environment variables often fail because the frontend launches the executable directly without invoking the Windows shell
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If the game doesn't run, check: https://www.fmctel.com/sl/opticni-kabli

Is the path correct? (Is there a case misspelled, or a missing slash)

Is there an .exe at the end of the RetroArch path?

Is there a ; between file extensions?

Is the BIOS name and directory correct?
Good checklist, but users should be aware that the DuckStation core is now called SwanStation in the RetroArch downloader
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Emulators / Re: PCSX2 AVX2 QT launch error...
« Last post by jakabasej8 on December 14, 2025, 06:20:52 AM »
Ran into an AVX2 QT launch error too — looks like a common issue right now. https://hobistudio.si/pisalne-mize/ Hoping for a quick fix in future builds. https://pharma-hemp.com/sl/ Still love how far PCSX2 has come! Wacky Flip
Just remove the --fullscreen and --nogui flags from your config and it works perfectly
58
Emulators / Re: Nestopia Direct3D error
« Last post by jakabasej8 on December 14, 2025, 06:19:08 AM »
I was having this issue, and since I did not see a reply or an easy to find solution... https://eldfall-chronicles.com/sl/ I figured I'd share what resolved it for me. This unanswered post popped up as the first google result when I searched for these symptoms.
https://atelierrebul.si/shop/category/parfumi-moski-parfumi-75
I went into the "General" settings for Attract Mode and changed the "Window Mode" option to "Fullscreen Mode".
Goddamned legend
Most people fix it and never post back leaving a graveyard of "nvm fixed it" threads so this guy is a saint
59
Scripting / video as Loading screen before starting game
« Last post by Deku99 on December 13, 2025, 03:44:35 AM »
 I want a loading screen that plays before games, and the game starts parallel with it and also closes when the emulator process is detected.

So first, I tried the fadetogame plugin and used some images as a loading screen. It failed, as the emulator starts after the plugin ends.

Then I used the LaunchDecorator plugin and used a BAT script to play the VLC video. It worked, but there are many problems, as it does not exit as the emulator start, so I used different lengths of videos for different emulators, hoping they wouldn't play for too long or too short.

(Currently this is what I am using, but it's not robust, as all games take different times to launch.)

And last, I created a C# app that plays video as soon as it launches in fullscreen loop, and as soon as it detects the process, which is done by process name, the app auto-closes and fades. I tested it, and it was working individually but not working with attract mode same running with launchdecorator and using a BAT script, as it is non-blocking.

any suggestion or alternative The VLC method works great, but I want the video to quit as soon as the game loads.
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General / Re: Question About Theming and Artwork for Attract Mode UI
« Last post by tankman37 on December 11, 2025, 04:21:22 PM »
The Question "how long is a piece of string" comes to mind.
Each layout can be as simple or as complicated as you want. If you have scraped all your games, you willl have Fanart, snap, boxart, marquees etc. So start from there. You can make your layout just out of these. Maybe you want a custom background, are you doing a menu layout ( for multiple systems) or single layout for games. Sometimes i just start from nothing and just start adding things to see how they look, somethmes i
 do a photoshop mock up if i have a specific idea. I started by looking at lots of different layouts, grabbing a few to see how they were coded and changing a few things. You can literally make what ever you want.
Try here as well https://discord.gg/qVSQhQaq

Answer: "as long as you want it to be"
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